The Allies won last nite ALPHA+2, last week the Axis won ALPHA+2
To tired last week to stay focused up at 5 work at 6 home at 5 game at 7 dog tired by midnite but this weekend I was able to get a cat nap in and lots of strong coffee
A&APlayer - that would be awesome! (PBEM) I am very interested. Thank you for such wonderful insight as well!
After playing a few more times, we have seen Axis 3 wins Allies 3 Wins…lol…
I think being the allies is soooooooooooo much harder simply because of execution. It’s easy to SAY what to do and KNOW what to do…but man, with 3 people all needing to work 100% in sync and not much room for error; that is easier said than done.
That being said, I have now seen Japan play VERY good games, but because of a misplayed Germany, the axis still fall. Kinda stinks for Japan…that they can play near flawless but if Germany collapses or plays bad, it won’t even matter. Lol.
The allies have several advantages over the axis countries, but you hit the nail on the head . . . they have to mesh well together in order to win. And that seems to be a major hurdle for Japan. It’s very rare to see a Pacific win for the axis. I don’t know how much of it’s because the allies usually target Japan first or because there’s just a natural plateau once they get too spread out.
Usually it’s either both axis sides are rocking early and the allies surrender in the first couple of rounds or Germany is the one that gets the win. Japan just seems to reach that point where they just can’t quite get there. Too easy for the allies to stop Japan, even if India falls. A strong Japan might not win the game, but they can do wonders for taking the heat off Germany.
Shoot me a PM and I can help you get started on a PBEM game.
As per my play with A&A1940 Europe, I feel Axis has it very rough in the Global version.
G3 takes London after obliterating Brit navel presence in the first two turns. I hadnt realized how many planes could get there.
Japan chooses not to go to war with anyone but Russia until J3.
Italians rolled bad in almost every engagement.
I think slow rolling Japan might have been a bad idea. The money it prevented US from getting seemed more than offset by the easy Dutch/ANZAC National Obj bonus’ the allis got. And Italians never had much luck, Cairo never fell.
But you’d think taking 35 IPC’s from London and pretty much locking UK out of the game on the western hemisphere should be an easy win.
Germany staled out in Russia after taking Leningrad. US eventually staged 7 full transports, 2 full Carriers and a Battleship off Gibralter. Germans 4 Fighters and 4 Tact Fighers guarding London decided to strike first at the fleet and failed. US takes back London next turn easily. Axis player concedes at 1:30am in the morning after about 7 turns.
German had held London for about 4 turns.
My opinion stands that Axis have it very hard in this A&A version.
ARGH!!! You had the game man, you had it! If Germany can knock England out of the war it is very difficult for the Allies to come back from it. Attacking the US navy from England is difficult if not impossible since they can build twice the amount of IPCs you’re making every turn in the Atlantic. You had 8 planes in England, all you had to do was shuck enough infantry there to defend it and you’re golden. Let the Americans be the ones sinking tons of money into transports to retake England while you’re already sitting pretty with your own transports and tons of inf from W. Germany to reinforce. With 8 planes as defense those 7 loaded transports would have had no chance if you’d had a stack of 10+ infantry present.
I’m guessing sorry-bitch-ass Italy was in danger so you felt you had to attack in the Atlantic to save them. It was easier to me to defend against the US Gibraltar threat by reinforcing Italy with my own inf/tanks from W. Germany fora few turns until they get enough infantry made to hold the capital.
I finished a global game yesterday. I was Ge and It, a friend was Ja, another was UK, ANZAC and FR and another China, US and SU.
Even though my Italian fleet was left alone and a I1 where I lost nothing and gained 5 territories, followed by another couple of good turns for the Axis the Allies won.
The moment the US and SU were at war the megafleet of the US moved to the most eastern territory of the SU and landed 10 land units there, while their bombers took care of the transports and small ships at the Japanese coast (and after that landed next to the land forces in the Soviet Far East). Yes, US bombers can take of from San Francisco, attack the Japanese Sea and land in Soviet Union. Japan had to pull its navy back and with that the game was over. No more expansion for Japan, a couple of relatively bad rolls from Germany and Soviets pumping out hordes of infantry and it was all over.
To balance things a bit more we are going to use the Italian Fix (we thought up that rule and then read in on here too) and use the Japanese extra NO of 10 IPC while not at war (except with China). I don’t think it will be enough so maybe we will even consider super subs for Germany, Warbonds for Italy or Super Factories (what’s the name?)for Japan.
Mind you, we used the new set up as described in Canucks post (less aircraft in the Pacific). The naval base in NSW is logical, but extremely powerful for ANZAC. They get both NO’s on turn 1 and can reach almost everywhere that’s important for them.
Japan is ridiculously strong (but then is on 1940 too).
Germany can be held a while and Italy should not grow at all, but the U.S. must invest nearly all its income in the Pacific.
Still makes a refreshing change from 1940 though.