See here’s the deal: Germany could WASTE Russia in short order if there were no other players, right? But he/she can’t because the western Allies require Germany to spend some of her IPC’s to counter their threat, right? So USSR is free to spend a whole bunch of IPC’s just fighting Germany with Allied help, right?
That’s where YOU come in! It’s not japan’s task to “kill” USSR (though that is sometimes possible) only force USSR to SPLIT her meager funds to fight both you AND Germany! Meanwhile you can pound on UK and USA (the Western Allies) to pick at their assaults on Germany.
So…gain control of the Pacific. Don’t lose capital ships. Use a minimum of money holding off the Western Allies. Build (or capture) an Industrial Complex in Asia and put 3 ARM, 4 INF onto the Continent each turn. If you can keep this up, and move reasonably aggressively, you and Germany can win the game. Simple as that.
This is not the be-all, end-all of Axis strategy, only the beginning…
I just want to point out, that this even aplies if the transport doesn’t have to move. If the British want to use the Russian transport to ship toops to Norway, they have to wait on the boat for one round.
-There is a downloadable 3rd edition rulebook on the AAWC site…it is under ‘Other options’ under downloads. You need Winzip to open it.
I downloaded that–thanks for the link–and it is the .PDF of the manual for the game. It explains the “Third Edition” rule changes, but isn’t what I’d consider an actual new edition of the rulebook.
If there never was a full rulebook that was included with any print runs of the board game, or available for download/purchase to owners of the board game, that makes it more understandable that the non-CD-ROM-based A&A crowd pretty much universally sticks to Second or Fourth Edition rules.
Also, it would take some creativity with the bits to bring the Marines and Destroyers from Iron Blitz over to the board game. If I were Hasbro, I would’ve prepared a “Third Edition/Iron Blitz Expansion Pack” to sell in stores with a shiny new rulebook, and pieces for the two new unit types, when Iron Blitz came out. But that would’ve required the project as a whole to have been much better-conceived than it actually was, I guess.
(For instance, how incompetent do you have to be to print way, way too few copies of even a poorly executed computer implementation like A&A: Iron Blitz, and never press any fresh CDs even when used copies turn up on eBay for $100-plus? Was there some reason they left money sitting on the table like that?)