NoMercy(Axis) vs ShiningBowie(Allies) G40


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 2 cruisers, 2 infantry and 3 transports; Remaining resources: 1 PUs;

    Politics - Americans
                Americans takes Political Action: Political Action Americans To War With Germans
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Americans takes Political Action: Political Action Americans To War With Italians
                    Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 bomber moved from Eastern United States to 91 Sea Zone
                1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
                1 fighter moved from 26 Sea Zone to 16 Sea Zone
                1 fighter moved from Hawaiian Islands to 16 Sea Zone

    triplea_38088.0_Ame2.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 2 cruisers, 2 infantry and 3 transports; Remaining resources: 1 PUs;

    Politics - Americans
                Americans takes Political Action: Political Action Americans To War With Germans
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Americans takes Political Action: Political Action Americans To War With Italians
                    Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 bomber moved from Eastern United States to 91 Sea Zone
                1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
                1 fighter moved from 26 Sea Zone to 16 Sea Zone
                1 fighter moved from Hawaiian Islands to 16 Sea Zone

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 2 fighters and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 91 Sea Zone
                    Americans attack with 1 bomber
                    Germans defend with 1 transport
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport

    Non Combat Move - Americans
                1 bomber moved from 91 Sea Zone to British Guiana
                1 fighter moved from 16 Sea Zone to 26 Sea Zone
                1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from 16 Sea Zone to 26 Sea Zone
                1 fighter moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from 10 Sea Zone to Hawaiian Islands
                1 fighter moved from Western United States to Hawaiian Islands

    Place Units - Americans
                2 cruisers placed in 10 Sea Zone
                Americans undo move 1.
                2 cruisers and 3 transports placed in 101 Sea Zone
                2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 51 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs

    triplea_38088.0_Ame2.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                7 infantry moved from Yunnan to Kwangsi
                1 fighter moved from Szechwan to Kwangsi

    triplea_38088.0_Chi2.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                7 infantry moved from Yunnan to Kwangsi
                1 fighter moved from Szechwan to Kwangsi

    Combat - Chinese
                Battle in Kwangsi
                    Chinese attack with 1 fighter and 7 infantry
                    Japanese defend with 1 artillery, 2 bombers, 6 fighters, 2 infantry and 3 tactical_bombers
                    Japanese win with 2 bombers, 6 fighters and 3 tactical_bombers remaining. Battle score for attacker is -21
                    Casualties for Chinese: 1 fighter and 7 infantry
                    Casualties for Japanese: 1 artillery and 2 infantry

    Non Combat Move - Chinese
                1 infantry moved from Shensi to Kansu

    Place Units - Chinese
                1 artillery and 3 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 8 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs

    triplea_38088.0_Chi2.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Combat Move - British

    triplea_38088.0_Bri2.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - British
                British buy 1 bomber and 2 fighters; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - British

    Combat - British

    Non Combat Move - British
                5 infantry moved from India to Burma
                1 tactical_bomber moved from India to Burma
                1 fighter moved from India to Burma
                2 artilleries moved from Tobruk to Alexandria
                1 armour moved from Tobruk to Egypt
                1 mech_infantry moved from Tobruk to Egypt
                1 destroyer moved from 76 Sea Zone to 98 Sea Zone
                2 infantry moved from Rhodesia to Tanganyika Territory
                1 artillery and 1 infantry moved from Quebec to Eastern United States
                1 transport moved from 106 Sea Zone to 101 Sea Zone
                1 infantry moved from Eastern Persia to Persia
                      British take Persia from Neutral_Allies

    Place Units - British
                2 fighters placed in Union of South Africa
                1 bomber placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,2,1,1,5,6,4,5,6,1
                British collect 23 PUs (5 lost to blockades); end with 24 PUs total

    Place Units - UK_Pacific
                4 artilleries and 4 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 10 PUs; end with 10 PUs total
                Units Change Ownership
                    Some Units in India change ownership: 4 artilleries and 4 infantry
                    Some Units in Sumatra change ownership: 2 infantry

    triplea_38088.0_UK_2.tsvg

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 2 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Combat Move - Italians
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery moved from Greece to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                1 artillery moved from 92 Sea Zone to Algeria
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 armour moved from Greece to 97 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Algeria
                1 armour and 1 infantry moved from 92 Sea Zone to Morocco
                1 battleship, 1 cruiser and 1 destroyer moved from 93 Sea Zone to 92 Sea Zone
                1 submarine moved from 96 Sea Zone to 98 Sea Zone
                1 bomber moved from Southern Italy to 98 Sea Zone
                1 fighter moved from Southern Italy to 98 Sea Zone
                1 infantry moved from Kenya to Belgian Congo
                      Italians take Belgian Congo from British

    Combat - Italians
                Battle in 98 Sea Zone
                    Italians attack with 1 bomber, 1 fighter and 1 submarine
                    British defend with 1 destroyer
                    Italians win, taking 98 Sea Zone from Neutral with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Algeria
                Battle in Morocco
                    Italians attack with 1 armour and 1 infantry
                    French defend with 2 infantry
                    French win, taking Algeria from French with no units remaining. Battle score for attacker is -3
                    Casualties for Italians: 1 armour and 1 infantry
                    Casualties for French: 2 infantry

    Non Combat Move - Italians
                1 fighter moved from 98 Sea Zone to Greece
                1 bomber moved from 98 Sea Zone to Southern Italy
                1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                1 infantry moved from Southern Italy to Northern Italy
                2 aaGuns moved from Southern France to Northern Italy

    Place Units - Italians
                1 submarine placed in 93 Sea Zone
                1 infantry placed in Southern France
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 18 PUs; end with 20 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs

    triplea_38088.0_Ita2.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 1 infantry; Remaining resources: 2 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 fighters moved from Queensland to 62 Sea Zone
                1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 carrier placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs

    triplea_38088.0_ANZ2.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Combat Move - French
                1 destroyer moved from 81 Sea Zone to 98 Sea Zone

    triplea_38088.0_Fre2.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Combat Move - French
                1 destroyer moved from 81 Sea Zone to 98 Sea Zone

    Combat - French
                Battle in 98 Sea Zone
                    French attack with 1 destroyer
                    Italians defend with 1 submarine
                    Italians win with 1 submarine remaining. Battle score for attacker is -8
                    Casualties for French: 1 destroyer

    Non Combat Move - French
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 infantry moved from Libya to Tunisia
                1 infantry moved from Syria to Trans-Jordan

    Turn Complete - French

    triplea_38088.0_Fre2.tsvg

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 8 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War

    Combat Move - Germans
                3 infantry moved from Romania to Eastern Poland
                2 artilleries and 7 infantry moved from Slovakia Hungary to Eastern Poland
                2 infantry moved from Romania to Bessarabia
                3 bombers moved from Western Germany to Bessarabia
                3 armour moved from Poland to Eastern Poland
                4 infantry moved from Poland to Baltic States
                6 mech_infantrys moved from Germany to Baltic States
                4 armour moved from Germany to Baltic States
                1 tactical_bomber moved from Western Germany to Karelia
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                6 infantry moved from Finland to Karelia

    Combat - Germans
                Battle in Bessarabia
                    Germans attack with 3 bombers and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Bessarabia from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Eastern Poland
                    Germans attack with 3 armour, 2 artilleries and 10 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Eastern Poland from Russians with 3 armour, 2 artilleries and 9 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Baltic States
                    Germans attack with 4 armour, 4 infantry and 6 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Baltic States from Russians with 4 armour, 3 infantry and 6 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Karelia
                    Germans attack with 6 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Germans win, taking Karelia from Russians with 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 tactical_bomber moved from Karelia to Finland
                3 bombers moved from Bessarabia to Northern Italy
                1 aaGun moved from Poland to Baltic States
                2 aaGuns moved from Poland to Eastern Poland
                7 mech_infantrys moved from Germany to Baltic States
                1 tactical_bomber moved from Holland Belgium to Western Germany
                1 submarine moved from 112 Sea Zone to 125 Sea Zone
                1 mech_infantry moved from Normandy Bordeaux to Western Germany
                3 artilleries moved from Normandy Bordeaux to France
                1 armour moved from Germany to Baltic States
                1 armour moved from Germany to Eastern Poland
                3 artilleries moved from Poland to Eastern Poland
                5 infantry moved from Poland to Eastern Poland
                3 infantry moved from Poland to Baltic States
                2 infantry moved from Poland to Eastern Poland
                1 submarine moved from 109 Sea Zone to 91 Sea Zone
                3 aaGuns moved from Holland Belgium to Western Germany

    Place Units - Germans
                1 submarine placed in 105 Sea Zone
                2 armour and 8 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 44 PUs; end with 45 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs

    triplea_38088.0_Ger3.tsvg

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