Warlords of Europe



  • First, a big thanks to Imperious Leader for the invitation to come over here and plug our games.

    Next, let me briefly introduce myself and Conquest Gaming. I’m Russ, and my business partners Kyle and Ken used to be my gaming buddies back in the late 1990’s. Kyle and another mutual friend introduced me to Axis&Allies in college. I didn’t like it much because I played USSR and my US/UK overlords advised me to buy nothing but tanks! A couple of years later, I saw some other guys playing in the dorm, and joined in and loved it. A couple more years later, I found Kyle (again) and Ken through a different mutual friend. From there, we invented Warlords of Europe. But, not having a ton of money for production, we turned to expansion type games using the pieces from A&A and RISK to help generate some money. Warlords was always in the back of our mind, and we never would make it an expansion. It had to be done right, if at all.

    It’s done right. And right now. The very first games shipped out Feb 11. I invite you to take a look at our website, and at BGG. We’ve got pictures and detailed descriptions of the game in those locations. You can e-mail me directly if you have any questions. I’ll also stop by here from time to time to see what’s going on when I get a chance. See, we’re still just 3 gaming buddies with day jobs, and now separated by a couple of states. We have no cubicle dwellers keeping track of the books or shipping stuff out, so its pretty busy.

    And finally, here’s some exclusive AA.org content, never before seen on the web anywhere (I may have posted some of that other stuff elsewhere previously, I really don’t recall): 
    One day in the late 1990’s, Ken and Kyle sketched a huge map of Europe on 2 poster boards taped together, wrote down maybe 2 dozen special event cards (many were duplicates), and played what was a modified Shogun (Samurai Swords) on their Europe map (using the Shogun pieces, the RISK cavalry, and A&A money). They showed it to me the next gaming session, and after playing it, I went home and went to bed. I lay there wide awake, thinking. I finally just got up and cranked up MSPublisher v2.0 and started writing rules and a ton of new event cards, for several hours. We tried my ideas during the next gaming session, much of it “stuck” and remains to this day, as do many of their original cards and their terrain based combat/economic system. After a few weeks, they invited me to form a company with them for the eventual publication of Warlords.

    The game has changed quite a lot from those first few weeks, and our company has created a ton of other games (but only a few have we published thus far). Nevertheless, Warlords created Conquest and not the other way around. It was first, and best, and we saved it for over a decade. It’s been an intense 2 years that we’ve been finalizing and printing it. Needless to say, we’re quite proud of the result.

    If you’ve ever gotten an e-mail from Conquest, chances are good that you’ve seen this line before…
    “We hope you enjoy playing it as much as we do.”



  • I would like to say that I hope your game is a big success and that this is only the beginning.


  • 2017 '16 '15 Organizer '14 Customizer '13 '12 '11 '10

    I am gonna make some historical leaders for this game representing the 100 years war timeframe. I will make control markers based on the painted shields and also introduce the “Black Death” and the crusades.

    Philip VI ( france)
    Edward III –AKA the “Black Prince”  ( England)
    Joan Of Arc (france)

    Ivan the Great ( Ivan III)- Russia
    Vlad III ( the Impaler)- Balkans
    Louis IV ( Holy Roman Empire)- Germany

    I found some nifty painted medieval figures in near scale

    Also want to bring in Siege Towers ( tokens for these)  and beef up the defense of Castles

    Teutonic Knights and Mercenaries will also add to the game.


  • '10

    Welcome to the boards.  This game looks great and I wish you the greatest success!

    Any hope of a new or revised release of your other AAA related expansions?


  • Customizer

    I’ve already got my copy! Going to paint some of the units (probably not all of them though).


  • 2017 '16 '15 Organizer '14 Customizer '13 '12 '11 '10

    post the pics.


  • 2017 '16 '15 Organizer '14 Customizer '13 '12 '11 '10


  • Customizer

    I have to say this is one of the most well-crafted medieval style games that I’ve ever seen.



  • @allworkandnoclay:

    I’ve already got my copy! Going to paint some of the units (probably not all of them though).

    Have you painted any yet?


  • Customizer

    @Brain:

    @allworkandnoclay:

    I’ve already got my copy! Going to paint some of the units (probably not all of them though).

    Have you painted any yet?

    Nope - sculpting some stuff and sticking with the A&A fest.



  • @FieldMarshalGames:

    Any hope of a new or revised release of your other AAA related expansions?

    Hope? Yes, some but not much and not soon. Hopefully we’ll reprint Warlords first, in larger numbers (current run is 2000). Then, we’ve got some new titles we’d like to see happen. But Operation Barbarossa and A House Divided The Brothers War are both pretty good candidates to re-imagine into full plastic piece games somewhere in the unknown future, all predicated on the success of Warlords.

    Thanks all for the welcome and encouragement. I too am looking forward to seeing pics of those painted Warlords pieces.



  • @CG_Russ:

    @FieldMarshalGames:

    Any hope of a new or revised release of your other AAA related expansions?

    Hope? Yes, some but not much and not soon. Hopefully we’ll reprint Warlords first, in larger numbers (current run is 2000). Then, we’ve got some new titles we’d like to see happen. But Operation Barbarossa and A House Divided The Brothers War are both pretty good candidates to re-imagine into full plastic piece games somewhere in the unknown future, all predicated on the success of Warlords.

    Thanks all for the welcome and encouragement. I too am looking forward to seeing pics of those painted Warlords pieces.

    What about Conquest of the Pacific?


  • Customizer

    'fraid I don’t much care for the borders - NORTHumbria reaching to the channel?

    I was meaning to do my own map, with historical borders and heraldry (my speciality).


  • Customizer

    How Blighty should look; except maybe Northumbria should be forest?

    WarlordsMapBritFlashPNG.PNG
    WarlordsMapSpainFlashPNG.PNG


  • 2017 '16 '15 Organizer '14 Customizer '13 '12 '11 '10

    Flashman:

    make the proper roundels for these nations based on 100 years war.

    I am making them and they will look like shields ( coat of arms)

    Make one for each section ( total 6)

    I know you have some knowledge of this period. re-naming the territories offers nothing because the map is already done.

    I am gonna make some nifty house rules:

    1. black death
    2. adding kings
    3. fleets
    4. alternative mercenary rules
    5. crusades
    6. neutral armies
    7. ?


  • Conquest of the Pacific is probably down lower on the list because it’s just 2 players.

    –-

    I had a tough time finding a good “all encompassing” place name for the Northumbria fief (because there isn’t one that I could find). But, we needed that fief to reach as far southward as it does so that it could be “adjacent” to the Champagne fief. I tweaked the shape of pretty much every historical area to fit the map that we had been test playing for a decade*, which was originally a total abstraction not based in any real historical period. But it was fun for gameplay, which always trumped historical accuracy. Warlords is not a simulation, but an abstraction that does somewhat fit into the fractured 1200AD political landscape (for instance, there were obviously a lot more than 12 castles in Europe…the number that comes with the game). We hope the gamers will agree that it plays well, and we hope the historians can suspend their disbelief for a few hours to enjoy a game.

    When you do tweak the map yourselves, I suggest you try to keep the same fiefs adjacent to each other as in the original. A lot of care went into making sure the most common starting castle fiefs for the 4 corner kingdoms are spaced fairly, up/down/left/right/diagonally. Though the map is a visual rectangle, the movement spaces make more of a logical square. This way top/bottom players would not be encouraged to fight each other more than left/right players simply due to map imbalance.

    *When I say fit, I really mean match the adjacencies of the old paper/pencil posterboard, and not the actual shapes.


  • 2017 '16 '15 Organizer '14 Customizer '13 '12 '11 '10

    Not to sidetrack this discussion, but on your Barbarossa game the site talks about optional rules but these are not found. Can you reprint them here or in another thread?

    I play that game and i find it really fun. I hope you can redo that game next using FMG pieces ( they are redoing the entire line of AA style pieces)

    A nice map of the 1941-45 conflict on thick cardboard and nice tokens… people would pay big bucks for that.


  • Customizer

    @Imperious:

    Flashman:

    make the proper roundels for these nations based on 100 years war.

    I am making them and they will look like shields ( coat of arms)

    Make one for each section ( total 6)

    I know you have some knowledge of this period. re-naming the territories offers nothing because the map is already done.

    I am gonna make some nifty house rules:

    1. black death
    2. adding kings
    3. fleets
    4. alternative mercenary rules
    5. crusades
    6. neutral armies
    7. ?

    I’m fooling around with adding my “Age of Mythology” miniatures to the base set of this game. Not sure what angle to take yet but it should be interesting.



  • @allworkandnoclay:

    I’m fooling around with adding my “Age of Mythology” miniatures to the base set of this game. Not sure what angle to take yet but it should be interesting.

    Are you going to paint those too.


  • Customizer

    @Brain:

    @allworkandnoclay:

    I’m fooling around with adding my “Age of Mythology” miniatures to the base set of this game. Not sure what angle to take yet but it should be interesting.

    Are you going to paint those too.

    It’s #8 on the list heh. ‘War of the Rings’ is next.



  • @allworkandnoclay:

    It’s #8 on the list heh. ‘War of the Rings’ is next.

    Have you seen the collector’s edition of War of the Ring?


  • Customizer

    @Brain:

    @allworkandnoclay:

    It’s #8 on the list heh. ‘War of the Rings’ is next.

    Have you seen the collector’s edition of War of the Ring?

    Yea - my paint job will be better than those. I also plan on sculpting my own figures for the game (Gollem, Gandolf the White, etc) and a few of the cities/strongholds from the game.

    …But back on topic - Warlords of Europe: awesome game.


  • Customizer

    By Hundred Years War, I assume you mean the period circa 1337 to 1453.  A lot changed in this period, for example the Kings of England quartered their arms with those of France when they claimed the French Crown.

    It’s really anachronistic to describe these powers as “nations” at this time, as they were really more like extensions of Royal Courts, which frequently cut across ethnic and language boundaries.

    I appreciate the need for game balance in map design, but my interest in history and board games go hand in hand, and for me as primarily a historian there should always be a way to accommodate historical accuracy into the game without ending up playing on a chessboard.  I live in Northumbria, and the idea of it bordering Champagne to me is rather like Iowa bordering Japan.

    Attached an example of the heraldic flags I draw relevant to the HYW, though you’ll be aware that WOE is set in a rather earlier period.

    For me the depiction of this era as an elaborate Risk variant misses out the most interesting element of medieval politics - you couldn’t just walk into a neighbour’s territory and take it over by force.  There had to be some kind of legal claim, usually one based on blood, i.e. hereditary descent.  This is what my Warriors of the Roses system does; it provides a justification for violence.  A European version would be possible; the nearest I’ve seen to this is Blood Royal, but that involved too much paperwork.

    http://www.boardgamegeek.com/boardgame/248/blood-royale

    My system tracks the dynastic side of things purely with cards.

    @HYWF1.PNG


  • 2017 '16 '15 Organizer '14 Customizer '13 '12 '11 '10

    these are only English. need all the others including Russia and italy


  • Customizer

    Mmmm, problem is - what is “Italy” at this time?

    The Italian nation didn’t exist until 1870.

    Castille and Aragon didn’t unite (note: a dynastic union, not a conquest) until the 15th century, long after this game is set.  Of course for game purposes it’s convenient to retro-create modern states, but it’s impossible to create accurate heraldry for fictional entities.

    The modern arms of a united Spain quarter the arms of the various constituent Kingdoms, but quartered arms won’t show up too well on smallish shieldels.

    France changed it’s arms circ 1400 from azure semee of lilies or to azure 3 lillies or.

    Some old French flags of mine - need redoing.

    Note that these are 15th C, so only 3 lillies and the flags are now square.

    Or would you prefer 3 croissants or?  😉

    BannersH15French01.PNG


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