When you’re close to taking Sydney as a final VC, u’ll find yourself producing over 90 IPC’s hehe… The trick with the US is to destroy Japan’s Navy piece by piece. This allows Hawaii and Sydney to be safe from a Japanese invasion wich denies them victory. U’ll find that the caroline islands are also very important. This gives a 1-turn passage into mainland China where you can almost land anywhere and create a gap in that japanese front (or, even better, if the japanese player built an IC, to take it away :)), and please land before India is captured.
2 Silly questions
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For some reason my brain just isn’t processing these 2 points, so forgive the noobish questions-
1) Aircraft- do air units count the sea zone around their island/home space against their total move allowance? For example, do Fighters in Japan count Sea Zone 6 as a separate space? What abouyt taking off from a smaller island like say New Britain?
- Is Dutch New Guinea considered an Island for Scrambling purposes?
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Yes
No
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Thanks!
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The easiest way to count air movement is everytime you pass over a line on the board it counts as 1 movement point. So leaving an island cost 1 movement point to get into the sea zone.