Calvin found a loophole in Sealion that invalidates the UK naval block!


  • STOP with the 2 letter acronyms please.

    there are NOT 2 B’s in Battleship. and no V in CARRIER.

    and WTF does AP have to do with TRANSPORTS?  Or does AP stand for Airplane? which would then require a designation for fgt, bmb, or tac.

    Use 3 letters to standardize everything with letters and terms that actually make sense.  It’s really not that hard.

    1 ACC 1 BAT 1 DST 3 TRN much easer to figure out than 1CV 1BB 1 DD 2 AP

    No because this is not proper military nomenclature.

    Just memorize the proper names of naval vessels and make life easier.

    1 ACC 1 BAT 1 DST 3 TRN

    Nobody goes by this.

    They go by this.

    http://www.2-sir.com/TwinFalls/acronym6.html
    http://www.militaryfactory.com/ships/us-navy-ship-classifications.asp
    http://en.wikipedia.org/wiki/List_of_U.S._Navy_acronyms


  • wow thats alot of stuff to remember!!


  • Back on topic:

    This reply is from another thread ( http://www.axisandallies.org/forums/index.php?topic=19947.300 ), but posted here because it’s about this topic and two threads just confuses the debate.

    So here it comes!

    @Imperious:

    UK could buy a carrier for SZ110 so that a fighter from the UK could reach the Baltic Sea and still land on the new carrier.

    It matters not. The point is my main fleet is safe from attack because he cant bring naval soakers. He must use planes only and he does not have enough.

    If he wants to build a CV thats even better, now it sinks because its easy for me to get at it.

    Just to make sure we’re not mixing up different versions here: I’m assuming the German battleship is in SZ112 (possibly damaged), the cruiser is blocking in SZ104, all transports remain in SZ113 (1+3 new) and possibly another naval unit.

    If this is correct, then how would a newly built carrier in SZ110 not matter?

    • The UK can now launch an air attack on SZ113 with 1 or 2 fighters (depending on if a destroyer was also built in SZ113) and kill the entire transport fleet along with any hopes of a G2 operation Sealion.
    • Depending on any surviving UK naval unit it can also launch an additional attack on either the damaged (?) battleship or the lonely cruiser with the remaining fighter in the UK and 1 or more destroyers.
    • Finally the main attack on the Italian fleet can still go ahead as planned … and depending on G2 builds, the air units used can fly back to the UK the following round to assist against a possible G3 Sealion.

    … all that for the cost of one carrier? Seems like a pretty good deal to me.

    Defending ships can shoot back against attacking submarines. Not that I would complain if the casualties could only be taken by the aircraft though

    We are talking about " killing my subs". thats not possible unless you got destroyer. I will sink them and the other is blocked with the CA. So subs protected for UK 1.

    No, I was talking about the G1 attacks on the UK home fleets. In those battles the subs are attacking so the defending UK naval units are free to shoot back and kill the subs, with even a small (but not negligible) chance of killing an aircraft.

    Keep in mind what those numbers actually mean. A tie, both sides scoring a kill, would actually be a victory for the Allies under these circumstances because it means the transport will survive and bring extra units to the UK.

    It actually means that the DD wont be an issue to force me to ‘divert’ forces to both sink it and commit sealion. THis adds to the UK desire that if he still has that AP, he will protect it and this means his carrier comes back to UK. Thats the point. I diverted him from attacking Italy.  A tie forces him to land the tank and inf and also protect the AP with ships.

    Also if i kill a DD and lose a sub i still gain in net IPC.

    I think that I can safely claim that no experienced A&A player would ever call of the attack on the Italian fleet just to safe a single transport at the UK. After the transport has moved the additional infantry and tank to the UK, it’s job is done

    It’s not about who wins those sea battles, which is obviously going to be Germany. What I’m trying to show is what the cost might be to Germany. This is very important because the only thing that really matters is if there is a CREDIBLE THREAT OF OPERATION SEALION during the second turn. Lose too many units, or allow too many reinforcements to reach the UK and it will no longer be forced to skip the attack on the Italian fleet.

    … The key provision is my CA block, which protects my fleet allowing me to kill him and not have to deal with a credible counter. If everything goes right he must forget Italy and come back. This is the only plan that can do that and both protect the main fleet.

    The cruiser block simply isn’t enough. If you go for a 3 transport build, they will fall prey to an air attack from the UK, landing on a newly built carrier. In G2 you could attack the carrier with subs (the air units land in the UK), also aircraft (you lose more air units, or also the battleship (losing protection for a new transport fleet) … neither of these options gives you better odds for operation Sealion during later rounds.

    If you go for a 2 transport build with more escort units you can probably protect it well enough against UK counter attacks … but with less German ground units and with the reinforcements coming from Canada and the expected air losses during the G1 attacks and the AA during operation Sealion the odds of success have dropped dramatically.

    Run the simulations and you’ll see what I mean.

    8-)


  • @Imperious:

    Nobody inside the US military goes by this.

    Don’t force your believes onto other people, the abbreviations you propose are counterintuitive, and not used by anyone but some hard core “A&A should be about realism instead of fun” forum members. CA for cruiser when most people use AC for Aircraft Carrier is only introducing confusion, both for new players and veterans. Using AP is just ridiculous, half a year ago you used trn just fine like everybody else. If you like threads to get disrailed by people commenting on these abbreviations, then keep up the confusing naming scheme. Or even just people going “what does abbreviation X mean?” will also pollute discussions. Besides, this is not the only board on the net, lots of people here also play tripleA or at DAAK.org. So even though you might find it cool to refer to a cru as CA, or a trn as AP, acknowledge the fact that for the overwhelming majority of A&A players, it’s just unneeded confusion and clutter.

    So just keep the naming scheme intuitive, so that even noobs can easily know what unit is meant by seeing an abbreviation. One exception I think most people can live with: BB. It has been like this for more than 20 years, and served its purpose well. (and looks more impressive than sub or des, which it should). So plz, just keep it like this:

    inf
    mec
    art
    arm
    ftr
    tac
    bmr
    trn
    sub
    AC
    des
    cru
    BB
    mIC
    IC
    AA
    NB
    AB

    Thanks!


  • I am used to the proper military designations, but I often switch back and forth for lesser known designations like AP.

    CV,BB,CA etc.  have been used for years on this forum. Most players are avid readers of history and should be familiar with most designations.  If they are not, they will learn after reading the forum.

    I remember someone posted the terminology for others years ago.


  • @Latro:

    The cruiser block simply isn’t enough. If you go for a 3 transport build, they will fall prey to an air attack from the UK, landing on a newly built carrier. In G2 you could attack the carrier with subs (the air units land in the UK), also aircraft (you lose more air units, or also the battleship (losing protection for a new transport fleet) … neither of these options gives you better odds for operation Sealion during later rounds.

    This is the linchpin in sealion’s failure.  I played a game last night, picked up on it, and hoped to bring it up.  I’m glad someone did, but you’d gladly sac the 26 IPC for Ger’s 28.  Not only is the IPC cost weighted slightly to the axis, it dramatically halts the protection of Scandanavia.  I’m glad 113 isn’t safe as long as there are british planes in UK.


  • @souL:

    @Gargantua:

    STOP with the 2 letter acronyms please.

    there are NOT 2 B’s in Battleship. and no V in CARRIER.

    and WTF does AP have to do with TRANSPORTS?  Or does AP stand for Airplane? which would then require a designation for fgt, bmb, or tac.

    Use 3 letters to standardize everything with letters and terms that actually make sense.  It’s really not that hard.

    1 ACC 1 BAT 1 DST 3 TRN much easer to figure out than 1CV 1BB 1 DD 2 AP

    Don’t make Axis and Allies a foriegn language for no reason.  3 letter acronyms are used in battlemap for territories for obvious reasons as well.

    You’d have thought CA might be for carrier?  Nope, try a c word with no a’s.  I thought this was voted on some time before I joined the boards so I kept my mouth shut.  I figured as long as the system was uniform, I could learn them and protest silently.  Now all of the sudden I was gone for a bit and the transport turns into AP?  Musta missed the vote again sigh.  If people want to use the 2-letter acronyms, there should at least be a legend stickied to the top of a board.

    when i first came to this forum i  was looking for a legend sticky or topic.

    I think it’s a good idea.


  • @HolKann:

    Don’t force your believes onto other people…
    …just keep it like this:

    wow, outta both ends, nice…

    and isn’t tan(k) so much more intuitive than arm(or) or what about bom(ber).  And when did we slack off with using lower case letters when talking about units as ok?..


  • hmmm this thread seems to have gotten a little off topic


  • If this is correct, then how would a newly built carrier in SZ110 not matter?

    -  The UK can now launch an air attack on SZ113 with 1 or 2 fighters (depending on if a destroyer was also built in SZ113) and kill the entire transport fleet along with any hopes of a G2 operation Sealion.
    -  Depending on any surviving UK naval unit it can also launch an additional attack on either the damaged (?) battleship or the lonely cruiser with the remaining fighter in the UK and 1 or more destroyers.
    -  Finally the main attack on the Italian fleet can still go ahead as planned … and depending on G2 builds, the air units used can fly back to the UK the following round to assist against a possible G3 Sealion.

    … all that for the cost of one carrier? Seems like a pretty good deal to me.

    It is correct except UK can still attack 1 BB, 1 CV and my 2 Fighters with 4 planes. The CV build stops that. It is necessary. MY APs are placed with the CV and protected.

    odds are like less than 10% for him to win.

    3/3/3/4 vs. 4/2-2/4/4/0/0

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