Hi to all,
I am organizing a G40 Balanced Mod 3 version 4 TripleA tournament. Expected start date is May 1st. I will post and update notes here but most of the communication will be on the Axis & Allies facebook page.
message me or comment on facebook if your interested.
S01 - rmorel (Axis) vs. dedo (allies + 21)
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Well, that’s a new one! Never seen that before. So if youre left with 1 plane that cant land you have to place your AC in Britain? crazy.
by the way are we playing until a specified turn or until one of us surrenders
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Japanese
Japanese repair damage of 5x factory; Remaining resources: 28 PUs;
Japanese buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Anhwei to Sinkiang
Japanese take Sinkiang from Americans
1 armour moved from Manchuria to Sinkiang
3 armour moved from Burma to India
Japanese take India from British
1 infantry moved from Burma to India
2 artilleries moved from Burma to IndiaCombat - Japanese
Non Combat Move - Japanese
2 infantry moved from Anhwei to Manchuria
2 fighters moved from Burma to CaucasusPlace Units - Japanese
1 fighter and 2 infantry placed in Japan
3 infantry placed in Manchuria
1 infantry placed in Philippine Islands
Japanese undo move 3.
Japanese undo move 2.
Japanese undo move 1.
2 infantry placed in Philippine Islands
3 infantry placed in Manchuria
Japanese undo move 2.
2 infantry placed in Manchuria
1 fighter and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs total -
Well, that’s a new one! Never seen that before.
Your good gameplay forced me to do such crazy things.
So if youre left with 1 plane that cant land you have to place your AC in Britain?
Yes.
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Okinawa to 51 Sea Zone
3 infantry moved from Okinawa to 51 Sea Zone
1 armour, 3 infantry and 2 transports moved from 51 Sea Zone to 48 Sea Zone
3 infantry moved from 48 Sea Zone to Philippine Islands
1 armour moved from 48 Sea Zone to Philippine Islands
1 artillery moved from Wake Island to 52 Sea Zone
1 infantry moved from Wake Island to 52 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 52 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to Philippine Islands
1 artillery moved from 48 Sea Zone to Philippine Islands
2 fighters moved from 51 Sea Zone to Philippine Islands
3 bombers moved from Iwo Jima to Japan
1 infantry moved from Western United States to 56 Sea Zone
1 infantry and 1 transport moved from 56 Sea Zone to 53 Sea Zone
1 infantry moved from Hawaiian Islands to 53 Sea Zone
2 infantry and 1 transport moved from 53 Sea Zone to 52 Sea Zone
1 bomber moved from Western United States to Okinawa
1 transport moved from 56 Sea Zone to 65 Sea ZoneCombat - Americans
Strategic bombing raid in Japan
1 bomber killed by AA
Bombing raid in Japan rolls: 3,6 and causes: 9 damage to unit: factory
Bombing raid in Japan causes 9 damage total.
Battle in Philippine Islands
Americans attack with 1 armour, 1 artillery, 2 fighters and 4 infantry
Japanese defend with 1 artillery, 1 factory, 1 fighter and 5 infantry
Japanese win with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is -20
Casualties for Americans: 1 armour, 1 artillery, 1 fighter and 4 infantry
Casualties for Japanese: 4 infantry
1 fighter owned by the Americans retreatedNon Combat Move - Americans
1 fighter moved from Philippine Islands to 48 Sea Zone
1 carrier moved from 51 Sea Zone to 48 Sea Zone
1 submarine moved from 60 Sea Zone to 48 Sea Zone
2 bombers moved from Japan to Okinawa
1 fighter moved from Western United States to 51 Sea Zone
1 aaGun moved from Western Canada to 65 Sea Zone
1 infantry moved from Western Canada to 65 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 65 Sea Zone to 57 Sea ZonePlace Units - Americans
1 artillery, 2 bombers and 2 infantry placed in Western United States
1 transport placed in 56 Sea ZoneTurn Complete - Americans
Americans collect 38 PUs; end with 38 PUs total -
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Okinawa to 51 Sea Zone
3 infantry moved from Okinawa to 51 Sea Zone
1 armour, 3 infantry and 2 transports moved from 51 Sea Zone to 48 Sea Zone
3 infantry moved from 48 Sea Zone to Philippine Islands
1 armour moved from 48 Sea Zone to Philippine Islands
1 artillery moved from Wake Island to 52 Sea Zone
1 infantry moved from Wake Island to 52 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 52 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to Philippine Islands
1 artillery moved from 48 Sea Zone to Philippine Islands
2 fighters moved from 51 Sea Zone to Philippine Islands
3 bombers moved from Iwo Jima to Japan
1 infantry moved from Western United States to 56 Sea Zone
1 infantry and 1 transport moved from 56 Sea Zone to 53 Sea Zone
1 infantry moved from Hawaiian Islands to 53 Sea Zone
2 infantry and 1 transport moved from 53 Sea Zone to 52 Sea Zone
1 bomber moved from Western United States to Okinawa
1 transport moved from 56 Sea Zone to 65 Sea ZoneCombat - Americans
Strategic bombing raid in Japan
1 bomber killed by AA
Bombing raid in Japan rolls: 3,6 and causes: 9 damage to unit: factory
Bombing raid in Japan causes 9 damage total.
Battle in Philippine Islands
Americans attack with 1 armour, 1 artillery, 2 fighters and 4 infantry
Japanese defend with 1 artillery, 1 factory, 1 fighter and 5 infantry
Japanese win with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is -20
Casualties for Americans: 1 armour, 1 artillery, 1 fighter and 4 infantry
Casualties for Japanese: 4 infantry
1 fighter owned by the Americans retreatedNon Combat Move - Americans
1 fighter moved from Philippine Islands to 48 Sea Zone
1 carrier moved from 51 Sea Zone to 48 Sea Zone
1 submarine moved from 60 Sea Zone to 48 Sea Zone
2 bombers moved from Japan to Okinawa
1 fighter moved from Western United States to 51 Sea Zone
1 aaGun moved from Western Canada to 65 Sea Zone
1 infantry moved from Western Canada to 65 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 65 Sea Zone to 57 Sea ZonePlace Units - Americans
1 artillery, 2 bombers and 2 infantry placed in Western United States
1 transport placed in 56 Sea ZoneTurn Complete - Americans
Americans collect 38 PUs; end with 38 PUs total -
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Germans
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Sorry, was too annoyed and to fast…its the finished russian turn and its up to you.
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 1 bomber and 1 fighter; Remaining resources: 0 PUs;Combat Move - Germans
2 armour moved from West Russia to Persia
1 infantry moved from Karelia S.S.R. to Archangel
Germans take Archangel from Russians
1 bomber moved from Karelia S.S.R. to Russia
1 bomber moved from Germany to Russia
2 armour moved from Karelia S.S.R. to West Russia
1 infantry moved from Karelia S.S.R. to West Russia
2 artilleries moved from Karelia S.S.R. to West Russia
1 fighter moved from Karelia S.S.R. to Persia
1 infantry moved from Trans-Jordan to Persia
1 artillery moved from Caucasus to Persia
1 infantry moved from Caucasus to Kazakh S.S.R.
Germans take Kazakh S.S.R. from RussiansCombat - Germans
Battle in Persia
Germans attack with 2 armour, 1 artillery, 1 fighter and 1 infantry
British defend with 1 aaGun, 1 fighter and 2 infantry
Germans win, taking Persia from British with 2 armour and 1 fighter remaining. Battle score for attacker is 14
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 aaGun, 1 fighter and 2 infantry
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 1,3 and causes: 4 damage to unit: factory
Bombing raid in Russia causes 4 damage total.Non Combat Move - Germans
2 fighters moved from France to West Russia
2 armour moved from Germany to Karelia S.S.R.
1 aaGun moved from Karelia S.S.R. to West Russia
1 fighter moved from Persia to Caucasus
2 bombers moved from Russia to West Russia
1 infantry moved from Germany to ItalyPlace Units - Germans
2 armour placed in Karelia S.S.R.
2 armour, 1 artillery and 1 fighter placed in Caucasus
1 bomber placed in GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total -
Sorry about all the extra dice server emails. I went ahead and had some fun with subsequent turns and forgot to turn off the dice server. Just start from the attachment I last posted and ignore everything after that.
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - British
British buy 1 factory and 2 fighters; Remaining resources: 0 PUs;Combat Move - British
1 carrier and 1 fighter moved from 51 Sea Zone to 48 Sea Zone
1 destroyer moved from 51 Sea Zone to 48 Sea Zone
1 submarine moved from 51 Sea Zone to 48 Sea Zone
1 fighter moved from 51 Sea Zone to Borneo
1 cruiser moved from 35 Sea Zone to 47 Sea Zone
1 transport moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from East Indies to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to Borneo
2 fighters moved from 35 Sea Zone to Borneo
1 fighter moved from United Kingdom to Gibraltar
1 infantry moved from Egypt to Libya
British take Libya from Germans
2 fighters moved from United Kingdom to IcelandCombat - British
Battle in Borneo
British attack with 3 fighters and 1 infantry
Japanese defend with 1 infantry
British win, taking Borneo from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 carrier moved from 35 Sea Zone to 47 Sea Zone
1 carrier moved from 35 Sea Zone to 47 Sea Zone
3 fighters moved from Borneo to 47 Sea Zone
1 destroyer moved from 35 Sea Zone to 48 Sea ZonePlace Units - British
1 factory placed in East Indies
2 fighters placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs total -
Right now I’m very buisy in the office (late evening) and it is very difficult to send turns, so please forgive me attentional gaps. This will last till Saturday.
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Japanese
Japanese repair damage of 7x factory; Remaining resources: 30 PUs;
Japanese buy 1 aaGun, 1 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
2 infantry moved from Yakut S.S.R. to Evenki National Okrug
Japanese take Evenki National Okrug from RussiansCombat - Japanese
Non Combat Move - Japanese
1 fighter moved from Caucasus to India
1 fighter moved from Caucasus to Manchuria
1 infantry moved from Manchuria to Anhwei
1 fighter moved from Japan to Philippine Islands
2 armour moved from India to Caucasus
1 armour moved from India to CaucasusPlace Units - Japanese
2 infantry placed in Japan
1 aaGun, 1 armour and 1 fighter placed in Philippine Islands
1 infantry placed in India
Japanese undo move 3.
Japanese undo move 2.
Japanese undo move 1.
1 armour and 1 infantry placed in Japan
1 aaGun, 1 fighter and 1 infantry placed in Philippine Islands
1 infantry placed in IndiaTurn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from Okinawa to Japan
1 bomber moved from Okinawa to Philippine Islands
1 artillery moved from Western United States to 56 Sea Zone
1 infantry moved from Western United States to 56 Sea Zone
2 infantry and 1 transport moved from 52 Sea Zone to 49 Sea Zone
2 infantry moved from 49 Sea Zone to New Guinea
2 fighters moved from 48 Sea Zone to New Guinea
1 carrier moved from 48 Sea Zone to 49 Sea Zone
1 submarine moved from 48 Sea Zone to 49 Sea Zone
3 transports moved from 48 Sea Zone to 52 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 57 Sea Zone to 52 Sea Zone
1 infantry moved from 52 Sea Zone to Wake Island
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 52 Sea Zone
1 infantry moved from 52 Sea Zone to Wake Island
1 artillery moved from 52 Sea Zone to Wake Island
2 bombers moved from Western United States to OkinawaCombat - Americans
Battle in New Guinea
Americans attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
Americans win, taking New Guinea from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Strategic bombing raid in Philippine Islands
1 bomber killed by AA
Bombing raid in Philippine Islands causes 0 damage total.
Strategic bombing raid in Japan
1 bomber killed by AA
Bombing raid in Japan rolls: 2 and causes: 2 damage to unit: factory
Bombing raid in Japan causes 2 damage total.Non Combat Move - Americans
1 bomber moved from Japan to Okinawa
2 fighters moved from New Guinea to 49 Sea ZonePlace Units - Americans
1 fighter placed in Western United States
2 transports placed in 56 Sea Zone
2 artilleries and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 40 PUs; end with 40 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Research Technology - Russians
Purchase Units - Russians
Russians repair damage of 1x factory; Remaining resources: 14 PUs;
Russians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Sinkiang to Szechwan
Americans take Szechwan from Japanese
2 fighters moved from Russia to Caucasus
2 artilleries moved from Russia to Caucasus
5 infantry moved from Russia to Caucasus
2 infantry moved from Russia to Caucasus
1 infantry moved from Russia to Caucasus
2 infantry moved from Russia to Caucasus
4 infantry moved from Russia to CaucasusCombat - Russians
Battle in Caucasus
Russians attack with 2 artilleries, 2 fighters and 14 infantry
Germans defend with 2 armour, 1 artillery, 1 factory and 2 fighters; Japanese defend with 3 armour
Russians win, taking Caucasus from Germans with 2 artilleries, 2 fighters and 9 infantry remaining. Battle score for attacker is 39
Casualties for Germans: 2 armour, 1 artillery and 2 fighters
Casualties for Russians: 5 infantry
Casualties for Japanese: 3 armourNon Combat Move - Russians
2 fighters moved from Caucasus to Libya
1 aaGun moved from Russia to CaucasusPlace Units - Russians
2 artilleries and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - Germans
Germans buy 2 armour, 1 carrier, 1 destroyer, 1 fighter and 1 transport; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Archangel to Russia
4 armour moved from Karelia S.S.R. to Russia
2 fighters moved from West Russia to Russia
3 armour moved from West Russia to Caucasus
5 infantry moved from West Russia to Caucasus
2 artilleries moved from West Russia to Caucasus
2 bombers moved from West Russia to Caucasus
1 armour moved from Persia to Szechwan
1 armour moved from Persia to Egypt
Germans take Egypt from British
1 bomber moved from Germany to Caucasus
1 infantry moved from West Russia to Caucasus
1 infantry moved from West Russia to Caucasus
1 infantry moved from Kazakh S.S.R. to SzechwanCombat - Germans
Battle in Russia
Germans attack with 4 armour, 2 fighters and 1 infantry
Russians defend with 2 artilleries, 1 factory and 2 infantry
Germans captures 15PUs while taking Russians capital
Germans win, taking Russia from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is -7
Casualties for Germans: 3 armour and 1 infantry
Casualties for Russians: 2 artilleries and 2 infantry
Battle in Caucasus
Germans attack with 3 armour, 2 artilleries, 3 bombers and 7 infantry
Russians defend with 1 aaGun, 2 artilleries, 1 factory and 9 infantry
Germans win, taking Caucasus from Russians with 3 armour, 2 artilleries, 3 bombers and 2 infantry remaining. Battle score for attacker is 25
Casualties for Germans: 5 infantry
Casualties for Russians: 1 aaGun, 2 artilleries and 9 infantry
Battle in Szechwan
Germans attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Germans win, taking Szechwan from Americans with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 fighters moved from Russia to 15 Sea Zone
3 bombers moved from Caucasus to India
1 submarine moved from 6 Sea Zone to 13 Sea Zone
1 submarine moved from 8 Sea Zone to 13 Sea Zone
1 infantry moved from Germany to Italy
1 aaGun moved from West Russia to Karelia S.S.R.
1 aaGun moved from France to GermanyPlace Units - Germans
1 carrier, 1 destroyer and 1 transport placed in 15 Sea Zone
1 armour placed in Karelia S.S.R.
1 armour and 1 fighter placed in GermanyTurn Complete - Germans
Germans collect 62 PUs; end with 78 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 1 factory, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 carrier moved from 48 Sea Zone to 37 Sea Zone
1 submarine moved from 48 Sea Zone to 37 Sea Zone
1 infantry moved from Borneo to 47 Sea Zone
1 infantry and 1 transport moved from 47 Sea Zone to 46 Sea Zone
1 infantry moved from Western Australia to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to East Indies
2 carriers moved from 47 Sea Zone to 37 Sea Zone
1 cruiser moved from 47 Sea Zone to 49 Sea Zone
3 fighters moved from 47 Sea Zone to 37 Sea Zone
1 destroyer moved from 48 Sea Zone to 37 Sea Zone
1 destroyer moved from 48 Sea Zone to 49 Sea Zone
1 fighter moved from Gibraltar to French Equatorial Africa
2 fighters moved from United Kingdom to French West Africa
1 infantry moved from Libya to Algeria
British take Algeria from GermansCombat - British
Non Combat Move - British
Place Units - British
1 factory placed in Borneo
1 armour and 2 infantry placed in East Indies
1 transport placed in 37 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 33 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - Japanese
Japanese repair damage of 1x factory; Remaining resources: 32 PUs;
Japanese buy 1 artillery, 1 bomber, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Evenki National Okrug to Vologda
Japanese take Vologda from Russians
1 infantry moved from Evenki National Okrug to Novosibirsk
Japanese take Novosibirsk from RussiansCombat - Japanese
Non Combat Move - Japanese
1 infantry moved from Anhwei to Kiangsu
3 infantry moved from Manchuria to Kiangsu
1 aaGun moved from Manchuria to Kiangsu
1 fighter moved from India to Philippine Islands
1 fighter moved from Manchuria to KiangsuPlace Units - Japanese
1 fighter and 2 infantry placed in Philippine Islands
1 bomber placed in Japan
1 artillery placed in ManchuriaTurn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 8
Combat Move - Russians
Turning on Edit Mode
EDIT: Adding units owned by Americans to Sinkiang: 20 armour, 20 bombers and 20 fighters
EDIT: Adding units owned by Americans to Sinkiang: 99 armour, 99 artilleries, 99 bombers, 99 fighters and 99 infantry
EDIT: Turning off Edit ModeNon Combat Move - Russians
Turn Complete - Russians
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It looks like that you are defeated:Underground factories in Sinkiang revealed a hundreds of american units: fighters, bombers tanks and full mechanized bots! You must admit, that you weren’t aware of this unbelievable change of force!
Joking aside, of cause I surrender! Well done, Roland!
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yikes! a peasant uprising! those always happen at the most inconvenient times ;)
thanks and well played, you really forced some careful moves out of me after I thought I had it easy! And that fleet battle…I don’t think i’ll forget that for a while, that really hurt.