• On the Pacific side of the map:
    As US, I like to make sure my fleet is secure against the Japanese navy from a defensive point of view. In other words, I buy the number of carriers needed to protect the Allied fleet. After that, it’s nothing but subs (5 a turn or so).

    On the Atlantic side:
    I like to have 1 Axis sub ready to strike SZ91 (common place for the Allied fleet) because of the rule that subs can always pass through the Strait of Gibraltar. Even though I almost never attack, the Allies have to spend resources to protect against Italian subs and German bombers.

  • '15

    The reason I like to hit 111 is that it leaves zero DD’s on the board for the UK, meaning any surviving German subs are safe.  I’ll usually do it this way:

    • 2 subs to 106
    • 3 subs, 2 fighters, 1 tac bomber*, 2 str bombers to 109
    • 1 BB, 2 fighters, 3 tacs to 111

    *I buy a CV when using this strategy in order to get the tac from Berlin involved.

    Even a scramble in 111 doesn’t do much other than kill the BB and one fighter.  But the key is 109.  UK can scramble 4 fighters, but the numbers don’t advise it.  Germany should get four hits, UK three if they scramble, which means they would be down a DD and 3 fighters as opposes to Germany’s three subs.

    That being the case, UK never scrambles in 109 and all three subs usually survive.  Combine that with 106, where Germany should survive with at least 1 sub, and you’re looking at 4 German subs on the board without a single UK DD in sight.  Not only that, but when the UK collects at the end of its turn, Germany is able to convoy up to 11 damage.

  • Sponsor

    @Nippon-koku:

    The reason I like to hit 111 is that it leaves zero DD’s on the board for the UK, meaning any surviving German subs are safe.  I’ll usually do it this way:

    • 2 subs to 106
    • 3 subs, 2 fighters, 1 tac bomber*, 2 str bombers to 109
    • 1 BB, 2 fighters, 3 tacs to 111

    *I buy a CV when using this strategy in order to get the tac from Berlin involved.

    Even a scramble in 111 doesn’t do much other than kill the BB and one fighter.  But the key is 109.  UK can scramble 4 fighters, but the numbers don’t advise it.  Germany should get four hits, UK three if they scramble, which means they would be down a DD and 3 fighters as opposes to Germany’s three subs.

    That being the case, UK never scrambles in 109 and all three subs usually survive.  Combine that with 106, where Germany should survive with at least 1 sub, and you’re looking at 4 German subs on the board without a single UK DD in sight.  Not only that, but when the UK collects at the end of its turn, Germany is able to convoy up to 11 damage.

    Right, I forgot about the DD in 111… I just don’t know about leaving 110 because those ships can get to a safe area fast and even help the American fleet flex some muscle later. Can’t justify giving the UK an extra battleship and cruiser to play with just for the possibility of convoying 11 IPCs for one turn (you know the UK will buy at least 1 DD and the Americans would get a couple as well if the Germans have 3 or 4 subs on the board after G1).

  • '15

    @Young:

    Right, I forgot about the DD in 111… I just don’t know about leaving 110 because those ships can get to a safe area fast and even help the American fleet flex some muscle later. Can’t justify giving the UK an extra battleship and cruiser to play with just for the possibility of convoying 11 IPCs for one turn (you know the UK will buy at least 1 DD and the Americans would get a couple as well if the Germans have 3 or 4 subs on the board after G1).

    And ultimately this is why I don’t love it.  It’s fun to do it now and then just to change up the game, but ultimately, giving the UK the chance to combine fleets in 92 is too much.

  • '21 '20 '19 '18 '17 '16

    @Young:

    Right, I forgot about the DD in 111… I just don’t know about leaving 110 because those ships can get to a safe area fast and even help the American fleet flex some muscle later. Can’t justify giving the UK an extra battleship and cruiser to play with just for the possibility of convoying 11 IPCs for one turn (you know the UK will buy at least 1 DD and the Americans would get a couple as well if the Germans have 3 or 4 subs on the board after G1).

    If the UK is making Sea Lion preparations and also trying to bolster Egypt with an industrial complex on UK1, that destroyer simply does not get built. If the US is being kept out of the war (a lot of folks favor keeping the US from moving until US4), US destroyers do not matter.

    The tradeoff of course would be that Egypt is easier for Italy to conquer if the UK does build that destroyer. Of course, that is yet another circumstance of trading disadvantage for Germany (or Japan if the ships head Pacific) for advantage for Italy.

    The surviving UK/French ships from 110 could be slaved to the US fleet for additional protection, dispatched to the Pacific via the Panama Canal (nothing stops the US from allowing them passage), or head into the Med to inconvenience Italy. I actually kind of like the Pacific idea, which means that the US Pacific fleet can be geared more towards attack because it has slaved UK and French vessels that provide additional defense…

    So yeah, I also think that letting the fleet in 110 go is a mistake.

    Marsh

    PS (added after original post): I like sending those ships to the Pacific more than sea zone 92 because the UK does not need them in the Med if it is deploying blockers and building an IC in Egypt on UK1.

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    So I don’t see a viable submarine strategy for Germany past turn 1, they have much higher units on their priority list before submarines, like bombers, tanks, and fighters. Even if Germany can get into a position to make significant convoy disruptions, it won’t last long with allied air units in the area. Also, a SBR strategy on London to go along with some convoy money is a good idea, but it would only allow Moscow the time and freedom to get stronger. If Germany ever got into a situation to hurt the UK with large multiple convoy disruptions, it would likely come from a very odd and rare set of circumstances that can’t be planned going into a new game. Even if there were no allied destroyers around, it would be difficult to justify a sub purchase when a tank is more useful (why buy subs for 6 when you can buy tanks for 6 is the same argument as why buy cruisers for 12 when you can buy bombers for 12?). However, subs are the best unit for taking away the Soviet Union NO National Prestige by sitting in sea zone 125.

  • '15

    @Young:

    So I don’t see a viable submarine strategy for Germany past turn 1, they have much higher units on their priority list before submarines, like bombers, tanks, and fighters. Even if Germany can get into a position to make significant convoy disruptions, it won’t last long with allied air units in the area. Also, a SBR strategy on London to go along with some convoy money is a good idea, but it would only allow Moscow the time and freedom to get stronger. If Germany ever got into a situation to hurt the UK with large multiple convoy disruptions, it would likely come from a very odd and rare set of circumstances that can’t be planned going into a new game. Even if there were no allied destroyers around, it would be difficult to justify a sub purchase when a tank is more useful (why buy subs for 6 when you can buy tanks for 6 is the same argument as why buy cruisers for 12 when you can buy bombers for 12?). However, subs are the best unit for taking away the Soviet Union NO National Prestige by sitting in sea zone 125.

    One thing I have done when employing the “eliminate the UK destroyer’s strategy” (never had a good name for it) is purchase 5 subs on G1.  Again, it’s not the strongest move Germany can make, but it’s a lot of fun to do now and then

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    Well you could say that for any unit and call it a fun game if you buy nothing but, however, I’m looking for a solid philosophy or a purposeful awareness to utilizing the submarine to the best of it’s capabilities. Now what about Germany taking the Southern France IC and building 3 subs there per turn? They would be great fodder when helping a German bomber stack hit any American ships that try and park off Gibraltar (mostly for their ability to go through that strait without controlling Gibraltar).

  • '21 '20 '19 '18 '17 '16

    The best use for subs is in the Pacific, punching up the US fleet for its attack on the Japanese fleet. Being relatively cheap, they force Japan to defend or abandon sea zone 6. If you spread them out, Japan can easily lose strategic focus while “swatting flies” as I like to call it.

    Marsh

  • '17 '16

    I thought that the way to use Sub in an offensive manner was to combine with Air only attack, that way Subs can be use as cheaper fodder while air hits cannot be allocated on defender’s subs.
    It is better if defender have Destroyer on his side, so defending planes hit can be allocated to attacker’s Subs.

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    @Baron:

    I thought that the way to use Sub in an offensive manner was to combine with Air only attack, that way Subs can be use as cheaper fodder while air hits cannot be allocated on defender’s subs.
    It is better if defender have Destroyer on his side, so defending planes hit can be allocated to attacker’s Subs.

    I was also thinking that, subs with bombers especially… we’ve all seen how even 2 subs in 111 can absorb the hits from big ships and protect an entire Air Force in minimal combat round situations.

  • '17 '16

    @Young:

    @Baron:

    I thought that the way to use Sub in an offensive manner was to combine with Air only attack, that way Subs can be use as cheaper fodder while air hits cannot be allocated on defender’s subs.
    It is better if defender have Destroyer on his side, so defending planes hit can be allocated to attacker’s Subs.

    I was also thinking that, subs with bombers especially… we’ve all seen how even 2 subs in 111 can absorb the hits from big ships and protect an entire Air Force in minimal combat round situations.

    Such strategy imply to buy in advance each round a few subs for future battle 2 or even 3 rounds later. Having 2 or 3 six IPCs Subs to take hits before losing 12 IPCs StratBs seems a sound tactic.

  • '19 '18 '17

    @Baron:

    I thought that the way to use Sub in an offensive manner was to combine with Air only attack, that way Subs can be use as cheaper fodder while air hits cannot be allocated on defender’s subs.
    It is better if defender have Destroyer on his side, so defending planes hit can be allocated to attacker’s Subs.

    But isn’t it better for the defender, if he has also no destroyer present, so his planes also hit the costly attacking units instead of all the subs?

  • '21 '20 '19 '18 '17 '16

    Defending ships can still hit subs without a destroyer present. So, all the defender has to do is take destroyers as the first hits and then every hit in the second round from air defenders ignores subs.

    Marsh

  • '21 '20 '18 '17

    The sub isn’t a bad unit, its a bad STACK.

    You can have 1-2 of the sub in any fleet or tooling around the board, because of the destroyer and “canal” rules, the subs can utilize the board in a different way than the other units, and are effectively invulnerable to an enemy without a destroyer.

    The problem is that you can’t just buy a bunch of subs and call that a strategy.  They don’t block movement, they cant hit planes, and in the face of a single destroyer (with help) the entire stack would come crashing down.  Combined with their weak defense, it means that there are much more beneficial ways to use your money than buying subs, and if you only have 1 shot at beating the allies, a big stack of transports or tanks does the job much more clearly.

    “Well you could say that for any unit and call it a fun game if you buy nothing but, however, I’m looking for a solid philosophy or a purposeful awareness to utilizing the submarine to the best of it’s capabilities. Now what about Germany taking the Southern France IC and building 3 subs there per turn? They would be great fodder when helping a German bomber stack hit any American ships that try and park off Gibraltar (mostly for their ability to go through that strait without controlling Gibraltar).”

    It seems pretty cool, but it takes risk and time to get these subs in the water turn 2 and fighting turn 3.  You could also do Yugo or Romania and get the subs out nearly as early.  Unf, the subs at either factory med are very ill placed to strike out into the Atlantic.    We see a lot of games where UK dominates the Mediterranean, but using german $$ to stop this domination doesn’t really alter the strategic game.  Every $$ you spend on those subs is a tank that will not be rolling against Moscow.  Subs aren’t enough to stop a dedicated invasion force, or to clear the med without the Italians helping.

    Now, if that stack of subs (whether its off the skaggerak or in the med) can attack the US/UK invasion stack sitting outside Gibraltar, that’s worth something.  Usually the US under commits that first invasion stack, and with only 1 AC and 1CA + 1 DD, a sub stack could ward off the invasion.  If the US cant move forward, it cant really do anything.

    However, this only buys you 1-2 turns against a decisive euroinvasion, which is time you can also buy using Italian Infantry that cost you nothing…

    That is the problem with this subrush strategy; making it offensive.  At best, its a standoff strategy.  You cant control the Atlantic with subs, you cant do with a few like the allies can.

    The abs best use of the sub isn’t in combat at all; its buying and preserving them early game so that by J4/I4 you are blocking substantial income from the axis and forcing them to waste time hunting you all over the board.  This however, isn’t decisive either as Germany only has 5 income to take.  Japan has lots to take, but lots of sub hunters.  Italy has plenty to take, but its income is irrelevant to victory by that juncture.  its a long game plan.

  • '15

    I can’t agree with that Taamvan.  A large stack of subs by itself may not be the best way to go.  However, a large stack of subs along with an already strong naval presence?  Absolutely a good buy.

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    I had a game this past weekend where I was spending over 80% of my US economy gearing up for, executing, and than maintaining a beach head on Spain. Therefore, there was not much income left to fight a good fight against the Japanese in the Pacific… however, I purchased lots of subs with a few bombers, and with ANZAC also buying a few subs and bombers, I spread them all over the Pacific with only one sub per empty sea zone. Japan had to buy and use a lot of destroyers to get rid of them, however… once they realized what was happening, they couldn’t keep up with the amount of subs because even if they ventured to take out 1 sub in one sea zone with 1 destroyer… there were Allied bombers in range to mop up any lone destroyers. I remember I had 2 subs in sea zone 6 and got lucky with a convoy disruption taking 10 IPCs in one turn, if anything my strategy took Japan by surprise like a swarm of mosquitos his warships just couldn’t swat away.

  • '17 '16

    @Nippon-koku:

    I can’t agree with that Taamvan.  A large stack of subs by itself may not be the best way to go.  However, a large stack of subs along with an already strong naval presence?  Absolutely a good buy.

    Mr Roboto once said that a Carrier group should be escorted with 5 Subs and 2 DDs to be optimal.
    I would like to know the assumptions on which this rely.

  • '21 '20 '19 '18 '17 '16

    @Young:

    I had a game this past weekend where I was spending over 80% of my US economy gearing up for, executing, and than maintaining a beach head on Spain. Therefore, there was not much income left to fight a good fight against the Japanese in the Pacific… however, I purchased lots of subs with a few bombers, and with ANZAC also buying a few subs and bombers, I spread them all over the Pacific with only one sub per empty sea zone. Japan had to buy and use a lot of destroyers to get rid of them, however… once they realized what was happening, they couldn’t keep up with the amount of subs because even if they ventured to take out 1 sub in one sea zone with 1 destroyer… there were Allied bombers in range to mop up any lone destroyers. I remember I had 2 subs in sea zone 6 and got lucky with a convoy disruption taking 10 IPCs in one turn, if anything my strategy took Japan by surprise like a swarm of mosquitos his warships just couldn’t swat away.

    Dude, I said that. Look up like four posts.

    Marsh

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    @Marshmallow:

    @Young:

    I had a game this past weekend where I was spending over 80% of my US economy gearing up for, executing, and than maintaining a beach head on Spain. Therefore, there was not much income left to fight a good fight against the Japanese in the Pacific… however, I purchased lots of subs with a few bombers, and with ANZAC also buying a few subs and bombers, I spread them all over the Pacific with only one sub per empty sea zone. Japan had to buy and use a lot of destroyers to get rid of them, however… once they realized what was happening, they couldn’t keep up with the amount of subs because even if they ventured to take out 1 sub in one sea zone with 1 destroyer… there were Allied bombers in range to mop up any lone destroyers. I remember I had 2 subs in sea zone 6 and got lucky with a convoy disruption taking 10 IPCs in one turn, if anything my strategy took Japan by surprise like a swarm of mosquitos his warships just couldn’t swat away.

    Dude, I said that. Look up like four posts.

    Marsh

    For sure Marsh, sorry for not mentioning that… I’m curious if you think the extreme nothing but subs and bombers in the Pacific is a one and done gambit, or if you think it is a threatening strategy to pull off even if Japan knows it’s coming?

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