• Ever make up your own special weapons (then use two dice to select, instead of one)?

    LSTs: Transports can carry 4 INF or 2 ARM

    C140s: Bombers can transport 2 INF or 1 ARM, but cannot attack on the same turn.

    Codebreakers (aka spies): None of your territories or seazones can be attacked, unless the opponent has notified you at the end of his previous turn which ones will be attacked.

    Marathon troops: INF can move 2 spaces instead of 1.

    Movable factories: An Industrial Complex can be dismantled, and rebuilt in an adjacent territory. (Russia actually did this in WWII)


  • Ever make up your own special weapons (then use two dice to select, instead of one)?

    LSTs: Transports can carry 4 INF or 2 ARM

    C140s: Bombers can transport 2 INF or 1 ARM, but cannot attack on the same turn.

    Codebreakers (aka spies): you can´t play with that rule
    Marathon troops: INF can move 2 spaces instead of 1.
    get rel


  • The idea of Codebreaker is really cool!! 8)
    Just like what the US did in the battle of Midway!! 8)

    Hmm… but this technology seems a bit too powerful… :cry:


  • you definatly need an assasination tek
    for germany this would be hitler, boosting the ipc value of any german held territories by 1

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