• Here is a interesting thought: i have read that in WW2 china had 2 political factions communists and nationalists.
    right now its only the nationalists represented i just thought it would be cool to have them , but cant decided on a rule any help please??

    ( most of the 25 spelling errors corrected)


  • Depending on what the rules are for AA40’s global game, I have been tinkering with a bidding mechanic.  The Soviet Union and US at the start of the Chinese turn, bid for control.  The bid is done in secret and the winner allocates the money they bid to Chinese purchases.  The loser returns their bid to their money stash (they do not lose the money).  In the case of a tie (or if neither country bids a cash amount) then a roll-off occurs to decide which country controls China for that turn.

    Thus, at the start of the Chinese turn both the USSR and US bid.  the USSR secretly bids $2.  The US secretly bids $4.  The bids are revelaed simletaneously.  The US wins and now immeditaely transfers the winning $4 to China’s cash.

    (the goal of this is to represent the schizophrenic nature of the Chinese forces - its not quite modeling history since it treats the Chinese as a cohesive whole, but does model the conflicting goals of the US and USSR and their intervention in China).

    Additionally, both the US and USSR may relocate fighter aircraft to China.  During the Chinese player’s turn the controlling player may choose to “take control” of that aircraft and use it as their own.  From then on, the aircraft is considered Chinese and is subject to the movement restrictions applicable to Chinese forces.


  • @Praetorian:

    Thus, at the start of the Chinese turn both the USSR and US bid.  the USSR secretly bids $2.  The US secretly bids $4.  The bids are revelaed simletaneously.  The US wins and now immeditaely transfers the winning $4 to China’s cash.

    (the goal of this is to represent the schizophrenic nature of the Chinese forces - its not quite modeling history since it treats the Chinese as a cohesive whole, but does model the conflicting goals of the US and USSR and their intervention in China).

    Unless there are seperate victory conditions for the Soviet and US player, there’s still no conflicting goal.  The US could simply bid an excessive amount of money as they have better position and economy to stick it to Japan, and now they have essentially a free infantry factory in China.  For it to really work you’d have to choose two somewhat passive-aggressive people to play the USSR and the US who have some sort of bet going on between for who controls the most territory at the end of the game.  Maybe the bill for pizza & beer at stake, but even then I can’t imagine Russia choosing to give themselves another front when they’re already going to be needing that cash to halt Germany.  And add another rule that if US units enter Russia they immediately become Russian but are unable to use or participate in combat for a full round (to emulate lend lease training, plus they refused to return the b29s that made emergency landings so reverse engineering and research)

Suggested Topics

  • 34
  • 1
  • 1
  • 1
  • 11
  • 2
  • 6
  • 12
Axis & Allies Boardgaming Custom Painted Miniatures

41

Online

17.0k

Users

39.3k

Topics

1.7m

Posts