Custom AA Rulebook For Download


  • I made a custom rule book with all my house rules and thought some people on here might enjoy it. Feel free to use it as a template and make your own rules.

    I tried to keep this balanced, but I made a lot of changes and did not playtest so let me know how it goes if anybody plays with these. Some rule changes are:
    -Subs more powerful against surface ships (pick targets)
    -Destroyers more powerful against subs (reduce subs attack value)
    -Strategic Bombing raids are more powerful (damaged facilities are not repaired until after new units are placed)
    -Enemy air defenses are more powerful (all AA and CAP aircraft engage enemy aircraft along flight route. CAs have AA capability)
    -Made infantry more effective during amphibious assaults (marines)
    -Made other land units less effective during amphibious assaults.
    -Tried to give ALL units special abilities.

    In general I tried to give a counter-ability to units that have new abilities so that the game stays balanced

    The .doc is a word document, but I used open office (.odt) so there might be some conversion issues with the .doc, but I’m not sure.
    http://www.mediafire.com/file/ywoionyx5mz/Custom Axis and Allies Rules.doc
    http://www.mediafire.com/file/zyymzzvikjw/Custom Axis and Allies Rules.odt


  • @trackmagic:

    -Subs more powerful against surface ships (pick targets)
    -Destroyers more powerful against subs (reduce subs attack value)
    -Strategic Bombing raids are more powerful (damaged facilities are not repaired until after new units are placed)
    -Enemy air defenses are more powerful (all AA and CAP aircraft engage enemy aircraft along flight route. CAs have AA capability)
    -Made infantry more effective during amphibious assaults (marines)
    -Made other land units less effective during amphibious assaults.
    -Tried to give ALL units special abilities.

    I think subs are too cheap a purchase to have that ability… unless you made it a multiple sub option like attack with at least 3 subs and get the ability for 1

    Interesting destroyer rule

    the complex rule may favor the axis and severely hurt russia and britain


  • Thanks for the feedback…A few things: I know the subs seem really powerful for a cheap unit, but if there is a dd present then they loose that ability and are actually weaker than before with the destroyers having the sub-hunter ability.

    I came up with the strat bombing rules based on the 1st AA game my friend and I played. For some reason we thought it took a turn to repair damage. I was playing as Germany and he totally shut down my production in Germany for 2 turns and I could not get any units. It was actually really devastating for GERMANY. I liked the fact that it made strategic bombing a legitimate strategy for the allies, but it felt a little unfair which is why I have the tougher CAP and AA rules.

    My hope is that it would generate a more intense air war since Germany will need to keep a lot of AA and CAP aircraft along flight routes to protect their industry or risk getting shut down. If Germany still has enough resources to attempt this against Russia then it seems like Britain could help out by sending Russia cap aircraft to protect their industry.


  • If your going to add devastating strat bombing rules you must use intercepters and escort rules from Pacific 1940.

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