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Global 1940 Wittman and Private Panic vs Credulous and Elrood

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    @Credulous:

    Ok then - sounds good. I will start the new game but not tonight.

    If Adam reads this I’ve updated the AA50 player aid.

    Cred

    Thanks Mark

  • 25 24 23 22 21 20 19 18 17 16

    @Elrood:

    I am fine with it.

    Cred is Germany/Italy, Wittmann is Japan

    Not sure I know a halfway satisfying way to divide Allies between PP and me, it is so important they align their moves….

    Sebastian - one of us as UK & US - the other does the rest? Quicker if China with UK & US, but very unbalanced between players.

    Or - split as UK, Russia & France and US, China & ANZAC. I think that sounds better. But communication will be key.

    Hah - girls like to talk! - do you know ANYONE who talks more than Leo? :-D

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Thought you would like that.
    Looking forward to your crying, GIRLS!

  • 2026 25 24 22 19 17 15

    For the game you only need a specific savegame to start with…

    Cred… as you start they game I STRONGLY suggest… you

    1. you load the game and read the Notes about NOs and Vichy France
    You can avoid Vichy by simply killing S. France in G1, but may be just
    2. do a test run with it to see what is happening

    Is an important decision to take for Germany I think.

    G40 Balance Mod.tsvg

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Thanks Elrood.

  • 2026 25 24 22 19 17 15

    NOs are not switched off easily… you need to remove the money from them after you get it… manually using EDIT.

    Could I ask if we play one game with all NOs on? I never played that Mod before… So I would like to know how it feels like without changing it …  :wink:

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    I feel I am losing to Adam with 4 NOs switched off; I think it would be very hard with all working. Te China spawn thing is too much, combined with an unwillingness to attack Russia.

  • 2026 25 24 22 19 17 15

    nerquen checked and there were 18 games in League with the balanced mod… and currently it stands at 9:9 - with NOs mainly all intact…

    seems quite ok to me.

  • 25 24 23 22 21 20 19 18 17 16

    Man or mouse Leo?

    You’ve mentioned “the China spawn thing” to me a couple of times now. What do you mean?

    How do you want to split the allies Sebastian?

  • 2026 25 24 22 19 17 15

    I have no Idea…

    Russia might need to integrate with China, while US now can closely integrate with China…

    New rule is:
    in all Chinese non-coastal territories (so all starting territories of China - purple) which are:

    • controlled by Japan
    • but have no Japanese unit in it
      -> will spawn 1 chinese troop, essentially overtaking it.

    Idea is: Japan must now put 1 Inf unit at least to each Chinese terr. it captures, but US can use some Bomber or so to kill it, and allow China to spawn an Inf there right after that.

    Correct leo?

  • 2026 25 24 22 19 17 15

    From the Notes of the Mod:

    At the start of China’s turn, a Chinese infantry is spawned in each non-coastal Chinese territory under Axis control that is not garrisoned by at least 1 Axis land unit (i.e., infantry, marine, mech infantry, artillery, or armor). These “guerrillas” engage in combat wherever they are spawned and may not be moved until China’s next turn.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    If the Japanese have taken a Chinese territory and they leave it ungarrisoned by a Ground troop, at the beginning of the Chinese turn, one Inf will appear.


  • @Elrood:

    nerquen checked and there were 18 games in League with the balanced mod… and currently it stands at 9:9 - with NOs mainly all intact…

    seems quite ok to me.

    I guess lot of that 9:9 comes from the fact that players of very different skills are playing against each other. I have to agree here with wittmann that the default balance mod is likely favoring allies, even after removing 4 NOs, Allies are still probably too strong. Anyway you decide guys, have fun!

  • 25 24 23 22 21 20 19 18 17 16

    Thanks for the spawn explanation Sebastian and Leo. Interesting!

  • 25 24 23 22 21 20 19 18 17 16

    Sebastian - as per my previous post above - split as UK, Russia & France and US, China & ANZAC?

    As we have both said - communication will be key. But I think that is true of any allied split.

  • 2026 25 24 22 19 17 15

    @Private:

    Sebastian - as per my previous post above - split as UK, Russia & France and US, China & ANZAC?

    As we have both said - communication will be key. But I think that is true of any allied split.

    Ok lets do it that way! Ikimashou! (lets go in Japanese)

  • 25 24 23 22 21 20 19 18 17 16

    Great! Do you want to pick one of those? Otherwise toss a coin and let me know.

    勝利へ !

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    To give you our example, Anzac is just got 27 IPCs (UK recaptured Malaya). Japan can’t brake am into Russia on J5, because my one IC can only make 3 Mech and that is not enough. I only have 2 islands and have lost Malaya. I have two TTs only. Normally, I would have 70 IPCs from now on.
    I don’t think Germany will capture Moscow either and the Allies are in N Africa.
     I have not had  any bad dice, I can think of.

    That will make for delays, of course. Remember Cred is very slow, being the busiest of us.

  • 2026 25 24 22 19 17 15

    @wittmann:

    That will make for delays, of course. Remember Cred is very slow, being the busiest of us.

    Hmm may be you should play Japan + Italy then (since Cred insists on playing Germany)
    …and think about the advantages of team play!

    :mrgreen:

  • 25 24 23 22 21 20 19 18 17 16

    Yes Leo - team play! Don’t forget when your ally asks for reinforcement - there’s a good chap!

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