When you’re close to taking Sydney as a final VC, u’ll find yourself producing over 90 IPC’s hehe… The trick with the US is to destroy Japan’s Navy piece by piece. This allows Hawaii and Sydney to be safe from a Japanese invasion wich denies them victory. U’ll find that the caroline islands are also very important. This gives a 1-turn passage into mainland China where you can almost land anywhere and create a gap in that japanese front (or, even better, if the japanese player built an IC, to take it away :)), and please land before India is captured.
Transport question
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I have a quick question: Can a transport take it’s two movement points and then “bridge” units? i.e. a japanese transport moves into the sea zone surrounding japan using its two movements and then bridges units into china.
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I have a quick question: Can a transport take it’s two movement points and then “bridge” units? i.e. a japanese transport moves into the sea zone surrounding japan using its two movements and then bridges units into china.
Quick answer: yes. :)
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The unloading action is what stops a transport’s movement capability, whether you bridge and not move, load and move one space to unload or load and move 2 spaces to unload, etc etc.





