• Moderator

    Hey guys,
        I thought it would be interesting to post about games you might have made. They don’t have to necessarily be board, but just post about them. Share whole games if you want too. I’ve got a couple designs I’ll try to get up in a few days.

    GG


  • I have not designed any games but wish I would have designed the Settlers of Catan games. Very popular line of games with a lot of sales.


  • GG,

    Good topic.  I’ve actually designed several games.

    I’m a history/geography and government/ecomomics teacher on top of being an english teacher, so some of these games were designed to be used in the classroom a little.

    1.)  A North American Risk-style game with the 50 US states, the 13 Canadian Provinces, Mexico, Greenland, and even Washington D.C. as a 66-territory game.

    I used a real map with real borders, but I created “continents” which would both give you more armies and special abilities.  Some example are as follows:  The Mid-west, New England, the Deep South, the Great Plains, Canada, etc.  Special abilities also were matching the region.  One innovation was that some of the “continents” overlapped each other, for example, Texas was in 3 distinctly different “continents”, so if 2 (or 3) different players wanted to control their own “continent”, then they would all be fighting over Texas.  Also had some interesting special abilities, such as, whoever controls Washington D.C. MAY roll an additional attack or defense die as long as he has that many armies to lose.  One of the continent’s special abilites was that cards could be turned in and armies placed at any time in the game, even as a defensive response to an opposing player’s attack.  The game was actually pretty fun.  I’ll probably pull the game out next year for high school US history and geography.

    2.)  A Monopoly variation I call, “Econopoly”, or “Economic Monoply”.  A card deck and rule set made to be played with a regular Monopoly board game which would make the game more realistic and fun for high-schoolers taking Economics class.

    The rule set included the economy of Monopoly with 5 different levels:  Depression, Recession, Booming economy, and such.  The cards included real economic terms and factors such as: Natural Monopolies, Eminent Domain, Anti-trust laws, World Wars, Stock Market Crash, Labor Unions, etc…  The expansion card set included “illegal” actions, such as price fixing, price gouging, bribes, etc…  There’s even an illegal card called, “Speed Demon”, where you may roll an additional die when moving.  Of course, if you do something illegal, there is always the chance that it will come back to bite you in the rear later, so you could be forced to go to jail, or have other negative consequences.

    3.)  A “Magic the Gathering”-style card game based on the “Age of Empires” series of computer games, so there are no “magic” cards, just a lot of fun.

    4.)  Various house rules adjustments to “Axis and Allies”.

    5.)  Various house rules adjustments to “Risk”.

    6.)  Various house rules/Knightmare Chess-style adjustments/cards to be played with a regular chess game.

    If anyone is interested in the first 3 games, I could probably dig out the Word document files and post them.


  • So… no other folks who’ve designed a game or 2 before?

  • '12

    Bardoly, very impressive, those games sound like great learning tools.  I know that the teachers that showed your level of passion really touched my life throughout my life.  However, a slight bone of contention, more of a nitpick really.  Technically, Canada has only 10 provinces and 3 territories.  Off the top of my head I am not actually sure what the differrences are other than no provincial parliment members I guess.  Kudos for knowing we now have 3 territories over the recent total of 2, I wonder how many Canucks knew that?  :wink:


  • @Bardoly:

    So… no other folks who’ve designed a game or 2 before?

    I designed some simple games way back when I was a teenager, but have long forgotten them.


  • @Brain:

    @Bardoly:

    So… no other folks who’ve designed a game or 2 before?

    I designed some simple games way back when I was a teenager, but have long forgotten them.

    go to your old room in your parents house and look for it (assuming you do not live with them anymore)


  • @MrMalachiCrunch:

    Bardoly, very impressive, those games sound like great learning tools.  I know that the teachers that showed your level of passion really touched my life throughout my life.  However, a slight bone of contention, more of a nitpick really.  Technically, Canada has only 10 provinces and 3 territories.  Off the top of my head I am not actually sure what the differrences are other than no provincial parliment members I guess.  Kudos for knowing we now have 3 territories over the recent total of 2, I wonder how many Canucks knew that?   :wink:

    Actually, there is no bone of contention at all.  I was just making the description simple, but both in the game and on the map, there were 10 provinces and 3 territories.  Each territory card had the name and capital of each state/province/territory on it so as to help the students remember the capitals.  I don’t have the information handy, but I remember that the 3 Canadian territories’ special ability was called “Polar Bears and Eskimos” and was a lighthearted special defense ability making it difficult for attackers to attack any of the territories (because it is so cold up there).

  • '12

    Well I have to say it once more, impressive!  Sorry for even implying the total of 13 was not just a simplification.  You know how it is with small insignificant nations, we get that Napolean syndrome!


  • I didn’t design it, but I was good friends with the guy that started it and was one of the players.

    He had quite a few pieces of paper that were an overhead map of the playing area representing what was going on.  Every player (probably 8 of us or so, including the creator) had a base and so much “money” to do things to attack or protect their base.  He would see the players at different classes each day and ask them to do their turn, so by the time it was yours, a lot had changed.  I remember one guy built a fortified walkway to the creator’s base for protection, you get different types of guys to attack/defend, and once a tornado came through and destroyed most of the map.  The creator was pretty biased for himself, but I don’t think he outright eliminated people.  It was pretty fun though, as a kid.

    Also, it was the first time I remember hearing the word “hooker” (you could hire one for whatever reason in the game) and repeated it later, which got me in trouble.

  • Moderator

    Speaking of board game design, I’ve got some designs I am working on. Does anyone know of a website with good printable blank card templates? These of course would be for a standard 8 1/2" x 11" piece of paper.

    GG


  • @Guerrilla:

    Speaking of board game design, I’ve got some designs I am working on. Does anyone know of a website with good printable blank card templates? These of course would be for a standard 8 1/2" x 11" piece of paper.

    GG

    This might work for you.

    http://www.dvorakgame.co.uk/index.php/Template:Card


  • @Guerrilla:

    Speaking of board game design, I’ve got some designs I am working on. Does anyone know of a website with good printable blank card templates? These of course would be for a standard 8 1/2" x 11" piece of paper.

    GG

    How do you use the blank card templates?

  • Moderator

    Build game cards…

    GG


  • Junebug baseball. You get around an outside utility light at night with a baseball bat and swing away. The person with the most connections with Junebugs is the winner.

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