Commonwealth Global 1940 (Canada Rules)


  • if Canada is a separate power, then aren’t you taking too much away from the UK on both sides of the board? i mean now Europe UK has 23 and Pac UK has 15. 15 makes for an uneven buy and also a weak euro UK. in either global or Europe, the UK barely has enough to fight with what it has let alone a weaker economy. i like it but i don’t think it would work


  • True, taking away from the UK is a dangerous move, it weakens the already weak UK

    However, for true historical buffs the addition of Canada is desirable.
    Also, taking away from the UK also gives to Canada. Early game this is not visible, but in these rules it is slightly easier for the UK to collect its National Objectives. Also Canada can collect its National objectives and has some troop reserves it can bring to UK instead of spending on units only.

    There is a total of 13 Allied IPCs in the european theatre that usually arent there
    5 for Gibraltar, Egypt and 109 free of axis units INSTEAD of “hold all UK territory”
    5 for Canada if no allied european convoys are under threat
    and 3 for canada if the US is at war with the axis

    It slows down the allies, but they eventualy catch up. They then have to attack multinationaly but thats the nature of the beast.

    I havent tried these rules yet, and they may be very clunky. But it is the best shot at having a canadian power in the game, using the tools at hand. (grey infantry and new “simple” rules)


  • I’ve got my Canadian Roundels printed and glued to the back of surplus American roundels, but before I play my first game I was look over the set-up, and I actually don’t like moving the Naval base, there is just no way a ship departing from Hudson bay should be able to move 3 spaces, those are mostly undeveloped coastlines. Halifax was the port almost all Canadian ships departed from, so I will test my game that way. Another interesting thought was perhaps adding the Island of Newfoundland to the map and moving the Ontario airbase there. The title of Newfoundland is in fact printed over the Labrador half of the province, this territory would still be British owned but Canada could fly it’s fighter over for scrambling purposes or even more important, this island is the launch pad for America fighters into UK. Any thoughts?

    IMG_2437.JPG


  • The port is moved for gameplay purposes, History must take a back seat sometimes. So that Canadian land units can make it to England BEFORE G3, which is the earliest a mathmaticly sucessfull sealion can be attempted.

    Also, the Air Base in Ontario ensures that figher can get to UK BEFORE G3.

    These units go to Iceland & SZ 123 on Commonwealth 1, then can move to UK to assist it if it under duress

    Since I have taken away so much from UK it is only fair to ensure that some canadain units can get to the UK before a Sea Lion

    The Canadian Cruiser in SZ 106 makes that fleet too strong.
    The power should have another destroyer instead of the Cruiser.

    Remove the Cruiser, add a destroyer to SZ 116


  • I played a game of Europe 1940 with the Canada as the 5th ally. I gave them the IPC for British Columbia as well just for good measure. Overall their performance wasn’t groundbreaking. Canada1 the transport moved down to South America and Can2 they took Brazil. Germany threatened sealoin but never built more than 2 extra transports. Can3 saw another transport join the fleet ready to move the 6 IMF into Africa. Turn4 US came into sz 91 in force and moved across north Africa  US was massive in comparasion & did most of the work. Canada was up to 12IPC with Brazil & a NO but was more of a pain have to build in Quebec with such low income. Axis still surrendered by round 8 as Italy performed poorly never holding Egypt more than a turn and a very weak med fleet obliterated by US early. Being a Canadian myself I loved having them in the game but it won’t be a permanent addition.
    One thing to change for a NO would be a plus 5 for no axis warships in the 8 sz between Canada and UK. I can’t remember the #'s but that would help the income later in the game


  • The only reason I wanted to change the NO is it hard to see how a convoy raid of Italian warships in Egypt would disrupt the Canadian economy. The Atlantic seazones free makes more sence but as far a KISS rule the current NO is better


  • anyone else try these rules?


  • I am looking at my board and I do not see how placing an airbase on Ontario helps.  It takes five moves to get to Iceland as opposed to four from Atlantic Canada.  The same is true for the port.  Historically the port at Halifax Nova Scotia was used for most convoy departures (including US departures as well).  I would put the airbase on the island of Newfoundland as that was where planes left North America en route to Iceland.  I don’t know why the board was labelled the way it was,  It should be “Atlantic” or “Maritime” Canada instead of “New Brunswick/Nova Scotia” and the island of Newfoundland could be labelled properly and be similar to a Sicily or Corsica with a UK marker on it since Newfoundland was not part of Canada until 1949.  There should be a minor factory on both Ontario and Quebec.  Canada was converted into a weapons manufacturing machine during world war two.  Canada was the chief overseas supplier to Britain during the war.  Coupled with vast resources I would say giving British Columbia an IPC value of two is fair.


  • I’m going to try these rules I find that it makes the game even.


  • I agree with what your saying completely.


  • why uk pacific have 15 cpi and a cont 16 when play whit canada? thank


  • Why is Uk 23 and also Can I use this rule for Canada on 1940 2nd?

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