This is something I have been tinkering and thinking on, not much mind you, but a little, and global got me thinking on it again. I want to redo all nations to be distinct based on their historical unit’s qualities and lack-thereoff.
An example would be Japanese tanks costing only 4, but having a movement of 2, an attack of 2, and a defence of 1. Some people may argue Japan will build all tanks due to this, but really, with a defence of 1, how long will they last once they get near an enemy boarder.
Other ideas I had included changes to some core rules, such as with aircraft attacking ground forces. If no friendly ground forces are part of the attack (did not join or are destroyed) then the current combat phase is the only one that takes place, but to make it so they still have the advantage, the enemy do not use hteir defence value, but instead each unit may use an attached AA brigade to fire one AA shot. Example: 2 infantry and 1 tank are attacked by 3 fighters. Before the attackers resolve attacks, each defending unit makes an AA roll, destroying a plane on a roll of 1. A single 1 is rolled, so 1 fighter is destroyed, but unlike standard AA rolls may still make its one attack roll. Two 3s are rolled, so 1 attacking plane is removed, as well as the 2 infantry. The tank remains, but now that the first attack has been resolved has gone to ground and are now untargetable by the planes. The planes return to base, and the combat ends. My reasoning is that planes will not be fired at by tanks or the infantry, but by brigades of AA units tasked with defending them. Now 2 things. An AA gun in the territory will still work as normal, thus removing a plane BEFORE combat. Also gaining Radar tech will not upgrade the AA bateries, who are always smaller caliber and will always need a 1 to destroy aircraft.
Any ideas? likes/dislikes/etc?