Russia's National Objective Met by Declaring War on Japan?


  • what? that makes no sense, your not giving any clear answers to the questions i’ve presented. I can get a tank to india in 3 or 4 turns


  • It’s going to take time and effort to kill those 18 inf and capture those 9 IPC’s.

    I have to agree with the overall standpoint that there is no real incentive for Japan and USSR to not be at war.  There is no strategy for them to not be at war other than both players deciding on their own that they won’t be at war.

    Here are the options.

    Russia does not DOW.

    1. Russia puts all 18 Inf in Amur.  Japan Kills them all J1.

    2. Russia pulls the majority of Infantry back and leaves one guy buffer zone.  Japan uses minimal forces to attack the one guy buffer zone and take what Siberian territories are available.

    Russia DOW

    1. Russia attacks Korea but doesn’t gain any IPC.  Japan takes Korea back and eventually advances into Siberia.

    2. Russia pulls the majority of Infantry back and leaves one guy buffer zone.  Russia also moves into Persia.  Japan uses minimal forces to attack the one guy buffer zone and take what Siberian territories are available.

    I don’t see many options here.  There are no game designed incentives for them not to be at war.

    EDIT: I can think of only one reason for Japan to not attack Russia, and that’s if it is planning on doing a J1 attack on UK/ANZAC/US.  I haven’t played enough games to know what the best Japan strategy is yet though.


  • I can think of a good reason for Japan and Russia to not be at war.

    For Russia: not having to deal with slowly losing IPCs and having to think about diverting nessecary offensive units to a far off and unimportant front that it will have very little chance of gaining the upper hand in, espically if japan diverts a chunk of its airforce there.

    Japan: There is no victory city objective in the Soviet Union that the Japanese can realisticly capture, which it needs to win the game. They will be making thing more difficult for their Euro-axis allies by giving the Soviets and income boost from round 1 greater then the amount they can take from the soviets right away. Moving offensive units away from more vital fronts in the south to play wack-a-mole with soviet infantry with a minimal and slow economic gain for Japan.

    The Japanese stratgey of “back dooring” the soviet union is no longer useful. In order to win the game, the axis powers must capture 14 victory cities. If Japan sends forces against the Soviets, it is moving units away from the nessecary 4 or more victory cities they need to take to secure an axis victory. Even if Japanese forces in siberia help the Euro-axis take down the soviet union, that will still olny give them 3 victory cities between them giving them a total of 9 cities, 5 short of the 14 they need. If Japan goes south, it can capture at least 3 easily, which will help the axis more towards a global victory.

  • '20 '18 '17 '15

    Japan vs. Russia

    My first Global game saw Japan attacking Russia to see what would happen.  Not much.

    There is little to be gained by japan up there.  18 INF, if played carefully, will last most of the game and avoid any direct attacks.  In our game, Russia pulled them all back RUS1, no buffer zone.  Why bother?  Russia should rather keep an INF they can’t replace over losing a 1IC territory any day.

    Japan built a minor factory in Manchuria and bought tanks every turn.  Russia kept falling back, and Japan couldn’t attack with its infantry stack, only the Tanks.  There simply weren’t enough tanks for quite some time to over come the stack.  IN the end, they spent over 60+ ICs, plus 12 for the minor factory…for what?  On average, +3 ICs a turn?  Perhaps +4?  Not worth it.

    All of those units and ICs could have been spent hastening the fall of India, or snagging the DEI, or smashing through China, all of which were slowed by instead going into Russia.

    Russia didn’t really “feel the pain” as expected.

    The only way I would ever attack Russia as Japan would be if Russia A)  Attacked Manchuria or Korea, or B) lumped all of their units along the coast in Amur.

    And even B is iffy.  It would take all of my J1 transports to assault them.  I have planes to spare, but that’s 3 less TTs hitting the mainland, and also eliminating any J1 attack against the allies.

    As Japan, I would much rather smash through China, and THEN attack Russia through the soft underbelly.

    As Russia, the only reason to attack Japan is to hit them while they’re down.  If they have no transports that can hit you next Round, if they’re spread thin in China, or if the US is really threatening.  Then you hit em.  Round 1?  Foolish.  If you lose your 18inf wall, Japan can blitz through and open up a 2 front war.


  • The problem continues being the same: there are 3 incentives for USSR to being at war. First is taking Persia, second is collecting the NO for being at war (until official FAQ is released, the NO still works with Japan and USSR at war) and the third is sending aid to China (to fight against Japan in China instead of doing so in Novosibirsk). You may want attack Korea round 1 or not, that’s irrelevant, because even after FAQ, USSR needs the persian income and units more than UK and also will need as very minimal send the Moscow aa gun to China (and probably some units). Japan and USSR start the game at war, face it

  • '20 '18 '17 '15

    Face nothing; I think you’re insane to attack Japan as Russia on Turn 1.

    I’ll give you my thoughts on the reasons to attack and not attack.

    1. Taking Persia – It takes 2 turns to get there once Russia is at war.  You gain 2INF, and 2IC production.  So on Turn 3, you’ll get to spend an extra 2ICs, and move 6ICs worth of stuff.  A net gain of 8.
    2. NO – this will be negated when the FAQ is released, so I don’t even have to address.  I guess for the next month you’ll get an extra 5ICs, but I like to think long term strategies, not short term “gotcha” loopholes that you know will be fixed.
    3. Sending Aid to China – Of the three, I think sending aid to China is the most valuable.  But how much aid can Russia really spare, how long would it take that aid to get there, and what good would it end up doing?

    Russia starts with 18INF north of Manchuria/Korea.  That is a lot, but it can’t be reinforced.  Japan has more planes than you do infantry, and enough offshore shots and transports to annihilate that stack, J1.  If you attack, that stack is vaporized.  If you declare war but retreat, then you’re giving Japan 3 free ICs from coastal production and perhaps Sakhra through blitzing.

    Anything you send to China will take several turns to get there, and will be less resistance to Germany.  Against a competent German player that makes Russia a priority, you will lose if you don’t use everything to fend them off.

    So let’s look at the alternative:  You don’t aid China.  Japan has mostly infantry.  They will be effectively deterred by your stack of 18INF up north and most Japanese players won’t want to attack that, instead opting for places that will give them more income for their expense, such as the Dutch East Indies or India.

    That means the Jap INF have to foot it through China.  If all goes well, Russia will still have 4 Rounds before Japan might be on Russian soil.  The factories in Moscow and Stalingrad can place units to cover anywhere Japan can touch.  You’ve been collecting and building for several turns, while the limited Japanese forces have been whittled down by the Chinese.  It is very difficult for Japan to reinforce that front without resorting to a pricey factory + MECH or TANK strategy.  Besides, they’ll want to take India before starting another war with Russia.  If they don’t, they’re divided and can’t send much towards you.  If they skip India all together, India will be hurting them by now.

    The help Russia can actually send China is marginal, and could be vaporized by Japanese planes.  It’s India’s job to help China if possible.  I’d rather keep Moscow from falling into German hands every time over saving China.  What good is China if Russia falls?

    I would much rather wait 4 Rounds while Japan clears out China before attacking.  That will give me 120+ ICs to spend, forces which can then be used against a spread thin and rarely reinforced Japanese line, as most of their forces are gunning for India.  If you attack, you’re taking the fight much closer to their major factory and a lot further from yours.  There’s no way you can win, even with the +2 production from Persia which you can’t get until Round 2.


  • The back-door attack is an old tactic that has been around since the games earliest manifestations. It is now an article of faith that Japan must attack the Soviet union if the axis are to win. Unfortunatly, the game no longer works this way, there is no need for any conflict between the Soviets and Japan until one power gains the advantage in its main theater of conflict. There is no more IC victory, and the colapse of the soviet union dosnt mean the game is over like it used to. However, like the old saying goes, Generals are always studying how to fight the last war, which is the case here.


    1. I’m pretty sure that USSR can afford send a mech inf to activate Persia, specially because round 1 and probably also round 2 Germany will not attack

    2. You need send the Moscow aa gun to China. That’s a must at least until that Larry’s official fix deleting japanese aircraft is released, and probably even then because LArry is not planning add a aagun to China (or Siberia f

    3. Japan doesn’t need a full attack on Siberia: just trading Amur could work, and if USSR dares to stack too near, it will force Japan to make a massive airstrike just to prevent that they attack Manchuria and Korea

    USSR has many incentives to DOW Japan (they don’t need a real attack, just the DOW) and they have zero reasons to not do so because Japan can attack when they want without any penalty

    Japan has small incentives to not DOW USSR (China’s aid and not activating the soviet NO - when FAQ is released, they will have even less incentives to not DOW), but they know that USSR incentives to DOW them are greater and that nothing stops them from DOWing, so it’s better for Japan DOW anyway (if USSR for some reason doesn’t do first) and start trading Amur


  • @Funcioneta:

    1. I’m pretty sure that USSR can afford send a mech inf to activate Persia, specially because round 1 and probably also round 2 Germany will not attack

    2. You need send the Moscow aa gun to China. That’s a must at least until that Larry’s official fix deleting japanese aircraft is released, and probably even then because LArry is not planning add a aagun to China (or Siberia f

    3. Japan doesn’t need a full attack on Siberia: just trading Amur could work, and if USSR dares to stack too near, it will force Japan to make a massive airstrike just to prevent that they attack Manchuria and Korea

    USSR has many incentives to DOW Japan (they don’t need a real attack, just the DOW) and they have zero reasons to not do so because Japan can attack when they want without any penalty

    Japan has small incentives to not DOW USSR (China’s aid and not activating the soviet NO - when FAQ is released, they will have even less incentives to not DOW), but they know that USSR incentives to DOW them are greater and that nothing stops them from DOWing, so it’s better for Japan DOW anyway (if USSR for some reason doesn’t do first) and start trading Amur

    Surely it is better for the UK to take Persia on its first turn with the transport in the Med, and then move back with additional units to help hold Egypt. I don’t think the economy gain of 2 is that big a deal for a USSR that starts at 37, whereas it is a much bigger boost for the UK, with the possibility of building a factory to counterstrike Axis movement in Egypt/Southern Russia/India.


  • I agree.  I always take Persia with UK asap

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