• I don’t have the rules so I’m using this forum to clear things up…friend of mine has the game.
    So I can bring Bombers in to bomb an enemy air field or naval base with only its existing AA guns to stop me.  I bring 4 bombers to attack, the air base gets 4 rolls to hit me at 1. Thats it, even if he has infantry in the territory being attacked, only the AA gun fires.

    Also, 6 damage points and the base is non-functional and has to be repaired. Is the base repaired at the beginning of his turn when the IPC’s are spent on the repair?
    Thanks for the help.


  • @Gravy:

    I don’t have the rules so I’m using this forum to clear things up…friend of mine has the game.
    So I can bring Bombers in to bomb an enemy air field or naval base with only its existing AA guns to stop me.  I bring 4 bombers to attack, the air base gets 4 rolls to hit me at 1. Thats it, even if he has infantry in the territory being attacked, only the AA gun fires.

    Yes, just like any other strategic bombing run, no units other than the bombers and the AA gun integral with the naval or air base participate in combat.  You aren’t invading or attacking the territory (and units), only trying to damage his infrastructure

    @Gravy:

    Also, 6 damage points and the base is non-functional and has to be repaired. Is the base repaired at the beginning of his turn when the IPC’s are spent on the repair?
    Thanks for the help.

    Yes, at the beginning of the round.  Same rule as factories (repairing the factory will allow you to build at full capacity).

  • Official Q&A

    If there are any fighters in the territory, they may defend the base.  They get one shot each at the bombers on a 2 before AA fire is rolled.  The base will be inoperative if it receives 3 or more damage points, and 6 is the most it can sustain.


  • I’ll have to disagree with kcdzim.

    @Gravy:

    I don’t have the rules so I’m using this forum to clear things up…friend of mine has the game.
    So I can bring Bombers in to bomb an enemy air field or naval base with only its existing AA guns to stop me.  I bring 4 bombers to attack, the air base gets 4 rolls to hit me at 1. Thats it, even if he has infantry in the territory being attacked, only the AA gun fires.

    See “Strategic Bombing” here: http://www.axisandallies.org/node/408

    @Gravy:

    Also, 6 damage points and the base is non-functional and has to be repaired. Is the base repaired at the beginning of his turn when the IPC’s are spent on the repair?
    Thanks for the help.

    Yes, except a base is not functional at 3 or more damage.


  • THANKS for the help guys…this is a great forum and I’m really getting into this new game.  My friend and I are getting better at playing the allies which makes for some very close games…usually comes down to whoever makes the best maneuvers at the right time.

    Looking forward to Europe in June!


  • @Stoney229:

    I’ll have to disagree with kcdzim.

    @Gravy:

    I don’t have the rules so I’m using this forum to clear things up…friend of mine has the game.
    So I can bring Bombers in to bomb an enemy air field or naval base with only its existing AA guns to stop me.  I bring 4 bombers to attack, the air base gets 4 rolls to hit me at 1. Thats it, even if he has infantry in the territory being attacked, only the AA gun fires.

    See “Strategic Bombing” here: http://www.axisandallies.org/node/408

    @Gravy:

    Also, 6 damage points and the base is non-functional and has to be repaired. Is the base repaired at the beginning of his turn when the IPC’s are spent on the repair?
    Thanks for the help.

    Yes, except a base is not functional at 3 or more damage.

    Yeah, tsk, my bad, I forgot about interceptors…  yooops.  Also, I figured it was implied he was repairing it to functionality.


  • When we drag interceptors into this topic, we might just aswell bring the escorts aswell.

    Bombers can be escorted by figters, which can protect you from the intercepting fighters


  • I chuckle at this. When I hosted the games at my place I told them not to bother thinking about strategic bombing if there were fighters stationed in the territory.

    The interceptor rules just made it too punitive against the attacker.

    I also told them that if anyone was foolish enough to strat bomb a territory with defending fighters I would go through the mechanics of the attacks but I would not allow them to “take it back”.

    Escort rules usually not practical because of the decreased range of the fighters.

    Only conventional bombing runs on the board are Japan on India or US on Japan. Maybe in a long game Japan might take out some of the US island Airbases, but the IPC’s to repair are a drop in the bucket for US. Becomes just like a risky convoy disruption.


  • @Krieghund:

    If there are any fighters in the territory, they may defend the base.  They get one shot each at the bombers on a 2 before AA fire is rolled.  The base will be inoperative if it receives 3 or more damage points, and 6 is the most it can sustain.

    Hey Krieg, please explain what happens in this case:

    • I bombard an enemy navy/air base, causing 3 damages;
    • Enemy repairs ONLY 1 damage;
    • The enemy base is now damaged with 2 hits.

    Now, can the enemy use his/her base? Thanks


  • Yes. He/she can.

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