Just clarified the Victory Condition phrasing a bit. As was previously written, the game MUST have gone on to turn 10. The intent was that 10 turns is the longest that match can go on.
Mot
Here is a mock Scenario build… build ur team nder the bellow guidlines!
Squad Construction Rules:
Operation Citadel- “Prokhorovka Stationâ€
Limit all units to 1943 and before
Use ONLY German and Russian units.
Build to 200-points
Limit soldiers to 50-points.
ONLY Russians can use obstacles.
Maximum of ONE (1) Hero per side.
Maximum of THREE (3) partisan units.
Maximum number of units is 20.
NO Airplanes are allowed.
NO Parachutists are allowed.
*** I’ll post mine soon… hope my ebay minis make it in time lol
Im curious to see the other peoples precpectives…
Foe my Soviet side im going to build a squad around the Su-152 and im deciding on either adding t-34s or kv-1 or mix… expect to see heavy German tanks.
What does the map look like?
What does the map look like?
It was Krusk sim… i forget the map setup, maybe i’ll put it up tommorrow…
I was 2-0 with USSR
Team:
SU-152 x1
T-34 x2
KV-1 x2
Cossack Captain x1
PPSH x3
land mines x5
tank obstacle x1
*Worked pretty well… only trouble was the first turn were those nasty tigers and panthers can take a crack at u when u cant really hit back. The terrible part was when my KV-1 was destroyed first assult phase by a stupid flamo panzer… rrrrrrr but I got my revenge.
This build is for reasonably open tank fighting terrain:
88mm Flak 36 19pts
SS Hauptsturmführer 7pts
Kar98 3pts
29pts
Sd Kfz 250 8pts
Veteran Tiger 65pts
2xElitePanzer IV Ausf. D 36pts
SS-Panzer IV Ausf. F2 32
2xsIG 33 30pts
171pts
Total 200pts
10units
After I drop the 88 the 250 can pick up the Captain and move with the mixed mobile force to break the Ruskies like so much straw!