NO scramble.
16L G40 Balance Mod - regularkid (axis) vs aequitas et veritas (allies)
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Battle of Chahar:
I took a Ftr as casualty (was too surprised my Inf hit :-)). Feel free to swap the casualty if you want to with your Tac.Bmb.
My Inf. wouldn’t last another round i thought. -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - British
1 marine moved from Persia to 80 Sea Zone
1 armour moved from Iraq to 80 Sea Zone
1 armour and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 armour and 1 infantry moved from Iraq to 80 Sea Zone
1 armour, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 armour and 1 infantry moved from 81 Sea Zone to Egypt
1 armour, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 armour and 1 infantry moved from 81 Sea Zone to Egypt
2 fighters moved from 80 Sea Zone to Egypt
1 cruiser and 1 marine moved from 80 Sea Zone to 81 Sea Zone
1 marine moved from 81 Sea Zone to Egypt
1 bomber, 1 fighter and 1 tactical_bomber moved from Persia to Egypt
1 carrier, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone
3 armour and 3 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 2 mech_infantrys moved from Iraq to Trans-Jordan
1 mech_infantry moved from Persia to Trans-Jordan
1 mech_infantry moved from Persia to Syria
British take Syria from Neutral_Axis
1 infantry moved from Tunisia to Libya
British take Libya from Italians
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 artillery and 6 infantry moved from Burma to Shan State
1 tactical_bomber moved from India to Shan State -
Hold on.
Minor adjustment.
2nd file is coming. -
Nevermind, I cannot change it in Edit mode.
Scramble in sz 81?
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no scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 2 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 marine moved from Persia to 80 Sea Zone
1 armour moved from Iraq to 80 Sea Zone
1 armour and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 armour and 1 infantry moved from Iraq to 80 Sea Zone
1 armour, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 armour and 1 infantry moved from 81 Sea Zone to Egypt
1 armour, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 armour and 1 infantry moved from 81 Sea Zone to Egypt
2 fighters moved from 80 Sea Zone to Egypt
1 cruiser and 1 marine moved from 80 Sea Zone to 81 Sea Zone
1 marine moved from 81 Sea Zone to Egypt
1 bomber, 1 fighter and 1 tactical_bomber moved from Persia to Egypt
1 carrier, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone
3 armour and 3 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 2 mech_infantrys moved from Iraq to Trans-Jordan
1 mech_infantry moved from Persia to Trans-Jordan
1 mech_infantry moved from Persia to Syria
British take Syria from Neutral_Axis
1 infantry moved from Tunisia to Libya
British take Libya from Italians
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 artillery and 6 infantry moved from Burma to Shan State
1 tactical_bomber moved from India to Shan StateCombat - British
Battle in Egypt
British attack with 5 armour, 1 bomber, 3 fighters, 3 infantry, 1 marine, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 4 fighters and 1 infantry; Italians defend with 1 airfield, 1 armour, 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 9 infantry
Italians win with no units remaining. Battle score for attacker is -11
Casualties for Germans: 4 fighters and 1 infantry
Casualties for British: 5 armour, 1 bomber, 3 fighters, 3 infantry, 1 marine, 3 mech_infantrys and 1 tactical_bomber
Casualties for Italians: 1 armour, 3 artilleries, 1 fighter and 9 infantry
Battle in Trans-Jordan
British attack with 1 artillery and 3 mech_infantrys
Italians defend with 2 infantry
British win, taking Trans-Jordan from Italians with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Shan State
British attack with 1 artillery, 6 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British win, taking Shan State from Japanese with 1 artillery, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - British
1 tactical_bomber moved from Shan State to India
1 aaGun moved from Burma to Shan State
1 infantry moved from Persia to Iraq
3 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
1 fighter and 2 mech_infantrys placed in Union of South Africa
3 infantry placed in Persia
1 fighter placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 3 infantry -
Close but no cigar…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter, 3 infantry and 1 marine; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Caucasus to Iraq
1 fighter moved from Rostov to Iraq
1 bomber moved from Rostov to Tambov
1 artillery and 2 infantry moved from Rostov to Tambov
1 fighter moved from Southern Italy to IraqCombat - Italians
Battle in Tambov
Italians attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 2 infantry
Italians win, taking Tambov from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Iraq
Italians attack with 1 armour and 2 fighters
British defend with 1 infantry
Italians win, taking Iraq from British with 1 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
2 fighters moved from Iraq to Northwest Persia
1 bomber moved from Tambov to Bryansk
1 aaGun moved from Rostov to Bryansk
1 aaGun moved from Rostov to Tambov
1 fighter moved from Southern Italy to Egypt
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from 97 Sea Zone to 98 Sea ZonePlace Units - Italians
1 fighter and 1 infantry placed in Southern Italy
2 infantry and 1 marine placed in EgyptTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2
Italians collect 15 PUs (2 lost to blockades); end with 15 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 18 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from India to 41 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 41 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from 41 Sea Zone to India
2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from French West Africa to French Central Africa
1 transport moved from 87 Sea Zone to 86 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 submarine moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 armour and 1 infantry placed in Brazil
2 infantry placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 destroyer moved from 80 Sea Zone to 81 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 2 destroyers, 2 fighters, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
1 mech_infantry moved from Western Ukraine to Smolensk
1 artillery moved from Belarus to Bryansk
1 armour moved from Volgograd to Samara
Germans take Samara from Russians
1 armour moved from Samara to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Volgograd to Samara
1 armour moved from Volgograd to Novosibirsk
Germans take Kazakhstan from Russians
Germans take Novosibirsk from Russians
2 mech_infantrys moved from Eastern Poland to Bryansk
1 infantry and 3 mech_infantrys moved from Western Ukraine to Bryansk
3 artilleries moved from Ukraine to Bryansk
1 mech_infantry moved from Northwest Persia to Syria
1 mech_infantry moved from Northwest Persia to Syria
3 mech_infantrys moved from Northwest Persia to Trans-Jordan
3 armour moved from Northwest Persia to Trans-Jordan
1 mech_infantry moved from Northwest Persia to Trans-Jordan
1 armour moved from Northwest Persia to Trans-Jordan
2 mech_infantrys moved from Northwest Persia to Persia
2 armour moved from Northwest Persia to Persia
1 armour moved from Northwest Persia to Persia
1 armour moved from Northwest Persia to Persia
1 fighter moved from Rostov to Smolensk
1 tactical_bomber moved from Rostov to Smolensk
1 bomber moved from Rostov to Archangel
3 tactical_bombers moved from Rostov to Smolensk
1 mech_infantry moved from Northwest Persia to Persia
1 armour moved from Northwest Persia to Persia
1 mech_infantry moved from Northwest Persia to Persia
1 armour moved from Northwest Persia to Trans-Jordan
1 bomber moved from Rostov to Syria
1 mech_infantry moved from Western Germany to Southern Italy
1 destroyer moved from 112 Sea Zone to 105 Sea Zone
2 fighters moved from 112 Sea Zone to Southern Italy
1 fighter moved from Western Germany to 105 Sea Zone
10 artilleries and 23 infantry moved from Rostov to Bryansk
1 armour and 6 mech_infantrys moved from Volgograd to Bryansk
1 mech_infantry moved from Novgorod to Smolensk
2 mech_infantrys moved from Novgorod to Bryansk
1 armour moved from Western Germany to Southern Italy
1 tactical_bomber moved from Western Germany to BryanskCombat - Germans
Battle in Archangel
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 artillery
Germans win, taking Archangel from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Syria
Germans attack with 1 bomber and 2 mech_infantrys
British defend with 1 mech_infantry
Germans win, taking Syria from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Smolensk
Germans attack with 1 fighter, 2 mech_infantrys and 4 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 fighter, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Persia
Germans attack with 5 armour and 4 mech_infantrys
British defend with 1 aaGun, 1 factory_minor and 3 infantry
Germans win, taking Persia from British with 5 armour and 3 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 aaGun and 3 infantry
Battle in 105 Sea Zone
Germans attack with 1 destroyer and 1 fighter
Russians defend with 1 submarine
Germans win, taking 105 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Trans-Jordan
Germans attack with 5 armour and 4 mech_infantrys
British defend with 1 artillery and 3 mech_infantrys
Germans win, taking Trans-Jordan from British with 5 armour and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 artillery and 3 mech_infantrysNon Combat Move - Germans
1 bomber moved from Syria to Egypt
1 aaGun moved from Rostov to Bryansk
1 aaGun moved from Volgograd to Samara
1 fighter and 4 tactical_bombers moved from Smolensk to Bryansk
1 bomber moved from Archangel to Bryansk
1 fighter moved from 105 Sea Zone to 112 Sea ZonePlace Units - Germans
1 destroyer placed in 110 Sea Zone
1 destroyer placed in 112 Sea Zone
2 fighters placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 115 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 transport
EDIT: Removing units owned by Germans from Finland: 2 infantry
EDIT: Adding units owned by Germans to Norway: 2 infantry
EDIT: Turning off Edit Mode
3 artilleries placed in Western Ukraine
3 artilleries placed in Ukraine
3 infantry placed in Volgograd
2 infantry placed in Normandy Bordeaux
2 mech_infantrys placed in Western Germany
2 infantry placed in Novgorod
Turning on Edit Mode
EDIT: Removing units owned by Germans from Poland: 1 mech_infantry
EDIT: Adding units owned by Germans to Western Ukraine: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 69 PUs; end with 69 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 93 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour, 16 artilleries, 5 fighters, 37 infantry, 1 mech_infantry and 1 tactical_bomber moved from Russia to Bryansk -
First round of battle in Bryansk.
Max Def or do you want to keep your Bmbrs Ger/Ita’s to the very last?
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That’ll depend on how your first roll goes. If you have a terrific roll, i’ll do max defense. If you have a terrible roll, I’ll spare the bombers. If you have an average roll, i’ll. . . well, i’ll cross that bridge then
Can you roll and post?
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour, 16 artilleries, 5 fighters, 37 infantry, 1 mech_infantry and 1 tactical_bomber moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 1 armour, 16 artilleries, 5 fighters, 37 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 aaGun, 1 armour, 14 artilleries, 1 bomber, 1 fighter, 24 infantry, 13 mech_infantrys and 5 tactical_bombers; Italians defend with 1 aaGun and 1 bomber -
I scored 18 hits. Awaiting orders.
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I’m not at a computer. Can you tell me what the average hits for first round of combat is? Then I can give you casualty orders without seeing the board
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slightly better than average. but please spare the bombers for this round. kill inf. ty
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour, 16 artilleries, 5 fighters, 37 infantry, 1 mech_infantry and 1 tactical_bomber moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 1 armour, 16 artilleries, 5 fighters, 37 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 aaGun, 1 armour, 14 artilleries, 1 bomber, 1 fighter, 24 infantry, 13 mech_infantrys and 5 tactical_bombers; Italians defend with 1 aaGun and 1 bomber -
2nd Round.
10 hits, I think you can save the bmbrs another round huh?? :-)