• As the Japanese player, if I saw the Soviet player begin to move its stacks into Amur during R1, a preemptive attack there on J1 would be assured. The airpower from Manchuria and Japan, coupled with land and amphibious assualt, would prove devasting for the Soviets. Granted, casualties will be high, but I can imagine the Japanese exhausting their land forces before touching the air support.                          The Russian player will need to seize the moment and be extremely resourceful in the Pacific.


  • from what I remember

    Japan can send

    4 bombers, 11 fighters, 8 tactical bombers, 3 artillery, 5 infantry and 1 mechanized infantry.  that’s if japan decides to send all that it can to an amur stack of 18 infantry and maybe 1 fighter.  add 1 battleship and 2 cruiser for bombardment, the first round hit at average would be 17.7 hits vs Russia’s 6.7 hits.


  • That might be a viable strategy to look into, the good ol’ Japan push into Russia. Who knows, if they can do that it would definitely help Germany, but you also would be sacrificing the Pacific to the US and losing your NO bonuses for the islands. Risky but sounding like a sensible angle to take.


  • @shohoku201:

    As Japan I would attack Russia for a few reasons:

    1. J1 attack on UK, ANZAC, and USA will hurt other Axis in Global so Japan shouldn’t attack on J1 or even J2 (depending on situation).  Other than China and French Indo China, Japan needs other sources of IPC and that would be Russia.

    2. by going on the offensive against Russia, Japan can bring to bear the full force of their airforce and even navy.  even facing a stack of 18 infantry and maybe one fighter, japan can destroy this force with about 10 land units and most of their planes.

    3. by eliminating this stack (or two smaller stacks), Russia will be empty in the east and Japan can then turn most of their forces south and reposition for a J3 attack.

    I like that idea, bit do you need to do that, like what happens if you can’t get them out quick enough and everything else could be bad.


  • The Japanese can definitely squish the Russians if they’re foolish enough to stack all 18 troops on the border.  I think the key will be to hold them back one space.  That way, you’re immune to attack, but you still perform your primary task of holding Japanese troops and planes at the border.

    It’s much like Sea Lion.  Barring a serious luck imbalance, the Germans can’t succeed at Sea Lion unless the Brits are foolish enough to let them, but threatening it allows you to force the Brits to react to it and constrain their options.  Similarly, Russia can’t successfully attack Japan if Japan chooses to defend its border, but holding back all of those units is a significant cost for Japan.


  • The truh is that Japan and USSR start the game at war. Maybe the rules say other thing, but if USSR doesn’t want take Persia or aid China (USSR1 attack), they have two choices: retreat all to Buryatia or send some forces to Amur and try annoy Manchuria & Korea. First case, Japan will send one inf to Amur to start picking siberian IPCs; second case, Japan will toast any forces that USSR send to Amur with few losses … specially if soviets send the whole 18 infs, because then Japan cannot ignore them

    Even if you don’t attack, you cannot know if the other side will do so and you have to plan this way … exactly like UK cannot know for sure if Italy is going to attack Egypt or not. Larry could claim that Italy and UK are not at war at start of game (without giving them any non-agression rule) and still they would attack round 1 (in fact, if the game starts at May 1940, Italy and UK should not be at war yet) :wink:


  • @Funcioneta:

    The truh is that Japan and USSR start the game at war. Maybe the rules say other thing, but if USSR doesn’t want take Persia or aid China (USSR1 attack), they have two choices: retreat all to Buryatia or send some forces to Amur and try annoy Manchuria & Korea. First case, Japan will send one inf to Amur to start picking siberian IPCs; second case, Japan will toast any forces that USSR send to Amur with few losses … specially if soviets send the whole 18 infs, because then Japan cannot ignore them

    Even if you don’t attack, you cannot know if the other side will do so and you have to plan this way … exactly like UK cannot know for sure if Italy is going to attack Egypt or not. Larry could claim that Italy and UK are not at war at start of game (without giving them any non-agression rule) and still they would attack round 1 (in fact, if the game starts at May 1940, Italy and UK should not be at war yet) :wink:

    Don’t forget taking Iraq before Italy can.


  • Guys remember as soon as Russia takes manchuria China can build infantry there and Russia could move there infantry too Korea, and if Germany’s not planning a barborosa Build a minor IC


  • @finnman:

    Guys remember as soon as Russia takes manchuria China can build infantry there and Russia could move there infantry too Korea, and if Germany’s not planning a barborosa Build a minor IC

    What else would Germany be doing :?


  • @McMan:

    @finnman:

    Guys remember as soon as Russia takes manchuria China can build infantry there and Russia could move there infantry too Korea, and if Germany’s not planning a barborosa Build a minor IC

    What else would Germany be doing :?

    Sealion


  • From that other thread, it seems like Sealion is not a hugely promising prospect.

  • '10

    @Funcioneta:

    Even if you don’t attack, you cannot know if the other side will do so and you have to plan this way …

    Why not talk about special conditions?

    Think Japan and Russia are the only powers who have the possibilty to make an agreement at this small border.

    Shure, talking is over when 18 russian infantries marching to Amur, but the russian player is not forced to do this.

    He could concentrate the infantries in Buryata or Sakha and wait for the japanese reaction, or till the most jap-planes are figthing in the Pacific.

    There is a good chance for 2 - 3 turns peace between Russia and Japan.


  • Russia doesn’t have to attack to be at war.  I predict that most Soviet players (at least those aware of this fact) will declare war on Japan in order to be “at war” so they can take Persia and Iraq at the very least.


  • @SAS:

    Russia doesn’t have to attack to be at war.  I predict that most Soviet players (at least those aware of this fact) will declare war on Japan in order to be “at war” so they can take Persia and Iraq at the very least.

    Why can’t they wait?


  • @Dylan:

    @SAS:

    Russia doesn’t have to attack to be at war.  I predict that most Soviet players (at least those aware of this fact) will declare war on Japan in order to be “at war” so they can take Persia and Iraq at the very least.

    Why can’t they wait?

    OK, so in the rules declaring war does not actually have to be accompanied by an actual attack? Well, that does make some sense of course…(E.g the Phoney war period).


  • @Dylan:

    @SAS:

    Russia doesn’t have to attack to be at war.  I predict that most Soviet players (at least those aware of this fact) will declare war on Japan in order to be “at war” so they can take Persia and Iraq at the very least.

    Why can’t they wait?

    Why wait? There is absolutely no reason to wait (specially because Japan is going to attack USSR J1 most of the games anyway) and many to attack R1


  • @Funcioneta:

    @Dylan:

    @SAS:

    Russia doesn’t have to attack to be at war.  I predict that most Soviet players (at least those aware of this fact) will declare war on Japan in order to be “at war” so they can take Persia and Iraq at the very least.

    Why can’t they wait?

    Why wait? There is absolutely no reason to wait (specially because Japan is going to attack USSR J1 most of the games anyway) and many to attack R1

    Yeah, the real question is why wait?  Why should the Russians wait to declare war on the Japanese when they could get extra infantry and IPCs from Persia turn 1, and then more IPCs from Iraq turn 2?  They should just wait for the British to take it, which they can’t do until B2 thanks to the fact that they only have 1 infantry in West India?  It just lets good IPCs that the Allies could be using go to waste.


  • I think that all of the pro-axis and pro-allied neutrals will be gobbled up as soon as possible by the closest forces.  It seems like the team that is right there will just move an infantry or tank in to take it.  The only exception might be in the Balkans where the allies could have a problem getting to Greece if the Italians can keep them out of the Mediteranian.

  • Customizer

    Might the Russian player decide he doesn’t want a two-front war?  If a Soviet-Japanese conflict does occur the likelihood is that it’ll be fought largely on Russian soil.  Or ice.

    Perhaps the rule should be that USSR and Japan cannot declare war on (i.e. attack) each other if they are already at war with Germany/Italy or UK/USA respectively.  This bind is broken when the relevant capitals are captured; e.g. Russia will only attack Japan after Berlin & Rome have fallen.

    The same thing applies in reverse, that is if Russia is at war with Japan it cannot decide to attack the Euro Axis.

    Of course this effectively locks off the possibility of this war taking place before the game is won, but if players want a game that plays something like the real war something like this is needed.


  • Because it was against the best interests of the Japanese and Soviet governments, I feel that if the pact should be only this.

    “If Japanse units are in Soviet territories, or vice versa, the offending power may only collect one national objective bonus this round.”

    This doesnt hinder either side millitarily, it only represents the reluctance of each nation to fight eachother.

    Or something as similar as a negitive national objective for the pact…because attacking russia was NOT a Japanese National objective, nor was attacking japan a sovied objective.

    Japan: -5 IPCs to fund your war effort in tundra conditions as long as you have units in originaly controled Soviet territory.
    Soviet Union: -5 IPCs to fund your distant war effort as long as you have units in originaly controled Japanese territory.

Suggested Topics

  • 3
  • 7
  • 15
  • 6
  • 24
  • 8
  • 17
  • 14
Axis & Allies Boardgaming Custom Painted Miniatures

35

Online

17.0k

Users

39.3k

Topics

1.7m

Posts