I don’t know why HBs would even matter. Your bombers effectively attack on 5 rather than four now.
He’s talking about old heavy bombers. The ones that rolled 2 dice @4 and kept both results. Those were pretty much game over.
Actually, the Old HB rolled 3 dice and kept ALL of the results. They only changed it to 2 dice in revised edition, and even that where overpowered.
They also did kept all of the results when stratbombing, AND there where no upper limit on how much damage you could do.
So, effectivly, if you get HB on round 1 with UK. You will build 2 HB as UK for round 1. UK round 2, you will hit germany with 3 HB and 9 dice doing an average of 31.5 IPC of damage (if all bombers get though). That is more or less the entire german economy (which starts at 32) gone from G3 and until the game is over.
So, HB in round 1 and it doesn’t matter if russia falls, bc germany will have zero production for the rest of the game.
Thank you guys. I thought it was legal the only thing that was tripping me up was the whole we don’t own the sea zone before the turn but you can’t own a sea zone so it is fine to land on a carrier that has taken a sea zone. Or that is my understanding. Thanks again for the info. It was one thing I was not sure on.
Yea, theoretically, it is possible to get the Armor from Romania and/or Hungary and/or W. Poland to Moscow in 3 turns. Actually in 2 turns.
Realistic? I hardly think so. Your best real chance is at a minimum of round 4 and more likely round 6 if you declare war on Germany 1.
Which is a thought, has anyone tried declaring war on Russia round 2/3 and started an invasion early? I wonder On round 1, it is theoretically possible to kill 7 Russian infantry, sink a Battleship and a submerge a submarine (unless he wants to stand and fight) and take 3 Russian territories.
Of course, what would you have to give up to do it?
I think you wouldnt have to give up too much if you got lucky :-). And getting Moscow by G3 is definitely unrealistic…
Alpha 3 is an evolution of what originally started as a setup change to address imbalances in the Pac1940 game.
The original setup change addressed Pac 40 only, and was called Alpha, and was meant to be used in Pac alone as well as Global. Imbalances noted in Global began to influence the alpha revisions, going from Alpha, Alpha +, Alpha + 2, etc. As these changes were made to address global, there was still a desire to use these modifications for the theater specific games, but this was not a playtesting priority (most people has transitioned to Global only as their primary game - alpha began before Europe 1940 was released). As the theater games became less of a playtesting priority, the national objectives were revised, and this is probably the primary driver of theater imbalances at this point (particularly US objectives in the pacific theater & Russian objectives in Europe theater).
I would recommend using the Alpha 3 setup and rule changes. I would recommend using OOB national objectives until official objectives that apply to the theater games are released. Alternatively, use national objectives from Alpha 3 for all countries but US (use OOB for those) in theater specific games.
The one hanging option that’s been noted many times for the Europe theater is that the Siberian reinforcements should be abandoned and instead Russia ALWAYS collects 9 additional IPCs each turn that represent the eastern provinces not shown in the Europe theater.