7.2 Questons…Things that have come up.

  • Liaison TripleA '11 '10

    GHR2 To answer your question #1:

    And please… do not be offended by the lunacy of what I’m about to say, but according to the written rules this is how it would work…

    • British units can activate Dutch territories until Paris falls/or is attacked, or the Dutch are attacked . (Because DEI starts as pro-allied)

    • That means that Britain could activate ALL of the Dutch if they landed in Holland the capital.

    • Once Paris falls or the Dutch are attacked, the Dutch become their own power.  That would mean any activated territories, including the Dutch capital, would then be instantly liberated and it would be it’s own power.  Of course… watch out for the fact that if England activates the Dutch capital, there are no longer ‘dutch’ territories to attack, so only Paris would count for this.

    • Interestingly enough, should England activate Holland, prior to an axis attack on Paris, I don’t think the Dutch would get their “units”  back based on the game mechanics, but it doesn’t matter because the dutch move at the same time as England, and no one is likely to switch out all the orange pieces on the board for tan ones!


  • @Gargantua:

    GHR2 To answer your question #1:

    And please… do not be offended by the lunacy of what I’m about to say, but according to the written rules this is how it would work…

    • British units can activate Dutch territories until Paris falls/or is attacked, or the Dutch are attacked . (Because DEI starts as pro-allied)

    • That means that Britain could activate ALL of the Dutch if they landed in Holland the capital.

    • Once Paris falls or the Dutch are attacked, the Dutch become their own power.  That would mean any activated territories, including the Dutch capital, would then be instantly liberated and it would be it’s own power.  Of course… watch out for the fact that if England activates the Dutch capital, there are no longer ‘dutch’ territories to attack, so only Paris would count for this.

    • Interestingly enough, should England activate Holland, prior to an axis attack on Paris, I don’t think the Dutch would get their “units”  back based on the game mechanics, but it doesn’t matter because the dutch move at the same time as England, and no one is likely to switch out all the orange pieces on the board for tan ones!

    Let me restate my question since you guys have a hard time understanding it.

    Can the UK/ANZAC player, after Paris falls but before the Dutch capital falls, move units into dutch territories, then, after the Dutch capital falls, the UK/ANZAC units in those territories automatically activate that territory for the UK by virtue of being within it at the start of the turn, and/or move out of that territory on the same turn as the activation?

  • Liaison TripleA '11 '10

    Yes.  That is exactly how I would interpret it.


  • We have been playing A&A since I was young, and we bought/ played every new updated version.
    None of these previous games were as good and interesting as Global War 1939.

    We have played several different tactics, however, one is still unclear: The early attack of Germany against Russia.

    1. What if Germany uses all its resources to attack Russia only, Japan does the same thing (only attacks Comm China/ Russia/ and Asian France), and Italy joines (because of the German war with Russia) the war against Russia.
      So Germany does not attack Poland or Holland or France.
      Can the UK and France at that moment declare war to Germany?

    2. Again, what if Germany uses all its resources to attack Russia only, BUT Japan attacks Dutch territoria and FEC territoria in the Pacific.
      Does this mean that UK and France can declare war to Germany or only to Japan?

    3. something completely different. Japan activates Siam, is it allowed to land air-units in Siam the same turn (non combat movement) as the activation?

    4. an German Mech Inf from Czechoslovakia activates Hungary and Romania in Turn 1 Blitz turn 1, can this same Mech Inf attack (Blitz turn 2) Yugoslavia through Hungary?

    5. in the German Blitz Naval units are allowed only to move and not to attack, right? Does the use of a transport for an amphibious assault count as a movement of the transport or as a combat movement?
      I did not find a understandable rule in the newest version 7.2

    Thanks a lot.


  • 1)No.
    2)Only Japan
    3)I don’t think so.
    4)There are no restrictions on German naval units.


  • @EARMARK:

    Couple of questions for anybody to answer that have come up during our game.  Apologize for any repeats.

    1.  On the German first turn (Blitz), if Finland was activated on the first impulse, are they allowed to move on the second impulse?….or not until next turn?

    2.  The German navy is allowed to move twice on the first German turn through first and second impulse correct?

    3.  If Germany takes over Liverpool and downgrades the factory via attack, are they allowed to upgrade the UK factory back up to 10?  Than seems to violate the rule of no new factories outside of Germany and minors.  Is an upgrade considered a new build?

    4.  Not sure about pro-allied fleets…do you they have to stay next to home territory?  Is that more of a house rule.

    I’m looking to confirm the answer to question 3.


  • @Tigerman77:

    1. Finland can move

    2. Yes

    3. The rule only applies to new builds not upgrades.

    4. Once the pro-allied is activated the fleet can be moved as normal.

    This was thee answer to question 3. Does this answer still apply to game as of todays date ?


  • Two rule questions:

    1.  Can planes scramble to defend a season being attacked by subs if the attacker declares he won’t use his sneak shots before the battle?

    2.  Can a bomber transporting an infantry activate pro-axis or pro-allied neutral that used to be a strict neutral?  Like if Sweden is pro-axis, can Germany land an infantry with a bomber in the capitol and claim everything?


  • 1. No  Page 34 rules  Subs are undetected if not using first shot attack and any rounds after. Subs do have thee option to first strike shot on any round. Then planes can attack any round if Subs declare first strike shot.

    2. Sweden is a strict neutral. If Germany lands in the Capital it does not get the other territory. The other territory or territories are free game for either the Axis or Allies to activate.


  • @SS:

    1. No  Page 34 rules  Subs are undetected if not using first shot attack and any rounds after. Subs do have thee option to first strike shot on any round. Then planes can attack any round if Subs declare first strike shot.

    2. Sweden is a strict neutral. If Germany lands in the Capital it does not get the other territory. The other territory or territories are free game for either the Axis or Allies to activate.

    1.  But you can still scramble anyway since there is a naval battle going on.  And destroyers can still detect subs on a 1-to-1 basis.

    2.  Not what I was asking.


  • 1.  You agreed to my answer back in the 7.2 Sub and other questions from recent playtest, game notes thread.

    2. No they don’t get all territories.


  • @SS:

    1.  You agreed to my answer back in the 7.2 Sub and other questions from recent playtest, game notes thread.

    2. No they don’t get all territories.

    1.  The planes could always scramble, that should not be in doubt.  The issue was when can they see the subs to hit them.  You don’t decide on sneak attacks before the battle, which is what we did in our recent game.  You decide on sneak attacks at the start of each round of dice rolls.

    2.  Even if Sweden was entirely pro-axis already?


  • I did say no sneak attack for the whole battle. Same thing. Now maybe have rule were you can scramble 1 plane for each destroyer 1:1 with the no subs sneak attack first shot with only subs attacking.


  • @SS:

    I did say no sneak attack for the whole battle. Same thing. Now maybe have rule were you can scramble 1 plane for each destroyer 1:1 with the no subs sneak attack first shot with only subs attacking.

    Yea but scrambling should be determined before you decide to sneak or not.  Since the destroyer causes a sub to be detected, I would say that up to 3 planes per airbase can scramble so that they can hit that detected sub.  When the detected sub dies, the destroyer detects a new one if it is still alive.


  • Subs being detected or not should have no effect on whether the defender can scramble or not.  The detection matters when the planes are rolling dice and how you determine potential hits.


  • Well thats the rule. No sneak attacks no planes.


  • If that is the case, I would like to confirm it.

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