• @i:

    it would be cool if it did though

    it would be too much hehe

    be happy :)


  • So I played a quick game against a friend last weekend (we agreed it was experimental and would not count towards our scoreboard).

    I was the axis and picked two national advantages: naval night-fighting and nazi scientists.

    The allied player insisted on also having two national advantages, so he picked colonial garrison and flying fortresses (I forget the name, it’s the non-LHTR national advantage; US bombers are immune to AA).

    Colonial Garrison gave me a lot of problems!  He placed the IC in India, which I went for right away, but the allies managed to trade it for a few turns, and then the US player waited till I was in a bad situation and bought two factories in china and sinkian.

    The battleship advantage was not that great.  It was fun for a couple of battles, but then the US player just avoided my battleships.  I was a few turns from opening the suez canal, and my fleet was prepared against africa, but the US player was going to provide quite a hassle.

    The game ended prematurely; I suspect I would eventually have lost.  The nazi scientists got me a tech upgrade only after 10 tech buys.

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Axis & Allies Boardgaming Custom Painted Miniatures

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