There’s no official answer that I know of. A&A is such an abstracted game that, in one sense, it would be meaningless to say that game unit X corresponds to real-world military (or naval) formation Y. Given the scope of A&A Global 1940, however, the various unit types on the map would roughly correspond to large formations if we were to assume that the allocation of units in the rules corresponds to real WWII numbers. As an example, Germany’s invasion of the USSR was carried out with over 150 divisions – so from that perspective, the small number of sculpts on the actual board could at best only correspond to army groups. At that level, it shouldn’t even be possible to differentiate between the components of the army groups, nor even of their consitutent armies or corps; the highest-level tank formations in WWII were, I think, armoured divisions and (one level further down) tank brigades. So one way to look at the game would be to imagine that we’re not actually seeing the military formations themselves, but rather a patchwork picture showing some of the elements of those formations, with some of these elements being high-level ones and others being lower-level ones (like tank brigades).
Can someone explain why tanks need to cost 6
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I have played many axis and allies games and I have never noticed tanks being overpowered. However, in the AAP40 and some AA50 house rules I see people moving tanks price up to 6. Why is this? I haven’t noticed an unbalance in tank power. Would this change be beneficial to AARe?
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Because in AAR and AA50 as well as AAE40 people just buy nothing but tanks for Germany. AAE was broken because of this and they were 3-2 tanks costing 5.
I am glad they are 6, but i wish Mechanized Infantry were a 2-2-2-5 unit. I view them as ‘light armor’
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Huh, maybe Ill try that and see how it works, and then see if the cost increase is needed.
I know at least that in AARe tanks are fine at 5 (probably because of the closer range) -
yes but thats AAR and not many people play that since AA50 and AA42 as well as AAE40/AAP40 coming up.
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Because their better defenders now, and also in Africa they’re good to blitz through down to South Africa
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Now people will just buy infantry.
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Prior to the introduction of mechanized infantry to the game, I used to think of tanks as representing all mechanized forces - tanks, mechanized infantry, and motorized infantry. Even an armored division was typically more infantry than tanks. If I recall correctly, a 1944 German Panzer division had 2 tank battalions and 6 infantry battalions. And Panzergrenadier (mechanized infantry) divisions had self-propelled guns and tank destroyers assigned.
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I used to think of tanks as representing all mechanized forces - tanks, mechanized infantry, and motorized infantry.
If that were true than artillery would be also included because artillery are also part of the makeup of armor. Yet Artillery are a different piece
Also, artillery are attached to Infantry too.
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True. A typical division in most armies will have its own artillery regiment/brigade. A corps might have an extra brigade or two of corps level artillery in adddition to the artillery units assigned to its infantry/tank divisions. Soviet Shock armies were basically leg infantry with a buttload of artillery (a buttload being an echelon or two above brigade) attached. But, at the scale of Axis and Allies (with each playing piece representing an army - the echelon between corps and army group), independent artillery units would rarely be large enough to be represented by their own playing pieces. But they are.