Right on Thats what I thought. Just wanted to make sure :)
Panzer and I have a another Epic Game going on lol
@Dylan:
Not really historical accurate, but I’ll try it. :mrgreen:
well actually Canada had zombies in WW2
#610
Version 0.1: Playtesting still needed.
Starting on the 4th turn, roll a d6 for each faction/nation in succession.
-On the 4th turn, a roll of 6 is needed
-On the 5th turn, a roll of 5 is needed
-On the 6th turn, a roll of 4 is needed…etc
The first faction/nation to roll the required number is subjected to a zombie infestation.
All units, infantry/armor/mech/artillery/fighters/tac/bombers are all replaced by zombies at a 1:1 ratio.
Zombies have the following stats:
-Attack 2
-Defense 1
-Move 1
Zombies have a special Zombie Pathogen, an air/water-borne pathogen that allows them to attack aircraft and submaries at a reduced effeciency. Attacks at 1 against fighters/tac/bombers and submarines.
In addition, Zombies are tireless and have no need to breath and can thusly traverse bodies of water with a haphazard walk/swim across the bottom. Surface ships cannot attack the zombies due to their small if non-existant sonar signature, submarines loose their first strike ability due to their inability to acurrately target the zombies at range.
Zombies do not collect IPCs, rather they gain new zombies by two means.
1. Every two territories under Zombie control can build one Zombie. If they count an odd number, the fraction is lost. Placement allows one Zombie placed in any Zombie controlled Territory, in example; if you gain 3 Zombies, you can place them anywhere you control, just not in the same place.
2. During combat, any and all enemy losses are replaced by new zombie forces after all combat is resolved.
Win factors:
Zombies win by infecting the world.
Zombies loose by being wiped out by the rest of the world.
Zombies! do not override the existing Axis and Allies win factor rules. Axis is still versus Allies. Zombies are tossed in as the monkey wrench to the game. :evil:
There was a movie called Shock Waves made in the 1970s about SS zombies (http://www.imdb.com/media/rm1259773184/tt0076704), so it might provide a bit of inspiration for this proposed A&A variant.
@Dylan:
Not really historical accurate, but I’ll try it. :mrgreen:
well actually Canada had zombies in WW2
#610
Grr.
@Dylan:
@Dylan:
Not really historical accurate, but I’ll try it. :mrgreen:
well actually Canada had zombies in WW2
#610
Grr.
Perhaps you should see the vet about that condition.
Or at least wiki before you reply…
… here I’ll give you a hint: NRMA.
#616
I think the Zombies should start in Canada since they called Canadians “Zombies” in WW2.
http://www.time.com/time/magazine/article/0,9171,803496,00.html
run away and cry in my room :cry: :cry:
id also like to see ‘boss zombies’ like that movie “Land of the dead” remake.
They would allow more advanced zombie tactics like moving over water, or directed attacks.
Otherwise it should be a bezerker type movement system …. ( totally random)
@Imperious:
I think the Zombies should start in Canada since they called Canadians “Zombies” in WW2.
Well obviously not in Ottawa.
Not enough BRAINS!!! :evil:
Problem is how do you capture that feel of the relentless advance of zombies closing in when standard infantry already move at 1?? hmmm
#617
Axis & Allies & Zombies (WARNING: This has NEVER been play-tested! Proceed at your own risk! The Z to Civ ratio may need adjusting.)
Materials:
Setup:
Combat Movement:
Combat:
Non-Combat Move:
IPCs:
Additional Rules:
@Imperious:
I think the Zombies should start in Canada since they called Canadians “Zombies” in WW2.
Well obviously not in Ottawa.
Not enough BRAINS!!! :evil:
Problem is how do you capture that feel of the relentless advance of zombies closing in when standard infantry already move at 1?? hmmm
#617
Just keep em out of BC!
Just keep em out of BC!
Don’t worry about the zombies we have the newfies!
Please, let me know if you try the Mod I suggested above. I am very interested in hearing how it worked, what was good about it, and what was bad about it. 8-)
Personally I think the civilian tracking is unneeded.
If zombies win and control the territory they get 2 zombies per IPC rating of the territory to reflect the civilian population being infected/taken. Yes that does mean that some of the bigger territories will hurt, Japan for example would generate 16 zombies if it fell. Though makes sense as generally higher IPC rating indicates a higher number of population. Make use of the originating IPC value of a country in the case of US or others that get income boosts.
Then reduce the combats losses to just 1 for 1. Tank, mech, etc, all end up being 1 zombie.
There are three types of models available from the Zombies!!! game. I suggest the following rules/stats for them
Regular Zombies: Attack 2, Defense 1, Move 1 (Can engage air units with ‘Zombie Pathogen’)
Zombie Babes: Attack 1, Defense 2, Move 1 (Can move across water at Movement 2 and engage navel units)
Zombie Dogs: Attack 1, Defense 1, Move 2 (Can blitzkreig like tanks)
All are equal in cost, IE you get to place 4 zombies, it can be any combination of the above.
Also remove the zombies random movement and make it more interesting. Have each player roll a d6 on the zombie phase, the highest rolling player gets to play the zombies. Attacks if possible must be made, IE can’t just keep the zombies standing at your border and not attack just because its you, but if you have more than one option you pick. Non-combat doesn’t follow this as zombies like to shuffle around mindlessly when not attacking.
http://www.boardgamegeek.com/boardgame/62871/zombie-dice
This game uses dice that might make it fun to determine combat and movement results for the zombies.
each zombie rolls one die
Roll ‘brains’ and the army attacked loses one unit
Roll ‘shotgun’ and one zombie dies
Roll ‘feet’ and you can retreat or move a zombie. Only units that roll the ‘feet’ can move
Buy what they call “bag-o-zombies” ( about 10 bucks)
You need to make “boss zombies”
These would have a token under the unit. The benefit of these is they can roll green dice
Zombie production: each IPC = 1 zombie produced, Boss zombie can be replaced if lost only if you got a 3 IPC or greater territory under control.
Zombies start in: Canada, Argentina, Sahara, Himalayas
starting deployment: 6 in each territory, plus 1 boss zombie in each
Zombies start the game before all players and production/builds are placed based on the current turns captures.
Example: Zombies take eastern USA and Italy, so at the end of their turn they collect number of new zombie baby’s equal to IPC…. all before Germans turn.
@Imperious:
http://www.boardgamegeek.com/boardgame/62871/zombie-dice
This game uses dice that might make it fun to determine combat and movement results for the zombies.
each zombie rolls one die
Roll ‘brains’ and the army attacked loses one unit
Roll ‘shotgun’ and one zombie dies
Roll ‘feet’ and you can retreat or move a zombie. Only units that roll the ‘feet’ can move
Buy what they call “bag-o-zombies” ( about 10 bucks)
You need to make “boss zombies”
These would have a token under the unit. The benefit of these is they can roll green dice
Zombie production: each IPC = 1 zombie produced, Boss zombie can be replaced if lost only if you got a 3 IPC or greater territory under control.
Zombies start in: Canada, Argentina, Sahara, Himalayas
starting deployment: 6 in each territory, plus 1 boss zombie in each
Zombies start the game before all players and production/builds are placed based on the current turns captures.
Example: Zombies take eastern USA and Italy, so at the end of their turn they collect number of new zombie baby’s equal to IPC…. all before Germans turn.
The zombies look like LEGO! awesome.
Just keep em out of BC!
Don’t worry about the zombies we have the newfies!
If Quebec splits were giving that up too! :lol: the dream.
Qubec wants to separate because of the newfies!
Technically, it was not Canadians per se’ the were called zombies but rather the French-Canadian conscripts who refused (or tried) to be sent oversees.
yes but they did come from Canada regardless of national origin.
Zombies don’t care, they eat anybody.