I don’t know global, but reading this discussion reminds me of when we played an Expansion rules set from Gamers Paradise for AAR that had two hit capital ships (costs weren’t modified back then). The capital ships could take a damage hit, but they would need to be repaired, and if it were an a/c taking the hit, she would lose her ability to carry planes. Damaged BB’s could not attack either. You had to sit (for one turn) in a SZ adjacent to an undamaged IC to get repaired (IC’s could be protected from SBRs with eascorts, so an undamaged IC was a bit easier to achieve)
One last rule for the capital ships in taking damage: When a capital ship(a/c, BB) were to be taken as damage, it had to be the carrier first. In other words, carriers were the primary target for the attacker.
Feel free to pick and choose any of these rules to try and balance the pacific as you seem fit.