• so japan plays before UK, right?
    so UK1: builds IC
    UK2 builds troop there
    and between UK2 and 3, the india IC falls…

    i prefer that IC on egypt that way, together with taranto raid.


  • @Frontovik:

    so japan plays before UK, right?
    so UK1: builds IC
    UK2 builds troop there
    and between UK2 and 3, the india IC falls…

    i prefer that IC on egypt that way, together with taranto raid.

    Can’t Italy take Egypt on I2?


  • @calvinhobbesliker:

    @Frontovik:

    so japan plays before UK, right?
    so UK1: builds IC
    UK2 builds troop there
    and between UK2 and 3, the india IC falls…

    i prefer that IC on egypt that way, together with taranto raid.

    Can’t Italy take Egypt on I2?

    Africa looks like a fair fight.


  • Depending on what you do, Italy could attack you in Egypt and take it or cry and beg.

    In Africa, Italy has: 6 inf, 2 mech, 1 art, 1 tank. And 3 inf in Ethiopia and Somalia.
    Uk has 3 inf, 2 art, 1 tank, 1 fighter, and 1 inf in Sudan. And 1 ANZAC inf!

    If you build no IC and wait for the Italians to come, turtling in Egypt proper, their african forces may break you (10@1 2@2 1@3 and probably their fighters, against 7@2 1@3 1@4). If they do not, there is no problem, because they could ship troops in your face while bombing you from the sea too. The british african army is dead if left alone.

    But they can buy time. You can give them Alexandria while trying to kill the Ethipian forces with your transport. You can especially try to destroy part of their fleet and one of their transport. Even if you lose your own mediterranean fleet and your egyptian fighter doing it, Italy will be crippled. You’ll win at least 2 turns as they’ll need more time to prepare. And as you can buy time, you should buy an IC in Egypt too, so you could defend it and make sure the Italians never become anything close too an important power in that game.

    The Global game will be much more than one Pacific and one Europe game side by side. Japan must not attack J1 if it wants its allies to live. UK then has a chance to make money in Pacific for at least 1 turn, and this means that an India crush strategy will probably not work. At least not by turn 3. This also means that you could maybe spare 1 or 2 planes from India to Egypt, where they would completely change the balance of power.

    I would then do not even consider constructing an IC in West India. Ab IC in Egypt and some troops shifting between Suez and Calcutta should do just fine.


  • @BasileII:

    Depending on what you do, Italy could attack you in Egypt and take it or cry and beg.

    In Africa, Italy has: 6 inf, 2 mech, 1 art, 1 tank. And 3 inf in Ethiopia and Somalia.
    Uk has 3 inf, 2 art, 1 tank, 1 fighter, and 1 inf in Sudan. And 1 ANZAC inf!

    If you build no IC and wait for the Italians to come, turtling in Egypt proper, their african forces may break you (10@1 2@2 1@3 and probably their fighters, against 7@2 1@3 1@4). If they do not, there is no problem, because they could ship troops in your face while bombing you from the sea too. The british african army is dead if left alone.

    But they can buy time. You can give them Alexandria while trying to kill the Ethipian forces with your transport. You can especially try to destroy part of their fleet and one of their transport. Even if you lose your own mediterranean fleet and your egyptian fighter doing it, Italy will be crippled. You’ll win at least 2 turns as they’ll need more time to prepare. And as you can buy time, you should buy an IC in Egypt too, so you could defend it and make sure the Italians never become anything close too an important power in that game.

    The Global game will be much more than one Pacific and one Europe game side by side. Japan must not attack J1 if it wants its allies to live. UK then has a chance to make money in Pacific for at least 1 turn, and this means that an India crush strategy will probably not work. At least not by turn 3. This also means that you could maybe spare 1 or 2 planes from India to Egypt, where they would completely change the balance of power.

    I would then do not even consider constructing an IC in West India. Ab IC in Egypt and some troops shifting between Suez and Calcutta should do just fine.

    Let’s just see

    6 Infantry 1 Non Supported Mech
    DiceRolling 7d6:
    (1, 4, 4, 4, 5, 6, 6)  
    Supported Mech and Artillery
    DiceRolling 2d6:
    (2, 6)  
    1 Tank
    DiceRolling 1d6:
    (6)

    Italy can also get 2 fighters.

    4 Infantry (1 ANZAC)
    DiceRolling 4d6:
    (1, 2, 4, 5)  
    2 Artillery
    DiceRolling 2d6:
    (3, 4)  
    1 Tank
    DiceRolling 1d6:
    (6)  
    1 Fighter
    DiceRolling 1d6:
    (6)

    UK might get more if you move up.


  • Italy wins with 65% chance. You forgot the 3 Ethiopian inf


  • @calvinhobbesliker:

    Italy wins with 65% chance. You forgot the 3 Ethiopian inf

    But UK wins Med, looks like the Italians are stranded in Europe. Must build Minor IC in Egypt then if you take it, the only way you can win Africa with the IC in the south. Fighters will be key purchases (maybe bombers,) because you can maybe clear the Med later. Italy is going to be fun starting small with 10 IPCS, and maybe taking almost a whole continent!


  • I don’t know. I think that UK starts with plenty of places to mobilize units. It has an IC in nearly every tt that you would normally build one in other games. If I’m UK in our first game I think I will just see how to get the best use out of the 5 complexes (counted Anz) you start with. The more you build the more you have to protect. UK only has so much money, and its income is going to drop the first couple of rounds. You have to weather the storm. If you build an IC early on, it will probably cost you that IC or one of your other ones (hope its not one of your capitals). Use transports and strengthen (or rebuild) The Royal Navy, that’s what UK is best at.

    Now if we’re talking Germany, then yea your probably going to need to build an IC early on somewhere in eastern Europe so you can get more ground troops to the front. Maybe Romania so you can upgrade it to a major later if you want to, but that’s still a long way to go (4 moves w/inf).


  • @WILD:

    I don’t know. I think that UK starts with plenty of places to mobilize units. It has an IC in nearly every tt that you would normally build one in other games. If I’m UK in our first game I think I will just see how to get the best use out of the 5 complexes (counted Anz) you start with. The more you build the more you have to protect. UK only has so much money, and its income is going to drop the first couple of rounds. You have to weather the storm. If you build an IC early on, it will probably cost you that IC or one of your other ones (hope its not one of your capitals). Use transports and strengthen (or rebuild) The Royal Navy, that’s what UK is best at.

    Now if we’re talking Germany, then yea your probably going to need to build an IC early on somewhere in eastern Europe so you can get more ground troops to the front. Maybe Romania so you can upgrade it to a major later if you want to, but that’s still a long way to go (4 moves w/inf).

    Well the one in Canada is useless (unless you want more in the London area, and it’s Canadian so it’s a must need) India has it’s own money. Like just look at this

    South Africa helps fight Italy
    London helps fight Germany
    Calcutta is in it’s own little world
    Quebec is in the middle of no where
    The Australian one is going to be protected by the United States.
    Having India in it’s own world might need a Middle East IC.


  • @Dylan:

    Well the one in Canada is useless (unless you want more in the London area, and it’s Canadian so it’s a must need) India has it’s own money. Like just look at this

    This is wrong. G1 the Germans will take out the UK navy in SZ 106 with subs. You’ll want to be building a couple of destroyers in Quebec B1 to clear out German convoy disruption.

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