15L Playoff Rd2: [4] JDOW (Axis) vs. [8] Gamerman01 (Allies +25)

  • '15 '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 2 bombers, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 infantry moved from France to Holland Belgium
                2 fighters moved from Western Germany to Holland Belgium
                1 bomber moved from Western Germany to Holland Belgium
                1 mech_infantry moved from Ukraine to Rostov
                1 fighter moved from Southern Italy to Rostov
                1 tactical_bomber moved from Ukraine to Rostov
                1 infantry moved from Volgograd to Tambov
                      Germans take Tambov from Russians
                2 infantry moved from Volgograd to Samara
                2 fighters moved from Volgograd to Samara
                1 infantry moved from Novgorod to Archangel
                1 bomber moved from Novgorod to Archangel
                1 bomber moved from Philippines to 42 Sea Zone
                1 infantry moved from Romania to Bulgaria
                      Germans take Bulgaria from Americans

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 1 bomber, 2 fighters and 3 infantry
                    British defend with 2 infantry
                    Germans win, taking Holland Belgium from British with 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Rostov
                    Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Germans attack with 1 bomber and 1 infantry
                    Russians defend with 1 mech_infantry
                    Germans win with 1 bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in 42 Sea Zone
                    Germans attack with 1 bomber
                    ANZAC defend with 1 transport
                    Germans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Samara
                    Germans attack with 2 fighters and 2 infantry
                    Russians defend with 1 artillery and 1 infantry
                    Germans win, taking Samara from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 1 infantry

    Non Combat Move - Germans
                2 fighters moved from Samara to Bryansk
                1 fighter moved from Rostov to Bryansk
                1 tactical_bomber moved from Rostov to Bryansk
                2 tactical_bombers moved from Western Germany to Bryansk
                1 fighter moved from Western Germany to Bryansk
                1 fighter moved from Holland Belgium to Western Germany
                1 fighter moved from Holland Belgium to Southern Italy
                1 bomber moved from Archangel to Bryansk
                2 infantry moved from Belarus to Bryansk
                3 infantry moved from Western Ukraine to Bryansk
                2 infantry moved from Ukraine to Bryansk
                4 infantry moved from Volgograd to Tambov
                9 artilleries moved from Volgograd to Tambov
                5 armour and 16 mech_infantrys moved from Caucasus to Tambov
                4 mech_infantrys moved from Volgograd to Tambov
                9 armour and 11 mech_infantrys moved from Volgograd to Bryansk
                4 armour moved from Ukraine to Bryansk
                3 mech_infantrys moved from Ukraine to Bryansk
                7 mech_infantrys moved from Romania to Ukraine
                1 aaGun, 1 artillery and 4 infantry moved from Romania to Bessarabia
                1 infantry moved from Slovakia Hungary to Romania
                1 bomber moved from Holland Belgium to Western Germany
                2 infantry moved from Western Germany to Northern Italy
                1 artillery moved from France to Northern Italy
                3 artilleries moved from France to Western Germany
                5 mech_infantrys moved from Germany to Western Germany
                2 infantry moved from Novgorod to Belarus
                1 aaGun moved from Novgorod to Belarus
                1 artillery moved from Novgorod to 115 Sea Zone
                1 infantry moved from Novgorod to 115 Sea Zone
                1 artillery moved from 115 Sea Zone to Finland
                1 infantry moved from 115 Sea Zone to Finland
                5 mech_infantrys moved from Western Germany to Southern Italy
                1 armour moved from Germany to Western Germany
                1 bomber moved from 42 Sea Zone to Shan State
                1 bomber moved from Philippines to Shan State

    Place Units - Germans
                3 armour placed in Ukraine
                2 bombers placed in Western Germany
                1 mech_infantry placed in Western Germany
                9 infantry placed in Germany
                2 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4,1,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,6,5,3,6,2,2
                Germans collect 54 PUs (3 lost to blockades); end with 54 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs

    triplea_37262_Ger13.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Russians
                Russians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Novosibirsk to Tsinghai
                      Chinese take Tsinghai from Japanese
                1 armour, 6 artilleries, 3 fighters, 23 infantry and 1 mech_infantry moved from Russia to Tambov
                1 infantry moved from Novosibirsk to Kansu
                      Chinese take Kansu from Japanese
                2 armour moved from Vologda to Tambov
                1 infantry moved from Urals to Timguska
                3 mech_infantrys moved from Urals to Timguska
                1 fighter moved from Urals to Tambov

    Combat - Russians
                Battle in Timguska
                    Russians attack with 1 infantry and 3 mech_infantrys
                    Japanese defend with 1 infantry
                    Russians win, taking Timguska from Japanese with 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Tambov
                    Russians attack with 3 armour, 6 artilleries, 4 fighters, 23 infantry and 1 mech_infantry
                    Germans defend with 5 armour, 9 artilleries, 5 infantry and 20 mech_infantrys

    triplea_37262_Rus13.tsvg


  • Casualty choice for Tambov please

  • '12

    twos go wild!!!

  • '15 '14

    Go Inf, art, Mech, Tank please.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Russians
                Russians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Novosibirsk to Tsinghai
                      Chinese take Tsinghai from Japanese
                1 armour, 6 artilleries, 3 fighters, 23 infantry and 1 mech_infantry moved from Russia to Tambov
                1 infantry moved from Novosibirsk to Kansu
                      Chinese take Kansu from Japanese
                2 armour moved from Vologda to Tambov
                1 infantry moved from Urals to Timguska
                3 mech_infantrys moved from Urals to Timguska
                1 fighter moved from Urals to Tambov

    Combat - Russians
                Battle in Timguska
                    Russians attack with 1 infantry and 3 mech_infantrys
                    Japanese defend with 1 infantry
                    Russians win, taking Timguska from Japanese with 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Tambov
                    Russians attack with 3 armour, 6 artilleries, 4 fighters, 23 infantry and 1 mech_infantry
                    Germans defend with 5 armour, 9 artilleries, 5 infantry and 20 mech_infantrys
                    retreated to Tambov
                    Germans win with 5 armour and 8 mech_infantrys remaining. Battle score for attacker is -36
                    Casualties for Germans: 9 artilleries, 5 infantry and 12 mech_infantrys
                    Casualties for Russians: 3 armour, 6 artilleries, 2 fighters, 23 infantry and 1 mech_infantry

    Non Combat Move - Russians
                3 infantry moved from Vologda to Urals
                1 aaGun, 1 artillery and 3 infantry moved from Smolensk to Vologda
                1 aaGun moved from Russia to Vologda
                2 fighters moved from Tambov to Urals

    Place Units - Russians
                4 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 11 PUs; end with 11 PUs total

    triplea_37262_Rus13.tsvg


  • JDOW’s dice come roaring back
    He don’t stay diced for long

  • '15 '14

    Well, before that attack losing was the most likely outcome. I am totally aware that the TUV swing could have been evenish in case you find a got spot to retreat your air. 14% does not necessarily have to end up as bad as it looks.

    However after the first round of dice I guess the odds increased from 14% to 40-50ish?
    So I feared the worst after you scored 3.5 hits above average and got luckily disappointed.


  • Russians disappointed all game long
    Good riddance - I’ll hang my hopes on the US, UK, and ANZAC

    You needed to make a power move on Moscow this turn like you did.  Probably too soft of a target presented in Tambov, but you came out OK.  I don’t know why I flew so many planes away from India, especially the 5 to NTE.  Nearly a week waiting for Japan’s turn to be completed didn’t help, but I can’t blame that, I could have made notes.


  • Yes, after that first round it looked like the game might break open, but now you still have a decent chance.  I don’t even know how good your chance is, but I know I can hold off Axis victory for a long time.  However, gobbling up Russia is going to be a real shot in the arm for you.  However, I got to Japan just in time.  So it will be a really great game by the time it’s all over


  • Landing the air is no problem.  I was looking at a 3 round attack and hoping to save 3 air - 1 was stuck landing in Moscow.
    But the dice were all weird and it went 4 rounds, and then you got a good roll in round 4 and I lost 1 very important Russian fighter.  So disappointed once again.  Losing the tac hurt bad.  It’s been tough going


  • Pretty sure I’ve never seen a blue guy in purple China before


  • Now you have tough Japan moves probably for the remainder of the game.  Germany’s gonna be tough to handle for me though.  So many good dice rounds early in the game for them.

    The waves were probably unstoppable - I don’t know how many rounds I could have held off.  But I’m glad I’m not going to lose any (more) allied air defending Moscow in some big huge stack battle.  Hate to lose Moscow at this point (I should have had a ton of air in India going into G13 and I failed), but glad I won’t be losing a bunch of bombers and a huge stack of fighters there now


  • Average TUV for the first 2 rounds was only a very small negative number for me, so it was a no-brainer to attack for 2-3 rounds.  All the Russians could do was die in Moscow and not take enough down with them, or retreat in the wrong direction, which would have been a terrible decision.  I’m just really glad you gave me a chance to wipe all the artillery and about 10 mech (I ended up getting 12 but losing all tanks and 2 fighters) - I’m sure it was my best option then, given that I had flown too many fighters out of range of Moscow.  I didn’t run calcs to see if you could stack both territories - probably overconfident after the 33 disaster.


  • Game will continue to be hard fought for several rounds, that’s all I know

  • '15 '14

    For sure!

    My confidence was dwindling after your great defense push on India after I realized I might not be able to take a major VC.
    Then it was an up and down. After I saw the chance to attack at Caro I saw my chances rising significantly (I btw hope you now understand my scrambling decision which only made sense because of the upcoming attack, otherwise killing ground units would of course be preferable).

    Then I found it kind of ironic that the only admitted blunder by you turned out to be a game changer. However then I realized how vulnerable Moscow was (with 20+ fighters around one tends to get lazy and not run calcs all them time thinking its too expensive to make a push).

    Regarding the Russian attack I see one advantage for the Axis in so doing because I believe I won a tempo now. Most of the army is no freed up to either move east or South instead of being committed to attack Moscow in order to minimize losses. I have to admit, seeing your beloved Russian empire burned to ashes with imo little losses and Moscow under German control until the end of the game (I won’t wait until Moscow is liberated in case I won’t make it^^) is an achievement giving me some satisfaction regardless of the outcome.

    Now the question is if Japan can hold for a while or will collapse quickly and how fast and how effective Germans can further grow. Not sure yet whether to help Japan or go South or both.
    This is certainly one of the games where Allies have a strong position even without Moscow. The Axis position is however also playable.

    Let’s see where this will lead to.
    However, for today the war will rest until tomorrow, Japans turn is difficult. Enough body bags for today!


  • Yes, the last round was crazy
    I have been thinking about the new situation a lot.  You stated the obvious about Germany and Russia…. but like I said before, not losing a single Allied fighter or bomber in Moscow is big, too, and I don’t know that Moscow could last that long anyway.  It is also big for me that Italy has almost no income.  But even by itself, Germany is scary right now.  Taking out all the artillery and a bunch of mech was significant, but I’m not sure if it was enough.  We have suddenly shifted to a very different phase of the game, as you are saying.  How Japan fares is indeed a big question.  My America play is going to have to be very strong, and maybe my American dice need to be strong too.


  • As I wrote before, I moved too many fighters out of range of Moscow, and am trying to console myself.  I think there is a situation where you could possibly trap all the Russians and kill them more cheaply than this, so I think it could have been worse.  You did luck out in Tambov after that first round (after of course my great luck).  If I had managed to wipe out the entire stack, then I think the game is mine.  But you ended up saving 13 extremely important units and even took down an extra plane to boot, keeping you very much alive

  • '12

    Man looks in the abyss, there’s nothing staring back at him. At that moment, man finds his character. And that is what keeps him out of the abyss.

  • '15 '14

    Pretty confident I can move tonight!

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