The Ultimate Axis and Allies Global 1940 Video of ALL TIME


  • ok, maybe not the ultimate video, but i took a day to make this game summary of a six turn Global 1940 game I played a few days ago. having the experience of making this video, i think i know how I would make the ultimate A&A vid, but still this summary worked out pretty decently, and was rather too much work to spend on such a thing.

    at any rate, i dont think you have seen anything like this before:

    http://www.youtube.com/user/robinlindsaytv?feature=mhum#p/a/u/0/YtjF3KADnc0

    p.s. i can’t believe I spelled “victory” “vicotry” at the end… duh.


  • That was cool.  I love the narrators.  What editing program do you use?

    Interesting U.S. 1st push with the Axis.


  • Exellent video! Really enjoyed it.Very well done.


  • Yea who are these automated narrators? You can tell its from some program.


  • Great video Robin!  No pics of 20 planes sitting in Alaska?

    @MarkVIIIMarc:

    Interesting U.S. 1st push with the Axis.

    It was a sloppy push - I was still working on the plan when the game started, and we were under time constraints.  Next time I do this I won’t bother threatening ANZAC - that was a waste of time.  I’d like to try this Japanese approach when Germany’s doing a little better, or with Sea Lion if England doesn’t defend well enough.


  • i used an online Text to Speech program for the voices. they aren’t the best in terms of consistency, but pretty fun i thought.

    thanks for the kid words, and no Zooooma, I missed the Alaska planes ( a lot of other stuff too)

    If I had a day to both properly shoot and play an A&A game… look out!


  • @rockrobinoff:

    If I had a day to both properly shoot and play an A&A game… look out!

    Next time we play let’s do stop animation for pivotal movements!


  • @zooooma:

    Next time we play let’s do stop animation for pivotal movements!

    doing something extensive (hell, i could bring my movie lights) would be really fun. it kinda means thatour 10 hour game, takes 20 hours now though.


  • When Germany invaded CUS, it looked like a lone transport ignored a few subs. Did you rember to roll the sub’s pot shots?


  • its possible that i mixed up the order of when the subs were built. nice spot.

    either that… or we thought there was an extra SZ there… it was the last turn of a very long game :)


  • @rockrobinoff:

    its possible that i mixed up the order of when the subs were built. nice spot.

    either that… or we thought there was an extra SZ there… it was the last turn of a very long game :)

    Yeah. If the transport was sunk, the axis wouldn’t even have Japan’s desperation move.


  • wait a sec… subs dont block movement… including loading/unloading.


  • @rockrobinoff:

    wait a sec… subs dont block movement… including loading/unloading.

    Yes, but if you move an unescorted transport through, from, or into a zone with subs, they can take a pot shot at each transport group, killing a transport for every 2 they roll.


  • And it looks like you had at least 3 subs, meaning the transport would have likely died


  • not according to my rules… surface ships can ignore subs for the purposes of movement.

    from the rulebook:

    Amphibious Assaults
    During this step you will resolve each amphibious assault
    you announced during the Combat Move phase. If you did
    not announce an amphibious assault, go to General Combat
    (see pg. 16)

    Amphibious Assault Sequence

    1. Sea combat
    2. Battleship & cruiser bombardment
    3. Land combat

    Step 1. Sea Combat:

    If there are defending surface warships and/or scrambled air units, sea combat occurs. If there areonly defending submarines and/or transports, the attacker can
    choose to ignore those units or conduct sea combat.


  • but you are correct after all, from the section on subs:

    There is an exception to this rule, however. A submarine can attack any transport that moves into or through its sea zone unaccompanied by surface warships, in either
    combat or noncombat movement. Each submarine fires once (using its attack value of 2) at the transport(s), and one transport must be removed by the moving player for each hit scored. Any undestroyed transports can continue their planned movement.


  • That was a cool video, I think more people should try and shoot their games for everyone on the site to see. It would make people that are newcomers see good strategies from the vets and allow vets to critique rookie mistakes.


  • glad you liked it. even that video, which glossed over a ton, and was also kind of slapped together, took me a solid eight hours to make… as long as it took to play the game! a bit much to ask of people to make vid summaries of their games for critique. that said, i might just go ahead and make an even better one, take the time to photograph it right, good lighting, more detail, etc.


  • Excellent video!  I thought I was listening to one of those old Time/Life Books documentary.

    Great work!


  • Well it doesn’t have to be all done up like that. Maybe leave a camera on during the course of the game and edit out the pauses in play. That is what I was thinking.

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