You get the middle east by buying air and attacking ground with it.
Air force > Navy in this game
Only for speed, air is pretty expensive so if you have to trade air for land forces it will be pretty painfull.
In that case getting transports and trading land for land is cheaper.
I just played a 20+ hour game to a draw although I might of lost if it was played to conclusion. I sent the Japan Navy to Africa and protected Italy. Italy then was spending close to the points of Germany. The USA fleet battled the Japan fleet in the Med Sea and the Japan fleet destroyed it along with 17 US transports. At this point Europe was Fortress that the US could never crack because I built mostly inf and art with Italy and Germany all game. The problem is I was only able to destroy India and the Russian Inf. China and Australia got out of hand because I did not kill them. The Australians boarded transports and took some islands and china had a stack of like 40 inf. We were at a point of after 20+ of play that I was not in position to get 14 victory cities but that I had about 200 inf art in Europe and America had to start a new fleet to come over to attack. It was called a draw.
The problem is that you would have lost if the game played out as a simple money thing. The allies have more to throw at the axis over time and they could have taken Japan out forcing Germany to attack with lots of 1’s or sit back and watch Japan get killed and then over time wittle down Germany and Italy. It would have taken another 20 turns at least.
Heh, ok. I was being 50% sarcastic 50% fooling with ya at the end there, mashing the words together like that, Mr. SupremeGeneralICanKickANewbsAss :-D. I think TripleA came out with the Pacific setup a few months ago, but not sure how long it will be until we get a Global mod for it. Considering how often Larry is changing the ruleset on top of the new Global rules it will probably be a long time before they get a Global working. TripleA is definitely the way to go, though, savegames for the win. Hope it comes soon. We’re using an Alpha +.2 mod to the out of box rules so far.
You know how to use ABattlemap, right? Some of the more computer savvy people on our forum have programmed a Global game map for it, its useful in that it stacks units and chips together like a real game board, so you can play games on the forum with the internal dice roller (I still say its biased on the crucial battles). We just type out all our moves like a giant herd of nerds on the forums and let the casaulties fall where they may. It’s pretty fun and can be nail-biting at times, the way it ought to be. Let me know if you’re interested in starting a forum game, I’ll help you out.
Thanks for the offer to help Sarjento. Hope to get into an online game soon.
Thanks for the input guys. I my games following this post i have been stacking India itself and using Mechs/air to keep Japan from having a landing site in Shan State. I figure this will make them take it with a exclusively Sea/air landing (which makes it more expensive) or they will have to wait until turn 6+ when they can safely stack Burma.