How useful are cruisers??
Quark last edited by
I would like to point out that the value of cruisers is tied to value of invasions and in particular the threat of invasion. The Allies can tie down a significant number of Axis units in Europe with an invasion fleet in SZ 7 or SZ 12. Trs need protection off course or the enemy will destroy them with air and here the cruiser has a fine role of both providing defense and being able to contribute to the land campaign.
I agree that you should anchor an Allied invasion fleet around a UK CV using startup Ftr´s, maybee even 2 CV´s. I prefer to keep the fleet UK only to max mobility and firepower on the invasion. You need 1 destroyer to handle subs initially but from then on I would spend my money on cruisers. Allthough it would be prudent to buy more destoyers to soak up hits if the enemy invests heavily in air units.
By the way i voted the cruiser to be usefull and consider infantry the only unit to be very usefull.
This is an old debate. The numbers say if you made then 11 IPC and gave them one free AA roll at 1 against a plane ( one cruiser = one die roll) you got as balanced unit.
Or you can make them 10 and reduce the SB to 1-2 ( 3 is too strong) you also got a balanced unit.
Just do battles of DD vs CA using total IPC of say 80 ipc or 160 ipc ( 8 or 16 CA vs> 10 or 20 DD)
Then also plug in numbers adding BB to each side ( say 3 per)
You will get a small DD advantage ( like 56%), the tipper is this AA roll or the 1-2 SB….you decide.