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IL's Axis and Allies Global 1939 and 1942 files


  • 2018 2017 2016 2015 '14 Customizer

    Did see all countrys get elite armys starting on turn 3. Then you make 1 elite per turn there after but only russia and germany get more than 1.


  • 2017 2016 2015 Organizer '14 Customizer '13 '12 '11 '10

    All Nations start on turn 3, except USA which starts the turn they are at war. One army per turn build or replace, not more than total indicated at one time.



  • I am trying to create a Battlemap mod for this however I can’t copy the picture of the map off the PDF onto paint. Could someone please post it as a .bmp file or as a .jpg thanks.


  • 2017 2016 2015 Organizer '14 Customizer '13 '12 '11 '10

    The file is very large, but i will try this.


  • 2018 2017 2016 2015 '14 Customizer

    Can axis ground units go throught vichey territories? And if Italy attacks Spains ships do Spains ground troops become allies troops.


  • 2017 2016 2015 Organizer '14 Customizer '13 '12 '11 '10

    Can axis ground units go throught vichey territories? And if Italy attacks Spains ships do Spains ground troops become allies troops.

    yes of course, Vichy is pro axis neutral. If Italy attacks spain, Spain is now a UK ally


  • 2018 2017 2016 2015 '14 Customizer

    so if Italy attacks Spains ships then UK allies and if US attacks Spains ships axis allie.


  • 2017 2016 2015 Organizer '14 Customizer '13 '12 '11 '10

    so if Italy attacks Spains ships then UK allies and if US attacks Spains ships axis allie.

    Sorry you are not making any sence here. Spend more than 1.3 seconds composing your sentence.


  • 2018 2017 2016 2015 '14 Customizer

    If Italy attacks Spains ground troops or ships in sea zone 13, then Spain becomes UK control. If USA attacks Spains ground troops or ships in sea zone 13 they become axis control.


  • 2017 2016 2015 Organizer '14 Customizer '13 '12 '11 '10

    If Italy attacks Spains ground troops or ships in sea zone 13, then Spain becomes UK control.

    Yes

    If USA attacks Spains ground troops or ships in sea zone 13 they become axis control.

    yes


  • 2017 2016 2015 Organizer '14 Customizer '13 '12 '11 '10

    Ok new rule:

    • Fortifications are now standard units and can protect your territoryfrom enemy attack. These cost 6 IPC and provide a +1 defense to Infantry or Artillery up to the limit of the IPC value of the territory. Once built they are placed inside the territory and cannot move and if captured are destroyed. If the attack is an amphibious invasion, on the first round all defending artillery gets a free shot (after any Shore Bombardments). Note: Gibraltar fortification defends against attack from either sea zone.



  • Please forgive the noob for maybe asking silly questions.

    I am about to start putting together a game of AA 1939 with your map, IL.
    But I have a few problems someone might help me with
    One. In the setup you list several naval units that I don’t recognize: BB, CA, DD, SS and AP. I figured CV was an aircraft carrier, but what are the others?

    I currently own the original AA42, AAP and AAE. But I don’t have any mech inf, tactical bombers, fortifications and probably several of the above mentioned naval units. Where do I get these (or useable substitutes)?

    I think I have found maps, rules, setup charts, conflict charts and such in threads round and about. But to be sure I have the rigth stuff, is it all listed (or linked to) somewhere?


  • Sponsor 2017 '13 '11 '10

    CV-Carrier
    BB-Battleship
    CA-Cruiser
    DD-destroyer
    SS-Submarine
    AP-Transport

    Parts for game on EBay, boardgamegeek.com, or my site www.historicalboardgaming.com



  • Thanks Coachofmany.
    I see your shop has a lot of pieces.
    But of course there is an issue of colors.
    Since I have some games already, I would like to use the pieces I already own. So I have, for example, red japanese pieces, but  your japanese cruiser is not red. It looks more like the color of the british. Is that correct, or are they yellow like in the original A&A?

    You shouldn’t happen to have put together a full set of pieces for the IL 1939 map, so I can save myself the trouble, and just buy the lot?

    Thanks for helping me out 🙂


  • Sponsor 2017 '13 '11 '10

    You will not find that the red pieces come with cruiser, tac bombers or cruisers, so you may need a set of the now orange. Pieces in all games except for the one you bought.
    There is now blue French pieces, grey ANZAC pieces, green Chinese pieces.
    The games have evolved over time.
    Now both field marshal games and I are producing additional plastic pieces for these types of games. If you go to my site, I do have red Japanese pieces, sorted under Axis and allies games, pacific 2001.



  • have u tried doing this with g40 yet?


  • 2017 2016 2015 Organizer '14 Customizer '13 '12 '11 '10

    This was made before G40 came out and is really different.

    Another thread has something more like that in Variants section.



  • @Imperious:

    Ok new rule:

    • Fortifications are now standard units and can protect your territoryfrom enemy attack. These cost 6 IPC and provide a +1 defense to Infantry or Artillery up to the limit of the IPC value of the territory. Once built they are placed inside the territory and cannot move and if captured are destroyed. If the attack is an amphibious invasion, on the first round all defending artillery gets a free shot (after any Shore Bombardments). Note: Gibraltar fortification defends against attack from either sea zone.

    Im curious why you would choose to give the defenders more damage dealing capability rather then the opposite in survivability… the idea of fortifications is to do damage to the enemy while removing their ability to do the same to yourself.  So in essence either way would ‘work’, but for logical argument wouldn’t any enemy attacking force (in our house rules we have directional qualifiers (did it cross the border the fort was on)) have a harder time killing the defenders then the defenders receiving an easier time killing the attackers while the attackers having the same chance as without a fort being present?

    we use a -1 to attackers rolls to signify the defensive build up.  how do you find the +1 defender rolls works in play?  I find our -1 is a huge in game and psychological boundry.  We see a lot more flanking and amphibious assaults to get around them.



  • Can someone indicate to me the most updated files of this nice variant(Map,rules ecc.),there are a multitude of files and I don’t want do download  old ones . Thanks


  • 2017 2016 2015 Organizer '14 Customizer '13 '12 '11 '10

    page one of any thread that concerns my files will always have the most current file listed as links on the first page of thread.

    The links do work, register with mediafire to save hassle.


  • 2017 2016 2015 Organizer '14 Customizer '13 '12 '11 '10

    Has anyone played this in a while? I think its really balanced and could be a good “in between” for AA50 and AA40 players. It came out right before AAP40 ( AAE40 came out another year+ latter).



  • Im wondering if anyone has any ideas on how to use those blockhouse pieces from D-Day as a blockhouse in all Axis and Allies game. Larry kind of didnt give us alot to work with as far as a smooth transition. We have no cost, it has an ability that doesnt translate well, and its a unit that doesnt move that is better at attacking than defending


  • 2017 2016 2015 Organizer '14 Customizer '13 '12 '11 '10

    Why are you posting that here?


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