• The last time I was caught up on this thread it was 87 pages.  Now it is 183 pages and I have read every single post as of today.  My brain hurts but I feel very informed.  Thanks to everyone for asking the questions that most of us probably hadn’t thought of yet or encountered in a game, but probably will someday.


  • Can units that were hit by shore bombardment fire back?

    And: I remember there was a rule concerning loaded transports… Something about that you can’t have them after combat move? I can’t remember correctly, can somebody help?
    Thanks.


  • @ViribusUnitis:

    Can units that were hit by shore bombardment fire back?

    And: I remember there was a rule concerning loaded transports… Something about that you can’t have them after combat move? I can’t remember correctly, can somebody help?
    Thanks.

    Yes, units hit by bombardment fire back.
    You can have a partially loaded transport after a combat move if it didn’t load that turn.  So if you want to only drop one unit in combat move and still have one loaded, you have to have loaded it in the previous turn.
    You can’t pick up two units with a transport during combat move and only drop one off that turn.


  • Ok, But wasn’t there more? There was something with the US where shipping between Philippines and Hawaii was the only exception…

    In NCM you can load a Trans and slowly ship the units around the world without ever having to unload them. But in CM you have to load and unload units in the same turn. Correct?


  • @ViribusUnitis:

    Ok, But wasn’t there more? There was something with the US where shipping between Philippines and Hawaii was the only exception…

    I have no idea what you’re talking about here, but I have yet to read the Alpha3 changes.

    In NCM you can load a Trans and slowly ship the units around the world without ever having to unload them. But in CM you have to load and unload units in the same turn. Correct?

    That’s what I said.  You can’t pick up two units with a transport in combat move and only drop off one.  If you picked up one or two units in combat move and didn’t drop off any, it wouldn’t be a combat move.  In NCM you could pick up two and drop off one, leaving one on board if you want.
    Yes, in NCM you can always leave units on board and “slowly ship the units around the world”.  There’s no requirement to drop units by the end of your turn.

    So does that clear it up for you?


  • Nah, not really. But doesn’t really matter. Looks like I understood something wrong. Thanks anyway.


  • @ViribusUnitis:

    Nah, not really. But doesn’t really matter. Looks like I understood something wrong. Thanks anyway.

    In Alpha 3, while the US is neutral, they cannot end a noncombat move in a seazone adjacent to a japanese territory.  They can pass through such a seazone, and that is usually how one would reinforce the philippines; they cannot END a move next to a japanese territory.

    While neutral, the US does not have a combat move phase.


  • In Alpha 3+ when  Japan is not at war with the British, can they fly over British territories?


  • @loki17:

    In Alpha 3+ when  Japan is not at war with the British, can they fly over British territories?

    Yes, and they have been able to in all iterations of the rules as well.

    1. A power that is not neutral is free to fly over other territories with aircraft.
    2. Japan begins at war with China.
    3. UK/Anzac begin at war with Germany & Italy (even on the pacific boards, as only Russia has board specific neutrality).

    4. Neither Japan or UK are neutral, therefore both can fly over each other’s territories.

    The exception to the rules is that the UK or Anzac are not permitted to enter Chinese territories as a condition of their relations with Japan.  Doing so requires a declaration of war on Japan by UK/ANZAC prior to movement into China, even for flyovers.


  • When a sub attacks a destroyer and transport and on the first round both attacking sub and defending destroyer hits, does the defending transport survive?


  • @shohoku201:

    When a sub attacks a destroyer and transport and on the first round both attacking sub and defending destroyer hits, does the defending transport survive?

    Yes.  In such a battle, once all defending units besides transports are destroyed, an attacking unit with an attack value must remain alive after all casualties have been removed in order to clear the seazone of transports.


  • That’s right. The point of “defenseless transports” is to eliminate potentially endless rolling. If you can’t roll, no defenseless transports, no killing.

    Note that Aircraft Carriers can’t destroy defending transports.


  • Is a Destroyer allowed to ignore Subs?


  • @ViribusUnitis:

    Is a Destroyer allowed to ignore Subs?

    Everything can ignore subs and transports (note that they have been playing with rules about unescorted subs unloading in combat move over a defending sub - this is the only possible exception)

  • '17

    The current A3 rules on Larry Harris Game design give the US the follow NO:

    5 IPCs for each turn that the US has at least one land unit in the territory “France”. Theme: Great Alliance collaboration

    Is this meant to include Normandy and South France as well? (the quotation marks are making me second guess myself here)


  • I’m pretty sure it means France as in the territory containing Paris ONLY, otherwise it would’ve said “French Homeland Territories”

  • Sponsor

    @wheatbeer:

    The current A3 rules on Larry Harris Game design give the US the follow NO:

    5 IPCs for each turn that the US has at least one land unit in the territory “France”. Theme: Great Alliance collaboration

    Is this meant to include Normandy and South France as well? (the quotation marks are making me second guess myself here)

    The “territory” France means Paris.


  • @kcdzim:

    @loki17:

    In Alpha 3+ when  Japan is not at war with the British, can they fly over British territories?

    Yes, and they have been able to in all iterations of the rules as well.

    1. A power that is not neutral is free to fly over other territories with aircraft.
    2. Japan begins at war with China.
    3. UK/Anzac begin at war with Germany & Italy (even on the pacific boards, as only Russia has board specific neutrality).

    4. Neither Japan or UK are neutral, therefore both can fly over each other’s territories.

    The exception to the rules is that the UK or Anzac are not permitted to enter Chinese territories as a condition of their relations with Japan.  Doing so requires a declaration of war on Japan by UK/ANZAC prior to movement into China, even for flyovers.

    For that last part, can UK fly over territories that were originally Chinese if they are held by Japan (including the coastal territories)? 
    Also, can you retreat after you have destroyed every enemy unit in a battle?


  • I believe no to 1, but I’m not sure.

    As for #2, no.


  • I would like to ask a question.

    Can the US, while not at war, move its Atlantic fleet into Seazone 106, and its ground forces into New Brunswick/Nova Scotia?

    If not, then what exactly is the purpose of Canadian territories?

Suggested Topics

  • 5
  • 4
  • 4
  • 3
  • 12
  • 6
  • 25
  • 3
Axis & Allies Boardgaming Custom Painted Miniatures

46

Online

17.0k

Users

39.3k

Topics

1.7m

Posts