Here is a pic of our last game where I took Spain and Sweden with Germany on Turn2 last weekend. I know its the opposite of what your saying but it can help the axis if done early. Besides anything is possible with dice, lol. Â Italy took out Turkey and Germany took Caucasus on G3. Also got Jet power and built and AB in Spain. Â I switched all of my fighters to 262’s. Wish I had a pic of that but my opponent quit before I had a chance to get a one. Â
I have posted a new R1. Lets play the game!
All that is needed to destroy the RN is the Luftwaffe for one turn when they do not have that much else to do. The Germans losses are limited to a few subs and a plane or two. It is a bit extreme but i understand why it might be needed for balance.
Thanks for the feedback guys! Very thought out reply TheMethuselah, that helps, thanks. I was thinking that 8 Mechanized Infantry might be enough and that some might only use two, so I was surprised to see that 12 can be used by many of the major powers. Are you sure that there could be 12 different Mechanized Infantry on 12 different territories? I could see that if Russia was attacking Japanese forces in Asia by land or vice versa. I was also surprised to see 6 additional fighters for Italy, which would make 8 total. I had thought that 4 might do it, so I really appreciate your input. If anyone has a different experience, I’d love to hear from a variety of people, since I never know who I might be playing with and what units might be realistically used with the various strategies out there.
I imagine my mental estimate for fighters and bombers of other countries is off as well. Do you have an aircraft estimate for some (or all) of the other countries?
Right now I just have some sub par quality photos of the Europe pieces, but maybe I can post those some time; the IJN probably is my best work, but I don’t have any good photos right now. If I have free time I should be painting rather than setting up a photo shoot. I’ll plan to post a link here if I end up posting them. Thanks for the interest.
How a cheaper Navy helps the allies is this. The US comes in after turn 4. With a cheaper navy, namely transports, Japan could be a real threat to Australia, forcing the US to pay attention to it, making it historically accurate.
The US paying some attention to Japan helps the Germans.
Lastly, IMHO, the game is close enough that these changes don’t ruin the game. But seeing your point, to go along with this, you would also have to fix the sub problem which is horrible. The advantage Germany had in the beginning of the war with their subs just doesn’t exist in the game. They need to make the subs more stealthy, like rolling the dice to locate them before attacking them, (destroyers would have a better chance than other units) and greatly expanding the areas they can convoy. Also giving the Germans a wolf pack advantage that the US copies and made use of much later in the war against the Japanese.
This whole incredible aspect of WW2 was somehow left out of the game. A real shame. That would bring some balance.
I would also add it’s kind of a silly thing for UK/ANZAC to do.
No doubt. especially as the OP was proposing landing UK planes (not enough of those) in a territory with no fodder defense.
If the UK ever lays out a delicious snack like their precious India fighters and the only cost will be a 10 IPC national objective and some japanese fodder infantry… snarf.