• @SunLiRen:

    AA guns are your best friend. Also, you can choose to scramble a single fighter if the Japanese try to bombard India, preventing the bombard, and the AA guns will sever the japanese planes so much, they’ll need time to recover their airforce.

    I’m not exactly sure how you’re planning on using AA guns, but first off, you can’t scramble a fighter from India to stop a bombardment.  The rules clearly say that you can only scramble planes from an island airbase, so the only way you could do that to protect India would be to build an airbase on Ceylon and put the fighter there… :|


  • @SilverAngelSurfer:

    … you can’t scramble a fighter from India to stop a bombardment.  The rules clearly say that you can only scramble planes from an island airbase, so the only way you could do that to protect India would be to build an airbase on Ceylon and put the fighter there… :|

    A cheaper way to deny the shore bombardment is to buy a destroyer each turn, ohh, and they will block movement too.


  • @SilverAngelSurfer:

    I’m not exactly sure how you’re planning on using AA guns, but first off, you can’t scramble a fighter from India to stop a bombardment.  The rules clearly say that you can only scramble planes from an island airbase.

    You can scramble against a SBR anywhere.  The island base is needed to scramble into the sea zone.


  • @zooooma:

    @SilverAngelSurfer:

    I’m not exactly sure how you’re planning on using AA guns, but first off, you can’t scramble a fighter from India to stop a bombardment.  The rules clearly say that you can only scramble planes from an island airbase.

    You can scramble against a SBR anywhere.  The island base is needed to scramble into the sea zone.

    @SunLiRen:

    AA guns are your best friend. Also, you can choose to scramble a single fighter if the Japanese try to bombard India, preventing the bombard, and the AA guns will sever the japanese planes so much, they’ll need time to recover their airforce. Otherwise, big bad America is gonna flatten out their navy.

    The bolded part above is what I was responding to.  I am aware of the new escort rules, but that was not part of the discussion.


  • My bad.  I was confusing offshore bombardment with strategic bombardment.  :oops:


  • @zooooma:

    My bad.  I was confusing offshore bombardment with strategic bombardment.   :oops:

    No problem.


  • I believe india was not as populous back then as it was today.


  • @Open:

    I believe india was not as populous back then as it was today.

    Not as, but still very populous.  They had a volunteer army of 2.5 million people out of apparently 400 million total at the time according to Wikipedia.


  • but i don’t get it
    does UK defence do nothing?
    even with j1 attack, they should get more than enough to withstand a too soon japanese attack on round 3?


  • Using a J1 DoW with the intent to take out India will indeed work.I pose it to you that this is what the designers had in mind anyway, as its the only way for Japan to truely have a shot at winning. The real game is what happens after India falls. Japan must take one more VC and hold it. The games ive played vs a J1 DoW have come down to an arms race for navies and airforces, usually resulting in a stalemate until someone gets too tired an screws up. India must fall, and this makes it a much more realistic game , as Britian didnt play much of a role in this theater anyway. BTW (subs, infantry and fighters are key to US/ANZAC defenses after Britian falls). All that said, it is important that the British and Chinese kill as many aircraft as possible before they die, Yunnan and Burma must be held onto if you want to delay the J3 fall of India until J4…allowing the other Allies a chance to build up another turn while Japan is out of position.

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