i’m sorry to say this has to be one of the dumbest questions i have read so far. if a sub has no defense to air planes how in the he!! are they going to attack land. and no torpedos don’t fly. and no there were no ballistic missile subs at the time.
Airplanes can attack ships. Destroyer is needed if you want to attack Subs.
As for invading England it is possible. I have done it before. Those first 12 IPCs you get, can easily go for a destroyer for the Germans. Following that. You need to take the convoys in the Atlantic. You should have a good amount of land units as it already in the game. I suggest just mainly buying transports with perhaps a destroyer here and there depending what the UK does. Besides Destroyers give you that nice bombardment which according to the rules I have is 3 or less. (I think in 2nd edition rules it is “2” or less). Either way when you know you have more forces then what is currently on the UK, send your airforce and units in. In the mean time before that just keep sending units accross the channel to keep the UK forces down.
In short you have to be very careful. Usally if you cannot take UK quick enough the USSR will take you over. For me it comes down to being 1 turn for victory or defeat.
A Russian sub in North Sea would prevent Germany from taking 4 IPCs of the Archangelsk convoy in R1! (And of course never again!)
(If Germany has “bad” rolls in attacking North sea maybe even as compensation to save the UK Battleship on occasion!)
Simoultaneaously it allows:
1. Agressive Russian play in Scandinavian territories (1 Art from the cash advance placed as Art in Karelia; transport can load 2 Inf from Archangelsk in R1) - to take IPCs and annihilate the isolated German troops there as fast as possible - and be back in time to face the main German threat! (More money, more inf-build possible for defending Moscow!)
2. Speed up UK retaking its convoy zones to allow for faster development.
I am curious what Larry will say!
In all actuality it was almost pure luck that Russia did survive the war. If Hitler had not split his massive Barbarossa force to attack South, Moscow would have surely fallen. I think the best way to make the game a little more fair is have it start in 1940 or 39 like the new AAE40 will do. Starting at the beginning of 41 like AAE does highlights the ineptitude that Stalin had by not strengthening his front lines and purging his army in the 30’s by killing I believe 70% of his officers. If we are given control in 1939 the German force would be smaller than the Soviets (had the largest army in the world: equaled all other armies tanks put together and had more planes than all others combined), but the Germans have a stronger economy. So the Russian player is given time to move his forces (albeit outclassed forces) into position for a massive offensive by Germany. We could right Stalin’s mistakes and Hitler’s as well (he attacked Yugoslavia right before Barbarossa, killing 6 precious weeks of good weather that would be needed for the Russian offensive). But at the current state the game is pretty accurate, if there is a determined German player and a non-cohesive allied force then Germany will win 90% of the time. But if the allies work together (UK helping out Russia while the US does its thing to invade Europe) then the game swings to a very balanced game where dice rolls and a little luck is what usually wins the day, or a little mistake by either side, which is how the game should be IMO.