[XDAP2] R2 YoJack (Axis) vs ChuckNorris (Allies, +18)

  • '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - British
                British buy 1 airfield, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
                1 fighter moved from Malta to 96 Sea Zone

    Combat - British
                Battle in 96 Sea Zone
                    British attack with 1 fighter and 1 tactical_bomber
                    Italians defend with 1 destroyer and 1 transport
                    British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
                    Casualties for Italians: 1 destroyer and 1 transport

    Non Combat Move - British
                1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt
                1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 98 Sea Zone to 96 Sea Zone
                1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
                1 aaGun, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 96 Sea Zone to 92 Sea Zone
                1 aaGun, 1 fighter, 1 infantry and 1 tactical_bomber moved from 92 Sea Zone to Gibraltar
                2 fighters moved from United Kingdom to 92 Sea Zone
                1 fighter moved from Scotland to Gibraltar
                1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
                1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 92 Sea Zone
                1 mech_infantry moved from 92 Sea Zone to Gibraltar
                1 infantry moved from 92 Sea Zone to Gibraltar
                1 cruiser and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                2 infantry moved from Union of South Africa to Rhodesia
                1 destroyer moved from 71 Sea Zone to 76 Sea Zone
                1 cruiser moved from 39 Sea Zone to 76 Sea Zone
                1 infantry moved from West India to Eastern Persia
                      British take Eastern Persia from Neutral_Allies
                1 fighter and 1 tactical_bomber moved from India to Tanganyika Territory
                1 transport moved from 39 Sea Zone to 37 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra
                      UK_Pacific take Sumatra from Dutch
                1 battleship moved from 37 Sea Zone to 39 Sea Zone
                3 aaGuns, 1 artillery and 6 infantry moved from India to Burma
                1 fighter moved from Burma to India
                1 bomber moved from United Kingdom to Gibraltar
                1 aaGun and 2 infantry moved from Scotland to United Kingdom
                1 destroyer moved from 111 Sea Zone to 110 Sea Zone
                1 battleship and 1 cruiser moved from 111 Sea Zone to 104 Sea Zone
                1 artillery and 1 infantry moved from Ontario to Quebec

    Place Units - British
                3 infantry placed in United Kingdom
                1 airfield placed in Gibraltar
                1 mech_infantry placed in Union of South Africa
                Turning on Edit Mode
                EDIT: Removing units owned by British from Gibraltar: 1 tactical_bomber
                EDIT: Adding units owned by British to Egypt: 1 tactical_bomber
                EDIT: Turning off Edit Mode

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,2,6,3
                British collect 25 PUs (3 lost to blockades); end with 25 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 30 PUs

    Place Units - UK_Pacific
                1 artillery, 3 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 21 PUs total
                Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantry

  • '14

    Hi

    Sorry about the terrible delay! I’ve been super busy and Dan and I have had a hard time coordinating. I hope this won’t happen again.

    Dan and I agreed that you can have the victory if we don’t get to finish the game in due time. And you can of course use your bumping prerogative as you please :)

    I have never tried a UK1 without attacking sz 97 before so I very excited to see where this takes us.

    Have fun


  • Hi,

    No problem on my side, as long as Garg does not ask us to hurry. Just try to keep us informed in such a case.

    Was not intending to use any “bumping rule”, was just wondering if you were still around :)

    One detail : if I’m right, you cannot end your US movement in sz32 (" while it’s not at war with Japan, the United States may not move any units
    into or through China or end the movement of its sea units in sea zones that are adjacent to Japan-controlled territories", page 37 of the Pacific rulebook).

    Will look at that otherwise, and exchange with my partner, and play asap :)

    Cheers,

    Yoshi

  • '14

    We will keep you better informed. I think you’re right about US ncm. Ill figure out where to send the ships instead and post it here.

  • '14

    We’ll sail the boats from Philippines to sz 48 instead.


  • sorry, a lot of familial visits lately…

    Made my mind about Italy’s turn, but waiting for my colleague before posting, this should come soon :)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - Italians
                Italians buy 1 destroyer; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 submarine moved from 95 Sea Zone to 93 Sea Zone
                2 fighters moved from Southern Italy to 93 Sea Zone
                1 bomber moved from Northern Italy to 93 Sea Zone
                1 artillery moved from Northern Italy to 97 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from 99 Sea Zone to Syria
                1 infantry moved from Southern Italy to 95 Sea Zone
                1 infantry moved from Southern Italy to 95 Sea Zone
                2 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
                2 infantry moved from 99 Sea Zone to Cyprus
                1 artillery and 1 infantry moved from Libya to Tunisia
                1 armour and 1 mech_infantry moved from Tobruk to Tunisia
                1 infantry moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                      Italians take Anglo Egyptian Sudan from British
                1 infantry moved from Italian Somaliland to Kenya
                      Italians take Kenya from British

    Combat - Italians
                Battle in Cyprus
                Battle in Syria
                    Italians attack with 1 artillery and 1 infantry
                    French defend with 1 infantry
                    Italians win, taking Cyprus from British, taking Syria from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in Tunisia
                    Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    French defend with 1 infantry
                    Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in 93 Sea Zone
                    Italians attack with 1 bomber, 2 fighters and 1 submarine
                    French defend with 1 cruiser and 1 destroyer
                    Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 14
                    Casualties for French: 1 cruiser and 1 destroyer
                    Casualties for Italians: 1 submarine

    Non Combat Move - Italians
                1 bomber and 2 fighters moved from 93 Sea Zone to Southern Italy
                2 aaGuns moved from Northern Italy to Southern France
                2 infantry moved from Albania to Bulgaria
                1 armour moved from Albania to Yugoslavia
                1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
                1 armour moved from Northern Italy to Yugoslavia
                1 cruiser moved from 95 Sea Zone to 99 Sea Zone
                1 destroyer moved from 95 Sea Zone to 94 Sea Zone
                1 artillery and 1 infantry moved from Ethiopia to Kenya
                1 infantry moved from Southern Italy to Northern Italy
                1 aaGun moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2
                Italians collect 13 PUs (1 lost to blockades); end with 15 PUs total

  • '12

    hey guys, it’s high time to get this game moving regularly.  please pick up the pace.

    thank you,

    bold


  • any news ?


  • Hi,

    I am very sorry about the late/lacking response.

    Rasmus and I see that we are not able to do our moves on a regular basis. At times we might be able to, but often not. Often it could be weeks between our moves. We are just too busy IRL at the moment. I apologize for that.

    So, we wonder how we should deal with this? We are willing to formally lose the game since we can’t fulfill any decent time table.

    In any case, it is up to you whether you prefer to continue the game or not. Just now that we will probably play very slowly at times, with weeks between the moves. That is, in case you would like to keep the game going (we could agree that you are the formal winners of the game, no matter how the game goes). It is of course also quite understandable if you don’t have patience with this and prefer to just terminate the game.

    Best regards,
    Dan

  • '12

    aha a game in XDAP is resolved!  a glorious day.  :-o

  • '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - ANZAC
                ANZAC buy 1 submarine; Remaining resources: 4 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                      ANZAC take Java from Dutch
                1 fighter moved from Queensland to Java
                2 fighters moved from New Zealand to 42 Sea Zone
                2 fighters moved from 42 Sea Zone to Java
                1 cruiser moved from 63 Sea Zone to 54 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                2 aaGuns moved from New South Wales to Queensland
                1 infantry moved from Malaya to Shan State

    Place Units - ANZAC
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 18 PUs total

  • '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Combat Move - French
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                      French take Holland Belgium from Germans

    Combat - French

    Non Combat Move - French
                1 infantry moved from French West Africa to French Central Africa
                1 destroyer moved from 72 Sea Zone to 76 Sea Zone

    Turn Complete - French

  • '14

    Here’s ANZ/FRA 1 in case you want to continue our game

    kind regards


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
                1 fighter and 1 tactical_bomber moved from Western Germany to 104 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
                1 submarine moved from 112 Sea Zone to 110 Sea Zone
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
                1 bomber moved from Southern Italy to 110 Sea Zone
                1 bomber, 1 fighter and 1 tactical_bomber moved from Southern Italy to Greece
                5 infantry moved from Bulgaria to Greece
                3 armour moved from Yugoslavia to Greece
                2 mech_infantrys moved from Southern France to Normandy Bordeaux
                1 artillery moved from France to Normandy Bordeaux
                1 infantry moved from Western Germany to Holland Belgium
                6 armour, 2 artilleries and 1 mech_infantry moved from France to Holland Belgium


  • I’m fine playing this game, but will it be part of the tournament or not, I’ll let the “officials” decide. Anyway, we can still play it for the fun of it :)

    Any french suicide in the Channel ?

  • '14

    No scramble.

    You move on in the tourney…


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
                1 fighter and 1 tactical_bomber moved from Western Germany to 104 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
                1 submarine moved from 112 Sea Zone to 110 Sea Zone
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
                1 bomber moved from Southern Italy to 110 Sea Zone
                1 bomber, 1 fighter and 1 tactical_bomber moved from Southern Italy to Greece
                5 infantry moved from Bulgaria to Greece
                3 armour moved from Yugoslavia to Greece
                2 mech_infantrys moved from Southern France to Normandy Bordeaux
                1 artillery moved from France to Normandy Bordeaux
                1 infantry moved from Western Germany to Holland Belgium
                6 armour, 2 artilleries and 1 mech_infantry moved from France to Holland Belgium

    Combat - Germans
                Battle in Greece
                    Germans attack with 3 armour, 1 bomber, 1 fighter, 5 infantry and 1 tactical_bomber
                    Neutral_Allies defend with 4 infantry
                    Germans win, taking Greece from Neutral_Allies with 3 armour, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Neutral_Allies: 4 infantry
                    Casualties for Germans: 1 infantry
                Battle in Holland Belgium
                    Germans attack with 6 armour, 2 artilleries, 1 infantry and 1 mech_infantry
                    French defend with 1 infantry
                    Germans win, taking Holland Belgium from French with 6 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in 110 Sea Zone
                    Germans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
                    British defend with 1 destroyer
                    Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 destroyer
                Battle in Normandy Bordeaux
                    Germans attack with 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    French defend with 1 artillery, 1 factory_minor and 1 harbour
                    Germans win, taking Normandy Bordeaux from French with 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for French: 1 artillery
                Battle in 104 Sea Zone
                    Germans attack with 2 fighters and 2 tactical_bombers
                    British defend with 1 battleship and 1 cruiser
                    Units damaged: 1 battleship owned by the British
                    Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 22
                    Casualties for Germans: 1 fighter
                    Casualties for British: 1 battleship and 1 cruiser

    Non Combat Move - Germans
                1 fighter and 2 tactical_bombers moved from 104 Sea Zone to 112 Sea Zone
                1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
                1 bomber moved from 110 Sea Zone to Western Germany
                2 artilleries and 8 infantry moved from Yugoslavia to Romania
                3 aaGuns, 2 artilleries and 11 infantry moved from Slovakia Hungary to Romania
                1 bomber, 1 fighter and 1 tactical_bomber moved from Greece to Southern Italy
                1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Southern Italy
                1 infantry moved from Western Germany to Germany
                1 aaGun moved from Western Germany to Holland Belgium
                1 aaGun moved from Western Germany to Germany
                1 aaGun moved from France to Southern France
                1 infantry moved from Finland to Norway

    Place Units - Germans
                1 carrier and 1 transport placed in 112 Sea Zone
                1 destroyer placed in 93 Sea Zone
                2 infantry placed in Southern France
                2 fighters placed in Western Germany
                2 artilleries and 2 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 46 PUs; end with 46 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs

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