• '10

    Not quite sure I follow…if your surface ships were wiped out how could all the trannies retreat unless the last hit was applied to your last surface ship


  • Maxo -
    He didn’t say all of his transports survived - he just said he retreated remaining transports.

    Transports are not always all killed.  Say he was down to 3 transports and a bomber, and he took two hits.  He would lose the bomber and 1 loaded transport if that happened, and could retreat the other 2 loaded transports.

  • '10

    @gamerman01:

    Maxo -
    He didn’t say all of his transports survived - he just said he retreated remaining transports.

    Transports are not always all killed.  Say he was down to 3 transports and a bomber, and he took two hits.  He would lose the bomber and 1 loaded transport if that happened, and could retreat the other 2 loaded transports.

    I understand that. I just wasn’t sure from the post if all or some of the trannies retreated.


  • what ive always had in mind as to why planes cant scramble from coastal territories is the distance from the airbase to any point on the coast is MUCH farther than on an island

    A plane on an island at a central base can get to any point on its coast faster than a plane could get to any point on a coast while on land

    This may sound strange, but to me it makes sense. Less area for your fighters to fly, and more ability for them to condese on a central location where the battle is happening

    The Green represents area an airbase and its units could be patroling, yellow represents the area they need to be patroling because friendly naval units are likeley there, red represents where scrabling cant occur due to fuel concerns and the fact that friendly vessels likely stick close to shore

    scramble.PNG


  • @oztea:

    what ive always had in mind as to why planes cant scramble from coastal territories is the distance from the airbase to any point on the coast is MUCH farther than on an island

    A plane on an island at a central base can get to any point on its coast faster than a plane could get to any point on a coast while on land

    This may sound strange, but to me it makes sense. Less area for your fighters to fly, and more ability for them to condese on a central location where the battle is happening

    OK, that’s cool, oztea, but then it doesn’t make sense that scrambling is allowed on Japan, or some of the bigger islands, like Java, Sumatra…… or why scrambling is not allowed from Hong Kong or Singapore, where there would be a small amount of coastline to defend…


  • This reminds me of one of the crazy things that can be done in AA50 legally….

    Once I counterattacked France with the Italians from the Med right after the UK had taken over Paris from the North.  The offshore bombardment of my Italian battleship and cruisers had a range of several hundred miles, from the French Riviera to the northern beaches of France!  :lol:

    Similar absurd things can be done, like bombarding Australia from the West (when realistically there are no significant armies over there).

    Since they’re making the 1940 game more realistic than previous installments (what with the convoy zones and capital ships that don’t auto-repair anywhere) they should have put in bombardment zones, so you can’t bombard from just any coast…  Sorry, a bit off-topic, I know - but it’s kind of related to the scramble rules in a way…


  • @oztea:

    what ive always had in mind as to why planes cant scramble from coastal territories is the distance from the airbase to any point on the coast is MUCH farther than on an island

    A plane on an island at a central base can get to any point on its coast faster than a plane could get to any point on a coast while on land

    This may sound strange, but to me it makes sense. Less area for your fighters to fly, and more ability for them to condese on a central location where the battle is happening

    The Green represents area an airbase and its units could be patroling, yellow represents the area they need to be patroling because friendly naval units are likeley there, red represents where scrabling cant occur due to fuel concerns and the fact that friendly vessels likely stick close to shore

    I always play so coastal airbases can scramble


  • I think the scramble rules are a little off.

    1. Unlimited scramble from islands is not realistic or good for game play. It also creates super stacks. (6 units max)
    2. Limited scramble should be allowed from coastal tt to adjacent sz (3 units, more area to cover).
    3. Limited scramble should also be allowed on land tt (3 units). If Moscow has ftrs they should be able to def adjacent tt.
    4. Scramble probably shouldn’t stop bombardment if there are no def surface ships. Scramble was meant to aid def, not be the only form of def.

    It would be easy to bring in these limits simply based on minor IC, and SBR damage would follow.

    What I don’t like is when AA40E comes out only a few islands in the Med, and like Iceland will benefit. I don’t see any of the Chanel or Scandinavian isles being in play, and Larry said no Azores, or Danish Zeeland. England not being an island, but Japan able to scramble really doesn’t make any sense. If you make an exception for UK , why not the other coastal tt?


  • @gtg21:

    It just seems odd to me that airbases can be limited via damage - but they aren’t limited in terms of max capacity for scrambling purposes.  Or that the island of Japan can effectively scramble as many planes as Midway.  It just seems strangely off scale.

    The Japan-Midway comparison seemed way too funky for me at first too.

    After time, I just decided to take the game for what it was, and not worry about the realities of it all.

    Its A&A, and there has always been a certain amount of “gamey-ness” to it.

    I wouldn’t mind it at all as long as the game is balanced, which I’m not sure it is.


  • I say let planes scramble from any airbases anywhere anytime, even land lock airbases.  The defending player still has to make the same choices of where to use his planes to benefit him the most.  Capping it at 6 would be easy to accept and figure out.  Just so long as you make it 1 plane for 1 point of damage on the airbase, so like 5 damage points on an airbase limits it to 1 airplane that can scramble.  You could make exceptions for airbases on capital cities or even for VCs in general, like unlimited scrambling.

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