Generally pacific builds consists of a 2 to 1 ratio of subs-destroyer. Following turn is 5-6 bombers. This forces Japan to start building fleet instead of troops for India/China crush.
I just had to give som additional thumbs up fo9r this comment :D Buying other combat ships than subs, dds (Or CW + ftrs) is rarely correct. the 2 to 1 ratio shos that sean knows how fodder works and how it is the most important thing in these battles.
The only reason to stop buying the subs is if japan for some reason dont respond with fleetbuilding and only buys planes instead. But then you should win anyways :D
which is why i said that it didn’t work against a too planeheavy japan. on theory, the DDs + other surface ships ofc needs to be enough to stop all the planes of japan + 2 rounds of plane only builds of japan.
What would prevent japan from attacking your fleet of subs-destroyers with air and a few destroyers. With 20+ planes they can whipe out your whole fleet with minimal losses as subs cant even hit the planes.
I normaly go for a carrier heavy fleet followed by subs destroyers for attacking power. Ideally i want my carriers to bait an early attack from japan that i can crush in the counter and get his carriers and BB out of the way so anzac and UKP can clean up the rest.
First Global game coming this weekend!
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So we’ve got our first global game coming up this weekend, but there is a slight problem.
I invited many people figuring some wouldn’t make it and now I’m left with 7 players, including myself :-oSo here’s my idea,
Player 1: UK
Player 2: US
Player 3: USSR
Player 4: Japan
Player 5: Germany
Player 6: Italy
Player 7: France, China, and ANZACBasically I’m hoping that extra player will be kept largely busy with ANZAC and China. France at least at the beginning and perhaps later if it’s liberated.
Thoughts?
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We have our first global game this weekend too and we’ve split the countries the same way. I hope it works out.
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I might be in the same boat (7-8 players). I thought it might be interesting to split the UK east-west and pair the two UK players London-France and India-China.
1. Germany
2. USSR
3. UK-London; France
4. UK-India; China
5. Italy
6. ANZAC
7. Japan
8. USA -
So we’ve got our first global game coming up this weekend, but there is a slight problem.
I invited many people figuring some wouldn’t make it and now I’m left with 7 players, including myself :-oSo here’s my idea,
Player 1: UK
Player 2: US
Player 3: USSR
Player 4: Japan
Player 5: Germany
Player 6: Italy
Player 7: France, China, and ANZACBasically I’m hoping that extra player will be kept largely busy with ANZAC and China. France at least at the beginning and perhaps later if it’s liberated.
Thoughts?
I like this idea for a seven player game. Seems that the 7th guy would still be involved even if he had the three minor powers.
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I might be in the same boat (7-8 players). I thought it might be interesting to split the UK east-west and pair the two UK players London-France and India-China.
1. Germany
2. USSR
3. UK-London; France
4. UK-India; China
5. Italy
6. ANZAC
7. Japan
8. USASounds like a good idea there. I would give France to the Anzac player though as he won’t have a lot to do until later in the game if the Allies are winning.
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how about just toss for them?
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@mwindianapolis:
how about just toss for them?
UFC cage match in the back yard! :evil: :-D