Game between Simon33 and Pejon_88.
16L G40 aequitas et veritas (Allies+21) vs Ktylu Axis
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 1 bomber and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
3 armour moved from Russia to Ukraine
1 armour and 1 mech_infantry moved from Tambov to Rostov
Russians take Rostov from Germans
1 armour and 1 mech_infantry moved from Rostov to Ukraine
1 infantry moved from Tambov to Volgograd
Russians take Volgograd from Germans
1 armour moved from Urals to Novosibirsk
Russians take Novosibirsk from Japanese
1 armour moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
1 fighter moved from Russia to UkraineCombat - Russians
Battle in Ukraine
Russians attack with 4 armour, 1 fighter and 1 mech_infantry
Germans defend with 2 armour, 1 factory_minor and 2 mech_infantrys
Russians win, taking Ukraine from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 2 armour and 2 mech_infantrys
Casualties for Russians: 3 armour and 1 mech_infantry
Battle in Western Ukraine
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Germans win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Russians
1 fighter moved from Ukraine to Russia
1 infantry moved from Tambov to Rostov
2 infantry moved from Russia to Samara
5 infantry moved from Russia to Smolensk
2 infantry moved from Anglo Egyptian Sudan to Egypt
2 artilleries and 2 infantry moved from Tambov to Bryansk
1 artillery moved from Tambov to Bryansk
1 aaGun, 9 artilleries and 8 infantry moved from Tambov to Volgograd
1 aaGun moved from Russia to Samara
1 aaGun moved from Russia to SmolenskPlace Units - Russians
1 bomber and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese repair damage of 12x factory_major; Remaining resources: 0 SuicideAttackTokens; 20 PUs;
Japanese buy 2 armour and 2 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Kazakhstan to Turkmenistan
1 artillery and 1 infantry moved from French Indo China to Kwangsi
1 artillery and 1 infantry moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 armour moved from French Indo China to Shan State
1 fighter and 3 tactical_bombers moved from French Indo China to Shan StateCombat - Japanese
Battle in Kwangsi
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Chinese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Shan State
Japanese attack with 1 armour, 1 fighter and 3 tactical_bombers
British defend with 1 armour
Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -5
Casualties for British: 1 armour
Casualties for Japanese: 1 tactical_bomberNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Siberia: 1 infantry
EDIT: Changing ownership of Soviet Far East from Russians to Japanese
EDIT: Adding units owned by Japanese to Soviet Far East: 1 infantry
EDIT: Turning off Edit Mode
1 fighter and 2 tactical_bombers moved from Shan State to French Indo China
3 mech_infantrys moved from French Indo China to Shan StatePlace Units - Japanese
2 armour and 1 mech_infantry placed in French Indo China
1 mech_infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 16
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,3,2,6,2,4,2,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,1,5,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,6,5,5,6,6,1,3,6,5,1,6,3,1,6,4,1,4,2,3,4
Japanese collect 19 PUs (16 lost to blockades); end with 19 PUs total -
forgot combat in amur from siberia…… durr shrek :|
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@ktylu:
forgot combat in amur from siberia…… durr shrek :|
No Problem, roll it here on the Forum.
I don’t mind. -
Hope this works…
Japanese
;aaa 2@1 1@3; -
@ktylu:
Hope this works…
Japanese
;aaa 2@1 1@3;Hope this works…
Japanese
aaa 2@1 1@3 -
Just forget it sir, i seem to be using the incorrect syntax :mrgreen:
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Instead of ( ; ) use :
Then it will work, sir!
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In Amur
Japanese
Rolls: 2@1 1@3; Total Hits: 22@1: (2, 1)1@3: (1)Americans
Input ErrorThere was an error in your dice throw: “@2” is not correct syntax. -
Americans
Rolls: 1@2; Total Hits: 11@2: (2) -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese repair damage of 12x factory_major; Remaining resources: 0 SuicideAttackTokens; 20 PUs;
Japanese buy 2 armour and 2 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Kazakhstan to Turkmenistan
1 artillery and 1 infantry moved from French Indo China to Kwangsi
1 artillery and 1 infantry moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 armour moved from French Indo China to Shan State
1 fighter and 3 tactical_bombers moved from French Indo China to Shan StateCombat - Japanese
Battle in Kwangsi
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Chinese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Shan State
Japanese attack with 1 armour, 1 fighter and 3 tactical_bombers
British defend with 1 armour
Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -5
Casualties for British: 1 armour
Casualties for Japanese: 1 tactical_bomberNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Siberia: 1 infantry
EDIT: Changing ownership of Soviet Far East from Russians to Japanese
EDIT: Adding units owned by Japanese to Soviet Far East: 1 infantry
EDIT: Turning off Edit Mode
1 fighter and 2 tactical_bombers moved from Shan State to French Indo China
3 mech_infantrys moved from French Indo China to Shan StatePlace Units - Japanese
2 armour and 1 mech_infantry placed in French Indo China
1 mech_infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 16
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,3,2,6,2,4,2,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,1,5,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,6,5,5,6,6,1,3,6,5,1,6,3,1,6,4,1,4,2,3,4
Japanese collect 19 PUs (16 lost to blockades); end with 19 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Siberia: 1 infantry
EDIT: Removing units owned by Americans from Amur: 1 infantry
EDIT: Changing ownership of Amur from Russians to Japanese
EDIT: Adding units owned by Japanese to Amur: 1 armour and 1 mech_infantry
EDIT: Removing units owned by Japanese from Siberia: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese repair damage of 12x factory_major; Remaining resources: 0 SuicideAttackTokens; 20 PUs;
Japanese buy 2 armour and 2 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Kazakhstan to Turkmenistan
1 artillery and 1 infantry moved from French Indo China to Kwangsi
1 artillery and 1 infantry moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 armour moved from French Indo China to Shan State
1 fighter and 3 tactical_bombers moved from French Indo China to Shan StateCombat - Japanese
Battle in Kwangsi
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Chinese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Shan State
Japanese attack with 1 armour, 1 fighter and 3 tactical_bombers
British defend with 1 armour
Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -5
Casualties for British: 1 armour
Casualties for Japanese: 1 tactical_bomberNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Siberia: 1 infantry
EDIT: Changing ownership of Soviet Far East from Russians to Japanese
EDIT: Adding units owned by Japanese to Soviet Far East: 1 infantry
EDIT: Turning off Edit Mode
1 fighter and 2 tactical_bombers moved from Shan State to French Indo China
3 mech_infantrys moved from French Indo China to Shan StatePlace Units - Japanese
2 armour and 1 mech_infantry placed in French Indo China
1 mech_infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 16
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,3,2,6,2,4,2,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,1,5,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,6,5,5,6,6,1,3,6,5,1,6,3,1,6,4,1,4,2,3,4
Japanese collect 19 PUs (16 lost to blockades); end with 19 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Siberia: 1 infantry
EDIT: Removing units owned by Americans from Amur: 1 infantry
EDIT: Changing ownership of Amur from Russians to Japanese
EDIT: Adding units owned by Japanese to Amur: 1 armour and 1 mech_infantry
EDIT: Removing units owned by Japanese from Siberia: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 19 to 20
EDIT: Turning off Edit Mode -
Double check my work sir, but i think it is correct now :mrgreen:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 armour, 4 artilleries, 2 bombers, 1 fighter, 6 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Americans converts factory_major into different units
1 artillery moved from Western Germany to Northern Italy
Americans take Northern Italy from Italians
1 artillery and 1 infantry moved from Denmark to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
2 fighters moved from 112 Sea Zone to Finland
1 bomber moved from United Kingdom to Finland
2 carriers, 2 destroyers and 2 transports moved from 112 Sea Zone to 91 Sea Zone
1 infantry moved from Manchuria to Amur
1 infantry moved from Korea to Amur
3 bombers moved from Korea to Japan
3 fighters moved from Korea to Japan
3 fighters moved from 6 Sea Zone to Japan
1 armour and 1 mech_infantry moved from Korea to Amur
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far EastCombat - Americans
Battle in Soviet Far East
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Soviet Far East from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Amur
Americans attack with 1 armour, 2 infantry and 1 mech_infantry
Japanese defend with 1 armour and 1 mech_infantry
Americans win, taking Amur from Japanese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in Finland
Americans attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
Germans defend with 3 armour
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 3 armour
Casualties for Americans: 1 artillery, 1 fighter and 1 infantry
Air Battle in Japan
Americans attacks with 9 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
1 bomber killed by AA
Bombing raid in Japan rolls: 4,8 and causes: 12 damage to unit: factory_major
Bombing raid in Japan causes 12 damage total.
Cleaning up after air battlesNon Combat Move - Americans
3 fighters moved from Japan to 6 Sea Zone
3 fighters moved from Japan to Korea
2 bombers moved from Japan to Korea
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Finland to Western Germany
1 fighter moved from Finland to Norway
3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
3 artilleries and 3 infantry moved from 112 Sea Zone to Western Germany
1 infantry moved from Gibraltar to 91 Sea Zone
1 aaGun moved from Gibraltar to 91 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 aaGun and 1 infantry moved from 112 Sea Zone to Western Germany
1 transport moved from 110 Sea Zone to 91 Sea Zone
2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
4 transports moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from Eastern United States to 91 Sea ZonePlace Units - Americans
2 armour placed in Western Germany
2 bombers and 1 infantry placed in Korea
2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
1 armour, 2 artilleries and 3 infantry placed in Eastern United States
Americans undo move 2.
1 bomber and 1 fighter placed in Korea
Americans undo move 5.
2 bombers and 1 fighter placed in Korea
1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 79 PUs; end with 79 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 104 PUs -
I ran the SBR without Interception, but saved the file in case you feel like that you should have intercepted.
Sincerely AetV
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Kweichow to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kwangsi
1 artillery and 1 infantry placed in Shensi
2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 4 armour, 4 artilleries, 1 carrier, 3 fighters, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Germany to France
1 artillery, 4 fighters and 2 infantry moved from Western Germany to France
2 armour, 2 fighters, 3 infantry and 1 tactical_bomber moved from Greece to Bulgaria
1 infantry moved from Greece to Albania
1 bomber moved from Greece to Albania
2 armour, 2 fighters, 8 infantry and 4 mech_infantrys moved from Yunnan to French Indo China
1 infantry moved from Kwangsi to French Indo China
2 infantry moved from India to 39 Sea Zone
1 battleship, 1 destroyer, 2 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 mech_infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
2 fighters moved from United Kingdom to France
1 infantry moved from Germany to 113 Sea Zone
1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Finland
1 transport moved from 113 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland BelgiumCombat - British
Battle in Holland Belgium
Battle in Finland
Battle in French Indo China
British attack with 2 armour, 2 fighters, 11 infantry and 4 mech_infantrys
Japanese defend with 7 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 mech_infantry and 2 tactical_bombers
British roll dice for 1 battleship in French Indo China, round 2 : 1/1 hits
British roll dice for 2 armour, 2 fighters, 11 infantry and 4 mech_infantrys in French Indo China, round 2 : 3/19 hits
Japanese roll dice for 7 armour, 1 artillery, 1 fighter, 1 mech_infantry and 2 tactical_bombers in French Indo China, round 2 : 4/12 hits
2 armour owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 4 infantry owned by the British lost in French Indo China
British roll dice for 2 armour, 2 fighters, 7 infantry and 4 mech_infantrys in French Indo China, round 3 : 2/15 hits
Japanese roll dice for 5 armour, 1 fighter and 2 tactical_bombers in French Indo China, round 3 : 1/8 hits
2 armour owned by the Japanese and 1 infantry owned by the British lost in French Indo China
British roll dice for 2 armour, 2 fighters, 6 infantry and 4 mech_infantrys in French Indo China, round 4 : 4/14 hits
Japanese roll dice for 3 armour, 1 fighter and 2 tactical_bombers in French Indo China, round 4 : 2/6 hits
3 armour owned by the Japanese, 1 tactical_bomber owned by the Japanese and 2 infantry owned by the British lost in French Indo China
British roll dice for 2 armour, 2 fighters, 4 infantry and 4 mech_infantrys in French Indo China, round 5 : 5/12 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in French Indo China, round 5 : 0/2 hits
1 fighter owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in French Indo China
British win, taking Holland Belgium from Germans, taking Finland from Germans, taking French Indo China from Japanese with 2 armour, 2 fighters, 4 infantry and 4 mech_infantrys remaining. Battle score for attacker is 61
Casualties for British: 7 infantry
Casualties for Japanese: 7 armour, 1 artillery, 1 fighter, 1 mech_infantry and 2 tactical_bombers
Battle in France
British attack with 1 armour, 1 artillery, 6 fighters and 2 infantry
Germans defend with 1 airfield and 1 factory_minor; Italians defend with 1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys
British roll dice for 1 armour, 1 artillery, 6 fighters and 2 infantry in France, round 2 : 4/10 hits
Germans roll dice for 1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys in France, round 2 : 2/7 hits
1 mech_infantry owned by the Italians, 2 infantry owned by the British and 3 infantry owned by the Italians lost in France
British roll dice for 1 armour, 1 artillery and 6 fighters in France, round 3 : 6/8 hits
Germans roll dice for 1 artillery, 1 fighter and 1 mech_infantry in France, round 3 : 1/3 hits
1 mech_infantry owned by the Italians, 1 fighter owned by the Italians, 1 artillery owned by the British and 1 artillery owned by the Italians lost in France
British win, taking France from Germans, taking French Indo China from UK_Pacific, taking Morocco from Americans, taking Algeria from British, taking Tunisia from British with 1 armour and 6 fighters remaining. Battle score for attacker is 21
Casualties for British: 1 artillery and 2 infantry
Casualties for Italians: 1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys
Battle in Bulgaria
British attack with 2 armour, 2 fighters, 3 infantry and 1 tactical_bomber
Italians defend with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
British roll dice for 2 armour, 2 fighters, 3 infantry and 1 tactical_bomber in Bulgaria, round 2 : 4/8 hits
Italians roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Bulgaria, round 2 : 3/5 hits
1 mech_infantry owned by the Italians, 2 artilleries owned by the Italians, 3 infantry owned by the British and 1 infantry owned by the Italians lost in Bulgaria
British roll dice for 2 armour, 2 fighters and 1 tactical_bomber in Bulgaria, round 3 : 1/5 hits
Italians roll dice for 1 armour in Bulgaria, round 3 : 1/1 hits
1 tactical_bomber owned by the British and 1 armour owned by the Italians lost in Bulgaria
British win, taking Bulgaria from Italians with 2 armour and 2 fighters remaining. Battle score for attacker is 1
Casualties for British: 3 infantry and 1 tactical_bomber
Casualties for Italians: 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
Battle in Albania
British attack with 1 bomber and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 bomber and 1 infantry in Albania, round 2 : 1/2 hits
Italians roll dice for 1 infantry in Albania, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Albania
British win, taking Albania from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By British: French has 4 infantry placed in FranceNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Russia: 1 armour
EDIT: Changing ownership of Kazakhstan from Japanese to Russians
EDIT: Adding units owned by British to Kazakhstan: 1 armour
EDIT: Turning off Edit Mode
1 transport moved from 99 Sea Zone to 81 Sea Zone
1 transport moved from 99 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Persia to Northwest Persia
1 armour moved from Persia to Eastern Persia
2 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 110 Sea Zone to 113 Sea Zone
1 artillery and 2 infantry moved from 113 Sea Zone to Germany
1 aaGun moved from 113 Sea Zone to Germany
3 fighters moved from France to Western Germany
3 fighters moved from France to Germany
2 fighters moved from French Indo China to Yunnan
2 aaGuns moved from Yunnan to French Indo China
2 fighters moved from Bulgaria to Northern Italy
1 bomber moved from Albania to Western GermanyPlace Units - British
1 armour and 1 mech_infantry placed in Germany
2 armour and 1 mech_infantry placed in Iraq
1 fighter and 2 infantry placed in Persia
1 artillery, 1 fighter and 1 infantry placed in Egypt
1 armour, 1 fighter and 1 mech_infantry placed in Norway
1 carrier placed in 113 Sea Zone
3 artilleries and 3 infantry placed in United KingdomTurn Complete - British
British collect 53 PUs; end with 53 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 58 PUsPlace Units - UK_Pacific
1 infantry and 3 mech_infantrys placed in India
1 mech_infantry placed in KwangtungTurn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
Units Change Ownership
Some Units in India change ownership: 1 infantry and 3 mech_infantrys
Some Units in Kwangtung change ownership: 1 mech_infantry -
Edit:
I forgot one Combat Move with the UK. Hope that is ok.
The Allies have the upper Hand. Do you want to continue?
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Yeah, we can call it. Though i want to play you again, i made some critical errors and had some awful rolls. You won, played very nicely. May we play again?
Posting you vic
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@ktylu:
Yeah, we can call it. Though i want to play you again, i made some critical errors and had some awful rolls. You won, played very nicely. May we play again?
Posting you vic
Sure we can do another match.
Same sides? Or do you want to Switch? Same bid or new bid?





