A 'during the action' report



  • Hey, I’m down for anything that makes the European theater more compelling so I hope you’re right.  You sure about it being sea zone 127 though?  There’s no convoy symbol in that sea zone, while there is one in 125.



  • @chompers:

    Hey, I’m down for anything that makes the European theater more compelling so I hope you’re right.  You sure about it being sea zone 127 though?  There’s no convoy symbol in that sea zone, while there is one in 125.

    Well, why would Russia lose an NO for ships on Norway? If it is Z127, the -5 ipcs to Russia acts as a convoy.



  • @plumsmugler:

    @13thguardsriflediv:

    Britain buys a few new ships and decides to attack the western Italian fleet with a fighter, tac bomber, destroyer and cruiser. The carrier joins the French units to pick up the surviving planes as the Italian fleet goes down without much of a bang.

    This is a REALLY good idea.  All these British units involved cannot be attacked (or virtually cannot be) before they make this move and of course the Italians don’t have a turn before this occurs.  This practically wipes out the Italian fleet without any effort or risk on UK’s part and when you consolidate the carrier and the planes with the French Med fleet Italy cannot effectively counter-attack this force nor rebuild its lost naval units.  Not to mention Italy will more than likely not be getting any bonus income now because they more than likely cannot take Egypt with their Tobruk and Ethiopian forces.

    This almost seems like a broken attack of opportunity.  By wiping out those Italian naval units without a second thought as to the risk behind the attack it seems to knock Italy out of the game before they even get their first turn.  Even if Italy throws everything it has left after that at the remaining British and French units it will more than likely lose everything and leave the UK with a carrier with one or two planes left on it.  The end result is Italy with no naval or air units left and the British still having a presence in the Mediterranean.  This means Italy has lost the game already!  They will have no more than the income they can pick up from southern france and the balkan states and no way of getting to Africa.

    If I’m playing as the UK I will do this move first turn every single game and there is no reason to use those units any other way.  This seems incredibly broken to me.

    Aye, the Taranto raid really is broken for the UK, as there’s absolutely no reason NOT to do it, since the Germans can’t reach SZ 91 on G1 and Italy’s turn goes after the UK.  It actually seems the best move since moving the CV, DD, and TAC up to help defend England will just get them killed by the German U-boats and Luftwaffe.  Italy doesn’t have enough naval units to respond, which I find is crap, since they had a fairly large navy for just the Med, and also quite a few submarines (where are Italy’s 116 starting submarines?  Germany had about 250 throughout the war and starts in AAE40 with FIVE)!



  • @calvinhobbesliker:

    @chompers:

    Hey, I’m down for anything that makes the European theater more compelling so I hope you’re right.  You sure about it being sea zone 127 though?  There’s no convoy symbol in that sea zone, while there is one in 125.

    Well, why would Russia lose an NO for ships on Norway? If it is Z127, the -5 ipcs to Russia acts as a convoy.

    The Allies did send Lend-Lease material to the Soviets in convoys through that area west of Norway, and the Germans historically launched several (unsucessful) raids against those convoys.



  • @SgtBlitz:

    @calvinhobbesliker:

    @chompers:

    Hey, I’m down for anything that makes the European theater more compelling so I hope you’re right.  You sure about it being sea zone 127 though?  There’s no convoy symbol in that sea zone, while there is one in 125.

    Well, why would Russia lose an NO for ships on Norway? If it is Z127, the -5 ipcs to Russia acts as a convoy.

    The Allies did send Lend-Lease material to the Soviets in convoys through that area west of Norway, and the Germans historically launched several (unsucessful) raids against those convoys.

    All of them have to land in Z127, so…



  • Not to mention there’s no point using the word convoy in the description of the NO if it involves a convoy-less sea zone.



  • Murmansk Convoy runs were intercepted around Norway.



  • @calvinhobbesliker:

    @SgtBlitz:

    @calvinhobbesliker:

    @chompers:

    Hey, I’m down for anything that makes the European theater more compelling so I hope you’re right.  You sure about it being sea zone 127 though?  There’s no convoy symbol in that sea zone, while there is one in 125.

    Well, why would Russia lose an NO for ships on Norway? If it is Z127, the -5 ipcs to Russia acts as a convoy.

    The Allies did send Lend-Lease material to the Soviets in convoys through that area west of Norway, and the Germans historically launched several (unsucessful) raids against those convoys.

    All of them have to land in Z127, so…

    It’s 125, not 127.  It makes it actually plausible for Germany to intercept midocean.  It’s far too easy for Russia to keep 127 completely free as it’s isolated.



  • @SgtBlitz:

    The Allies did send Lend-Lease material to the Soviets in convoys through that area west of Norway, and the Germans historically launched several (unsucessful) raids against those convoys.

    Not all of these raids were failures, with the destruction of convoy PQ 17 being among the most notable successes.



  • Well, the German invasion Barbarossa was halted again before Moscow, with a powerful red army counterattack destroying the main German stack. Italy never really got going and its attempt to defeat Egypt failed spectacularly, and for Japan the dice just got worse and worse. Japan suffered disproportionate land unit casualties in China and south east Asia, and when the Americans got going the Japanese fleet couldn’t hold. Allies win the war.

    I think key to this game is that Japan has to break through against UK and China before the USA gets going. They need to be up to 60-65 IPC minimum. Also, a G2 against Russia didn’t work in my game, the offensive peters out, and you need a massive stack of infantry to shield a stack of tanks. A factory in Romania and the capture of Leningrad are advised to make it a two pronged attack. Plus a few Italian tanks and mech inf can really make a difference there, I feel. Italy needs to defeat Egypt quickly, and I feel that even without its western Italian fleet it could be done, in my game it was attempted but failed because of atrocious dice.

    The axis were not friends of the dice in my game, pretty much every key battle the dice were lopsided against the axis.

    And the axis need to expand quickly, the game starts with 66 IPC for axis (base territories, without bonuses) and 175 for the allies. Build up too slow and the allies will pile up the plastic.


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