Your understanding is correct, MarkVIIIMarc. However, in scenario 2 the UK player has no casualty options that won’t result in stranding the fighter. Since sub hits must be taken on sea units, the only casualty options are the one you chose or taking both hits on the carrier, dooming both fighters. At any rate, taking the hit on the carrier and stranding the fighter is always an option.
What stops US or UK placing 4-5 fighters in Gibraltar. Each would roll a 2 vs a 1 the escorting fighters if any(lack range i think) might get. Each Bombing raid would cost the attacker 1-2 bombers from defending fighters before you roll AA.
Thanks, it just seemed odd to list this as a benefit when you already have the ability. Guess it’s just redundant . I’ve always played with 2 being the max, I’m just teaching a group of people to play next week and came across a play aid online that implied differently, so I reread and questioned my interpretation.
Now I had all those infantry, artillery and tanks stuck in Morocco with no way to get anywhere important.
That’s why I always land in Gibraltar. It’s rare that something horrible happens, but when it does… Spain is always an option. Get with the UK player who can hopefully take on Turkey. Not the prettiest course of action, but sometimes you have to make hard decisions, and getting an Allied foothold in Spain isn’t the worst you can do.
Hmmm…interesting choice. Early on in playing Global, we had 3 different games where the Axis attacked strict neutrals. In fact, we even adopted a house rule using Neutral Blocks so only certain strict neutrals would be affected – Europe, S America, Africa, Middle-East, Mongolia. So if say Sweeden was taken by Germany, Spain, Switzerland and Portugal would go Pro-Allied but Argentina would still be strict neutral. I know some people put Turkey in the Europe block, but we decided to put it in the Middle East block.
We have NEVER had the Allies attack a strict neutral. For one thing, they are usually too busy fighting the Axis to expend resources fighting a neutral. Plus they don’t want to give the Axis any free infantry and territories by turning the other stricts into Pro-Axis, even if it’s just in that block. Also, I guess we just kind of have the mindset that the Allies are the good guys and having them violate a country’s neutrality just doesn’t feel right.
In most of our games, we have played with the strict neutrals basically off limits, both by the Axis and the Allies. Perhaps we should re-think our strategies and start involving the neutrals more in our games.
Also as a side note. Sitting there using a calculator defeats the purpose of playing a game. It’s a matter of your skill and ability to size up a battle. Not using a computer to play in place of yourself. I won’t stop someone from using a calculator…but they have 20 minutes. Use it wisely.
I normaly actualy use a laptop computer iso a calculator. But that is just for the buying part.
That way i can buy most of my countries in advance while the other player plans his combat moves and i can quickly modify them and never go over the costs.
Cuts down buying from 5 minutes to about 1 minute.
But how do you handle the big stacks then because counting the units takes up some time. Especialy later in the game stacks can be in the 40ish units