0% for April

16L G40 aequitas et veritas (Allies+21) vs Ktylu Axis

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Russians
                Russians buy 1 bomber and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans
                1 artillery and 1 infantry moved from Bryansk to Western Ukraine
                3 armour moved from Russia to Ukraine
                1 armour and 1 mech_infantry moved from Tambov to Rostov
                      Russians take Rostov from Germans
                1 armour and 1 mech_infantry moved from Rostov to Ukraine
                1 infantry moved from Tambov to Volgograd
                      Russians take Volgograd from Germans
                1 armour moved from Urals to Novosibirsk
                      Russians take Novosibirsk from Japanese
                1 armour moved from Novosibirsk to Timguska
                      Russians take Timguska from Japanese
                1 fighter moved from Russia to Ukraine

    Combat - Russians
                Battle in Ukraine
                    Russians attack with 4 armour, 1 fighter and 1 mech_infantry
                    Germans defend with 2 armour, 1 factory_minor and 2 mech_infantrys
                    Russians win, taking Ukraine from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Germans: 2 armour and 2 mech_infantrys
                    Casualties for Russians: 3 armour and 1 mech_infantry
                Battle in Western Ukraine
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 infantry
                    Germans win with 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Russians: 1 artillery and 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Ukraine to Russia
                1 infantry moved from Tambov to Rostov
                2 infantry moved from Russia to Samara
                5 infantry moved from Russia to Smolensk
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                2 artilleries and 2 infantry moved from Tambov to Bryansk
                1 artillery moved from Tambov to Bryansk
                1 aaGun, 9 artilleries and 8 infantry moved from Tambov to Volgograd
                1 aaGun moved from Russia to Samara
                1 aaGun moved from Russia to Smolensk

    Place Units - Russians
                1 bomber and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 20 PUs; end with 20 PUs total

    triplea_38217.0_Rus13.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese repair damage of 12x factory_major; Remaining resources: 0 SuicideAttackTokens; 20 PUs;
                Japanese buy 2 armour and 2 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Tsinghai to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 infantry moved from Kazakhstan to Turkmenistan
                1 artillery and 1 infantry moved from French Indo China to Kwangsi
                1 artillery and 1 infantry moved from French Indo China to Siam
                      Japanese take Siam from UK_Pacific
                1 armour moved from French Indo China to Shan State
                1 fighter and 3 tactical_bombers moved from French Indo China to Shan State

    Combat - Japanese
                Battle in Kwangsi
                    Japanese attack with 1 artillery and 1 infantry
                    British defend with 1 infantry
                    Chinese win with 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Shan State
                    Japanese attack with 1 armour, 1 fighter and 3 tactical_bombers
                    British defend with 1 armour
                    Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -5
                    Casualties for British: 1 armour
                    Casualties for Japanese: 1 tactical_bomber

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Siberia: 1 infantry
                EDIT: Changing ownership of Soviet Far East from Russians to Japanese
                EDIT: Adding units owned by Japanese to Soviet Far East: 1 infantry
                EDIT: Turning off Edit Mode
                1 fighter and 2 tactical_bombers moved from Shan State to French Indo China
                3 mech_infantrys moved from French Indo China to Shan State

    Place Units - Japanese
                2 armour and 1 mech_infantry placed in French Indo China
                1 mech_infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 16
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,3,2,6,2,4,2,6
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,1,5,3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,6,5,5,6,6,1,3,6,5,1,6,3,1,6,4,1,4,2,3,4
                Japanese collect 19 PUs (16 lost to blockades); end with 19 PUs total

    triplea_38217.0_Jap13.tsvg


  • forgot combat in amur from siberia…… durr shrek :|

  • 22 21 20 19 18 17 16

    @ktylu:

    forgot combat in amur from siberia…… durr shrek :|

    No Problem, roll it here on the Forum.
    I don’t mind.


  • Hope this works…

    Japanese
    ;aaa 2@1 1@3;


  • @ktylu:

    Hope this works…

    Japanese
    ;aaa 2@1 1@3;

    Hope this works…

    Japanese
    aaa 2@1 1@3


  • Just forget it sir, i seem to be using the incorrect syntax  :mrgreen:

  • 22 21 20 19 18 17 16

    Instead of ( ; ) use :

    Then it will work, sir!


  • In Amur

    Japanese
    DiceRolls: 2@1 1@3; Total Hits: 22@1: (2, 1)1@3: (1)

    Americans

    DiceInput ErrorThere was an error in your dice throw: “@2” is not correct syntax.


  • Americans

    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese repair damage of 12x factory_major; Remaining resources: 0 SuicideAttackTokens; 20 PUs;
                Japanese buy 2 armour and 2 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Tsinghai to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 infantry moved from Kazakhstan to Turkmenistan
                1 artillery and 1 infantry moved from French Indo China to Kwangsi
                1 artillery and 1 infantry moved from French Indo China to Siam
                      Japanese take Siam from UK_Pacific
                1 armour moved from French Indo China to Shan State
                1 fighter and 3 tactical_bombers moved from French Indo China to Shan State

    Combat - Japanese
                Battle in Kwangsi
                    Japanese attack with 1 artillery and 1 infantry
                    British defend with 1 infantry
                    Chinese win with 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Shan State
                    Japanese attack with 1 armour, 1 fighter and 3 tactical_bombers
                    British defend with 1 armour
                    Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -5
                    Casualties for British: 1 armour
                    Casualties for Japanese: 1 tactical_bomber

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Siberia: 1 infantry
                EDIT: Changing ownership of Soviet Far East from Russians to Japanese
                EDIT: Adding units owned by Japanese to Soviet Far East: 1 infantry
                EDIT: Turning off Edit Mode
                1 fighter and 2 tactical_bombers moved from Shan State to French Indo China
                3 mech_infantrys moved from French Indo China to Shan State

    Place Units - Japanese
                2 armour and 1 mech_infantry placed in French Indo China
                1 mech_infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 16
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,3,2,6,2,4,2,6
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,1,5,3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,6,5,5,6,6,1,3,6,5,1,6,3,1,6,4,1,4,2,3,4
                Japanese collect 19 PUs (16 lost to blockades); end with 19 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Siberia: 1 infantry
                EDIT: Removing units owned by Americans from Amur: 1 infantry
                EDIT: Changing ownership of Amur from Russians to Japanese
                EDIT: Adding units owned by Japanese to Amur: 1 armour and 1 mech_infantry
                EDIT: Removing units owned by Japanese from Siberia: 1 armour and 1 mech_infantry
                EDIT: Turning off Edit Mode

    triplea_38217.0_Jap13.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese repair damage of 12x factory_major; Remaining resources: 0 SuicideAttackTokens; 20 PUs;
                Japanese buy 2 armour and 2 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Tsinghai to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 infantry moved from Kazakhstan to Turkmenistan
                1 artillery and 1 infantry moved from French Indo China to Kwangsi
                1 artillery and 1 infantry moved from French Indo China to Siam
                      Japanese take Siam from UK_Pacific
                1 armour moved from French Indo China to Shan State
                1 fighter and 3 tactical_bombers moved from French Indo China to Shan State

    Combat - Japanese
                Battle in Kwangsi
                    Japanese attack with 1 artillery and 1 infantry
                    British defend with 1 infantry
                    Chinese win with 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Shan State
                    Japanese attack with 1 armour, 1 fighter and 3 tactical_bombers
                    British defend with 1 armour
                    Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -5
                    Casualties for British: 1 armour
                    Casualties for Japanese: 1 tactical_bomber

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Siberia: 1 infantry
                EDIT: Changing ownership of Soviet Far East from Russians to Japanese
                EDIT: Adding units owned by Japanese to Soviet Far East: 1 infantry
                EDIT: Turning off Edit Mode
                1 fighter and 2 tactical_bombers moved from Shan State to French Indo China
                3 mech_infantrys moved from French Indo China to Shan State

    Place Units - Japanese
                2 armour and 1 mech_infantry placed in French Indo China
                1 mech_infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 16
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,3,2,6,2,4,2,6
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,1,5,3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,6,5,5,6,6,1,3,6,5,1,6,3,1,6,4,1,4,2,3,4
                Japanese collect 19 PUs (16 lost to blockades); end with 19 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Siberia: 1 infantry
                EDIT: Removing units owned by Americans from Amur: 1 infantry
                EDIT: Changing ownership of Amur from Russians to Japanese
                EDIT: Adding units owned by Japanese to Amur: 1 armour and 1 mech_infantry
                EDIT: Removing units owned by Japanese from Siberia: 1 armour and 1 mech_infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Changing PUs for Japanese from 19 to 20
                EDIT: Turning off Edit Mode

    triplea_38217.0_Jap13.tsvg


  • Double check my work sir, but i think it is correct now  :mrgreen:

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 3 armour, 4 artilleries, 2 bombers, 1 fighter, 6 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                    Americans converts factory_major into different units
                1 artillery moved from Western Germany to Northern Italy
                      Americans take Northern Italy from Italians
                1 artillery and 1 infantry moved from Denmark to 112 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
                1 artillery and 1 infantry moved from 115 Sea Zone to Finland
                2 fighters moved from 112 Sea Zone to Finland
                1 bomber moved from United Kingdom to Finland
                2 carriers, 2 destroyers and 2 transports moved from 112 Sea Zone to 91 Sea Zone
                1 infantry moved from Manchuria to Amur
                1 infantry moved from Korea to Amur
                3 bombers moved from Korea to Japan
                3 fighters moved from Korea to Japan
                3 fighters moved from 6 Sea Zone to Japan
                1 armour and 1 mech_infantry moved from Korea to Amur
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East

    Combat - Americans
                Battle in Soviet Far East
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    Americans win, taking Soviet Far East from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Amur
                    Americans attack with 1 armour, 2 infantry and 1 mech_infantry
                    Japanese defend with 1 armour and 1 mech_infantry
                    Americans win, taking Amur from Japanese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 armour and 1 mech_infantry
                Battle in Finland
                    Americans attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
                    Germans defend with 3 armour
                    Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Germans: 3 armour
                    Casualties for Americans: 1 artillery, 1 fighter and 1 infantry
                Air Battle in Japan
                    Americans attacks with 9 units heading to Japan
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Japan
                    1 bomber killed by AA
                    Bombing raid in Japan rolls: 4,8 and causes: 12 damage to unit: factory_major
                    Bombing raid in Japan causes 12 damage total.
                Cleaning up after air battles

    Non Combat Move - Americans
                3 fighters moved from Japan to 6 Sea Zone
                3 fighters moved from Japan to Korea
                2 bombers moved from Japan to Korea
                1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from Finland to Western Germany
                1 fighter moved from Finland to Norway
                3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
                3 artilleries and 3 infantry moved from 112 Sea Zone to Western Germany
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 aaGun moved from Gibraltar to 91 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                1 aaGun and 1 infantry moved from 112 Sea Zone to Western Germany
                1 transport moved from 110 Sea Zone to 91 Sea Zone
                2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
                4 transports moved from 91 Sea Zone to 101 Sea Zone
                1 fighter moved from Eastern United States to 91 Sea Zone

    Place Units - Americans
                2 armour placed in Western Germany
                2 bombers and 1 infantry placed in Korea
                2 transports placed in 10 Sea Zone
                2 artilleries and 2 infantry placed in Western United States
                1 armour, 2 artilleries and 3 infantry placed in Eastern United States
                Americans undo move 2.
                1 bomber and 1 fighter placed in Korea
                Americans undo move 5.
                2 bombers and 1 fighter placed in Korea
                1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 79 PUs; end with 79 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 104 PUs

    triplea_38217.0_Ame13.tsvg

  • 22 21 20 19 18 17 16

    I ran the SBR without Interception, but saved the file in case you feel like that you should have intercepted.

    Sincerely AetV

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Sikang to Tsinghai
                      Chinese take Tsinghai from Japanese
                1 infantry moved from Kweichow to Shensi
                      Chinese take Shensi from Japanese
                1 infantry moved from Kiangsi to Kiangsu
                      Chinese take Kiangsu from Japanese
                1 infantry moved from Manchuria to Jehol
                      Chinese take Jehol from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kwangsi
                1 artillery and 1 infantry placed in Shensi
                2 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 17 PUs; end with 17 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs

    triplea_38217.0_Chi13.tsvg

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - British
                British buy 4 armour, 4 artilleries, 1 carrier, 3 fighters, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Germany to France
                1 artillery, 4 fighters and 2 infantry moved from Western Germany to France
                2 armour, 2 fighters, 3 infantry and 1 tactical_bomber moved from Greece to Bulgaria
                1 infantry moved from Greece to Albania
                1 bomber moved from Greece to Albania
                2 armour, 2 fighters, 8 infantry and 4 mech_infantrys moved from Yunnan to French Indo China
                1 infantry moved from Kwangsi to French Indo China
                2 infantry moved from India to 39 Sea Zone
                1 battleship, 1 destroyer, 2 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to French Indo China
                1 mech_infantry moved from Anhwe to Shantung
                      Chinese take Shantung from Japanese
                2 fighters moved from United Kingdom to France
                1 infantry moved from Germany to 113 Sea Zone
                1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
                1 infantry moved from 115 Sea Zone to Finland
                1 transport moved from 113 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium

    Combat - British
                Battle in Holland Belgium
                Battle in Finland
                Battle in French Indo China
                    British attack with 2 armour, 2 fighters, 11 infantry and 4 mech_infantrys
                    Japanese defend with 7 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 mech_infantry and 2 tactical_bombers
                        British roll dice for 1 battleship in French Indo China, round 2 :  1/1 hits
                        British roll dice for 2 armour, 2 fighters, 11 infantry and 4 mech_infantrys in French Indo China, round 2 :  3/19 hits
                        Japanese roll dice for 7 armour, 1 artillery, 1 fighter, 1 mech_infantry and 2 tactical_bombers in French Indo China, round 2 :  4/12 hits
                        2 armour owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 4 infantry owned by the British lost in French Indo China
                        British roll dice for 2 armour, 2 fighters, 7 infantry and 4 mech_infantrys in French Indo China, round 3 :  2/15 hits
                        Japanese roll dice for 5 armour, 1 fighter and 2 tactical_bombers in French Indo China, round 3 :  1/8 hits
                        2 armour owned by the Japanese and 1 infantry owned by the British lost in French Indo China
                        British roll dice for 2 armour, 2 fighters, 6 infantry and 4 mech_infantrys in French Indo China, round 4 :  4/14 hits
                        Japanese roll dice for 3 armour, 1 fighter and 2 tactical_bombers in French Indo China, round 4 :  2/6 hits
                        3 armour owned by the Japanese, 1 tactical_bomber owned by the Japanese and 2 infantry owned by the British lost in French Indo China
                        British roll dice for 2 armour, 2 fighters, 4 infantry and 4 mech_infantrys in French Indo China, round 5 :  5/12 hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in French Indo China, round 5 :  0/2 hits
                        1 fighter owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in French Indo China
                    British win, taking Holland Belgium from Germans, taking Finland from Germans, taking French Indo China from Japanese with 2 armour, 2 fighters, 4 infantry and 4 mech_infantrys remaining. Battle score for attacker is 61
                    Casualties for British: 7 infantry
                    Casualties for Japanese: 7 armour, 1 artillery, 1 fighter, 1 mech_infantry and 2 tactical_bombers
                Battle in France
                    British attack with 1 armour, 1 artillery, 6 fighters and 2 infantry
                    Germans defend with 1 airfield and 1 factory_minor; Italians defend with 1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys
                        British roll dice for 1 armour, 1 artillery, 6 fighters and 2 infantry in France, round 2 :  4/10 hits
                        Germans roll dice for 1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys in France, round 2 :  2/7 hits
                        1 mech_infantry owned by the Italians, 2 infantry owned by the British and 3 infantry owned by the Italians lost in France
                        British roll dice for 1 armour, 1 artillery and 6 fighters in France, round 3 :  6/8 hits
                        Germans roll dice for 1 artillery, 1 fighter and 1 mech_infantry in France, round 3 :  1/3 hits
                        1 mech_infantry owned by the Italians, 1 fighter owned by the Italians, 1 artillery owned by the British and 1 artillery owned by the Italians lost in France
                    British win, taking France from Germans, taking French Indo China from UK_Pacific, taking Morocco from Americans, taking Algeria from British, taking Tunisia from British with 1 armour and 6 fighters remaining. Battle score for attacker is 21
                    Casualties for British: 1 artillery and 2 infantry
                    Casualties for Italians: 1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys
                Battle in Bulgaria
                    British attack with 2 armour, 2 fighters, 3 infantry and 1 tactical_bomber
                    Italians defend with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
                        British roll dice for 2 armour, 2 fighters, 3 infantry and 1 tactical_bomber in Bulgaria, round 2 :  4/8 hits
                        Italians roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Bulgaria, round 2 :  3/5 hits
                        1 mech_infantry owned by the Italians, 2 artilleries owned by the Italians, 3 infantry owned by the British and 1 infantry owned by the Italians lost in Bulgaria
                        British roll dice for 2 armour, 2 fighters and 1 tactical_bomber in Bulgaria, round 3 :  1/5 hits
                        Italians roll dice for 1 armour in Bulgaria, round 3 :  1/1 hits
                        1 tactical_bomber owned by the British and 1 armour owned by the Italians lost in Bulgaria
                    British win, taking Bulgaria from Italians with 2 armour and 2 fighters remaining. Battle score for attacker is 1
                    Casualties for British: 3 infantry and 1 tactical_bomber
                    Casualties for Italians: 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
                Battle in Albania
                    British attack with 1 bomber and 1 infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 bomber and 1 infantry in Albania, round 2 :  1/2 hits
                        Italians roll dice for 1 infantry in Albania, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Albania
                    British win, taking Albania from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
                Trigger French 1 Liberation By British: French has 4 infantry placed in France

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by British from Russia: 1 armour
                EDIT: Changing ownership of Kazakhstan from Japanese to Russians
                EDIT: Adding units owned by British to Kazakhstan: 1 armour
                EDIT: Turning off Edit Mode
                1 transport moved from 99 Sea Zone to 81 Sea Zone
                1 transport moved from 99 Sea Zone to 81 Sea Zone
                1 mech_infantry moved from Persia to Northwest Persia
                1 armour moved from Persia to Eastern Persia
                2 transports moved from 112 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 aaGun moved from United Kingdom to 110 Sea Zone
                1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 110 Sea Zone to 113 Sea Zone
                1 artillery and 2 infantry moved from 113 Sea Zone to Germany
                1 aaGun moved from 113 Sea Zone to Germany
                3 fighters moved from France to Western Germany
                3 fighters moved from France to Germany
                2 fighters moved from French Indo China to Yunnan
                2 aaGuns moved from Yunnan to French Indo China
                2 fighters moved from Bulgaria to Northern Italy
                1 bomber moved from Albania to Western Germany

    Place Units - British
                1 armour and 1 mech_infantry placed in Germany
                2 armour and 1 mech_infantry placed in Iraq
                1 fighter and 2 infantry placed in Persia
                1 artillery, 1 fighter and 1 infantry placed in Egypt
                1 armour, 1 fighter and 1 mech_infantry placed in Norway
                1 carrier placed in 113 Sea Zone
                3 artilleries and 3 infantry placed in United Kingdom

    Turn Complete - British
                British collect 53 PUs; end with 53 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 58 PUs

    Place Units - UK_Pacific
                1 infantry and 3 mech_infantrys placed in India
                1 mech_infantry placed in Kwangtung

    Turn Complete - UK_Pacific
                UK_Pacific collect 16 PUs; end with 16 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
                Units Change Ownership
                    Some Units in India change ownership: 1 infantry and 3 mech_infantrys
                    Some Units in Kwangtung change ownership: 1 mech_infantry

    triplea_38217.0_UK_13.tsvg

  • 22 21 20 19 18 17 16

    Edit:

    I forgot one Combat Move with the UK. Hope that is ok.

    The Allies have the upper Hand. Do you want to continue?


  • Yeah, we can call it. Though i want to play you again, i made some critical errors and had some awful rolls. You won, played very nicely. May we play again?

    Posting you vic

  • 22 21 20 19 18 17 16

    @ktylu:

    Yeah, we can call it. Though i want to play you again, i made some critical errors and had some awful rolls. You won, played very nicely. May we play again?

    Posting you vic

    Sure we can do another match.
    Same sides? Or do you want to Switch? Same bid or new bid?

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