When you’re close to taking Sydney as a final VC, u’ll find yourself producing over 90 IPC’s hehe… The trick with the US is to destroy Japan’s Navy piece by piece. This allows Hawaii and Sydney to be safe from a Japanese invasion wich denies them victory. U’ll find that the caroline islands are also very important. This gives a 1-turn passage into mainland China where you can almost land anywhere and create a gap in that japanese front (or, even better, if the japanese player built an IC, to take it away :)), and please land before India is captured.
Another transport loading question.
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Here’s the situation. The US lauches a successful attack on sz6 and invades Korea. The next turn Japan counter attacks sz6 and clears it of US boats, but Japan also loses all the attacking forces, so the transport survives. Japan then places 2 destryers in sz6. Can the transport load the troops from korea and move to Okinawa and launch an amphibious assualt there, or is the sz6 now considered hostile thus preventing the troops from being loaded?
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The sea zone is hostile. The transport must leave the sea zone in combat movement, unless other US units attack the destroyers. In any case, no units may be loaded there.