Is it too early to comment on the moves in the first round?
15L Soulblighter (axis) vs Adam514 (Allies +19)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 1 PU; end with 1 PU total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 7 infantry and 2 submarines; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 94 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 112 Sea Zone to Normandy Bordeaux
1 fighter moved from Norway to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 battleship moved from 112 Sea Zone to 110 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 mech_infantry moved from Belgian Congo to Ethiopia
British take Ethiopia from Italians
2 infantry moved from India to Burma
1 bomber moved from Persia to BurmaCombat - British
Battle in Normandy Bordeaux
British attack with 4 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 mech_infantrys
British win, taking Normandy Bordeaux from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Holland Belgium
Battle in Burma
British attack with 1 bomber and 2 infantry
Japanese defend with 1 infantry
British win, taking Holland Belgium from Germans, taking Burma from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 bomber moved from Burma to India
1 mech_infantry moved from Eastern Persia to Persia
2 fighters moved from Persia to Egypt
1 tactical_bomber moved from Belgian Congo to Egypt
1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 carrier and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from Normandy Bordeaux to United Kingdom
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from Karelia to FinlandPlace Units - British
2 submarines placed in 71 Sea Zone
1 infantry placed in Union of South Africa
3 infantry placed in Persia
3 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1
British collect 36 PUs (1 lost to blockades); end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
It’s a shame that dice were rolled in Normandy, sending the air in Egypt would have been a lot better with the US dd in 98.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 3 PUs;Combat Move - Italians
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Northern Italy to 97 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 99 Sea Zone to SyriaCombat - Italians
Battle in SyriaNon Combat Move - Italians
1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 mech_infantrys, 1 submarine and 2 transports moved from 97 Sea Zone to 98 Sea Zone
2 aaGuns moved from Northern Italy to Western Germany
2 armour moved from Baltic States to Germany
1 aaGun, 1 artillery and 4 infantry moved from Baltic States to PolandPlace Units - Italians
1 fighter placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6
Italians collect 10 PUs (3 lost to blockades); end with 13 PUs total -
It’s a shame that dice were rolled in Normandy, sending the air in Egypt would have been a lot better with the US dd in 98.
I noticed after my move against russia a few turns ago that I shouldn’t have moved all my infantry to karelia. It would have prevented you from grabbing norway. Now this was before the russian turn was even done and karelia was basically a walkin, but it was still a combat move. Thing is. That really screwed me over. So while you are right about the dd not going to z98. I am glad you didn’t. Makes it slightly more even in the grand scheme of things.
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It’s a shame that dice were rolled in Normandy, sending the air in Egypt would have been a lot better with the US dd in 98.
I noticed after my move against russia a few turns ago that I shouldn’t have moved all my infantry to karelia. It would have prevented you from grabbing norway. Now this was before the russian turn was even done and karelia was basically a walkin, but it was still a combat move. Thing is. That really screwed me over. So while you are right about the dd not going to z98. I am glad you didn’t. Makes it slightly more even in the grand scheme of things.
Yeah the Finland inf would have made it more complicated to grab Norway, I was guessing that you trusted your dd block :-P
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It’s a shame that dice were rolled in Normandy, sending the air in Egypt would have been a lot better with the US dd in 98.
I noticed after my move against russia a few turns ago that I shouldn’t have moved all my infantry to karelia. It would have prevented you from grabbing norway. Now this was before the russian turn was even done and karelia was basically a walkin, but it was still a combat move. Thing is. That really screwed me over. So while you are right about the dd not going to z98. I am glad you didn’t. Makes it slightly more even in the grand scheme of things.
Yeah the Finland inf would have made it more complicated to grab Norway, I was guessing that you trusted your dd block :-P
No. I didn’t trust it, but once the inf were moved in the combat phase even if it was a walkin, nobody would have allowed me to move them back to finland.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
ANZAC take New Guinea from Japanese
1 fighter moved from Persia to 99 Sea ZoneCombat - ANZAC
Battle in 99 Sea Zone
ANZAC attack with 1 fighter
Italians defend with 3 transports
ANZAC win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Italians: 3 transportsNon Combat Move - ANZAC
1 fighter moved from 99 Sea Zone to Cyprus
1 infantry moved from Northern Territory to Queensland
1 infantry moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 mech_infantry moved from Western Australia to Queensland
1 infantry moved from Western Australia to South AustraliaPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
3 infantry moved from Tobruk to Alexandria
1 cruiser and 1 destroyer moved from 125 Sea Zone to 110 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_major; Remaining resources: 42 PUs;
Germans buy 3 artilleries and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
1 bomber moved from Germany to Holland Belgium
2 bombers moved from Germany to Normandy Bordeaux
2 mech_infantrys moved from Northern Italy to Normandy Bordeaux
1 mech_infantry moved from France to Normandy Bordeaux
4 bombers moved from Germany to 98 Sea Zone
2 fighters moved from 98 Sea Zone to Egypt
2 fighters moved from Western Germany to 98 Sea Zone
5 bombers moved from Southern Italy to Egypt
1 mech_infantry moved from 98 Sea Zone to Egypt
1 mech_infantry moved from 98 Sea Zone to Egypt
1 bomber moved from Southern Italy to 98 Sea Zone
1 bomber moved from Southern Italy to Egypt -
Scramble?
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Yeah scramble.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_major; Remaining resources: 42 PUs;
Germans buy 3 artilleries and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
1 bomber moved from Germany to Holland Belgium
2 bombers moved from Germany to Normandy Bordeaux
2 mech_infantrys moved from Northern Italy to Normandy Bordeaux
1 mech_infantry moved from France to Normandy Bordeaux
4 bombers moved from Germany to 98 Sea Zone
2 fighters moved from 98 Sea Zone to Egypt
2 fighters moved from Western Germany to 98 Sea Zone
5 bombers moved from Southern Italy to Egypt
1 mech_infantry moved from 98 Sea Zone to Egypt
1 mech_infantry moved from 98 Sea Zone to Egypt
1 bomber moved from Southern Italy to 98 Sea Zone
1 bomber moved from Southern Italy to EgyptCombat - Germans
British scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone
British scrambles to create a battle in territory 98 Sea Zone
Battle in 98 Sea Zone
Germans attack with 5 bombers and 2 fighters; Italians loiter and taunt
British defend with 2 fighters and 1 tactical_bomber
Germans win with 5 bombers remaining. Battle score for attacker is 11
Casualties for Germans: 2 fighters
Casualties for British: 2 fighters and 1 tactical_bomber
Battle in Egypt
Germans attack with 6 bombers, 2 fighters and 2 mech_infantrys
British defend with 1 airfield, 1 harbour and 1 mech_infantry
Germans win, taking Egypt from British with 6 bombers, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 2 bombers and 3 mech_infantrys
British defend with 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Normandy Bordeaux from British with 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Germans
6 bombers and 2 fighters moved from Egypt to Syria
5 bombers moved from 98 Sea Zone to Syria
3 aaGuns, 5 artilleries and 23 infantry moved from Baltic States to Poland
10 artilleries moved from Germany to Poland
2 armour and 10 mech_infantrys moved from Baltic States to Slovakia Hungary
3 armour and 10 mech_infantrys moved from Baltic States to Germany
2 mech_infantrys moved from Germany to Northern Italy
1 infantry moved from Northern Italy to Western Germany
1 aaGun moved from Western Germany to France
2 bombers moved from Normandy Bordeaux to Northern Italy
1 bomber moved from Holland Belgium to Northern ItalyPlace Units - Germans
3 artilleries and 7 infantry placed in Germany
3 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
Germans collect 40 PUs; end with 40 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 45 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 fighter and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novgorod to Baltic States
Russians take Baltic States from Italians
1 infantry moved from Bessarabia to Romania
Russians take Romania from Germans
1 mech_infantry moved from Northwest Persia to Persia
1 infantry moved from Novosibirsk to TsinghaiCombat - Russians
Non Combat Move - Russians
4 aaGuns, 17 artilleries, 1 fighter, 55 infantry, 1 mech_infantry and 1 tactical_bomber moved from Belarus to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Ukraine to Eastern Poland
3 infantry moved from Ukraine to Bessarabia
2 artilleries and 9 infantry moved from Bryansk to Belarus
1 artillery and 8 infantry moved from Russia to BryanskPlace Units - Russians
1 fighter and 2 mech_infantrys placed in Russia
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in NovgorodTurn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2
Russians collect 40 PUs (2 lost to blockades); end with 40 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 5 destroyers and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 infantry moved from Yunnan to Burma
6 bombers moved from French Indo China to Burma
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 44 Sea Zone
2 submarines moved from 37 Sea Zone to 42 Sea Zone
3 artilleries, 2 battleships, 3 carriers, 2 cruisers, 7 infantry and 5 transports moved from 75 Sea Zone to 71 Sea Zone
3 artilleries and 7 infantry moved from 71 Sea Zone to Union of South AfricaCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 2 submarines and 1 transport
Americans defend with 1 transport
Japanese win with 2 submarines and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Java
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 artillery, 1 harbour and 1 infantry
Japanese win, taking Java from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 transport
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Union of South Africa
Japanese attack with 3 artilleries and 7 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Japanese win, taking Union of South Africa from British with 3 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Burma
Japanese attack with 6 bombers and 2 infantry
British defend with 2 infantry
Japanese win, taking Burma from UK_Pacific with 6 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Japanese
6 bombers moved from Burma to Kiangsi
1 destroyer moved from 37 Sea Zone to 46 Sea Zone
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
2 carriers moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 carrier moved from 20 Sea Zone to 42 Sea Zone
1 carrier moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from French Indo China to Yunnan
2 mech_infantrys moved from Kweichow to Shensi
1 infantry moved from Sikang to Shensi
3 mech_infantrys moved from Kiangsu to Kweichow
3 fighters and 3 tactical_bombers moved from 75 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Japan
1 destroyer and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to Kiangsi
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
2 fighters and 2 tactical_bombers moved from Java to 42 Sea ZonePlace Units - Japanese
3 destroyers placed in 6 Sea Zone
2 destroyers placed in 37 Sea Zone
1 infantry placed in Malaya
2 artilleries and 1 infantry placed in French Indo China
3 armour placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,6,5,2
Japanese collect 61 PUs (2 lost to blockades); end with 62 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 81 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 bombers, 1 carrier, 2 fighters and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 54 Sea Zone to 46 Sea Zone
4 fighters moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from Hawaiian Islands to 46 Sea Zone
1 bomber moved from Norway to GermanyCombat - Americans
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Germany causes 7 damage total.
Battle in 55 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 46 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
4 fighters moved from 46 Sea Zone to 54 Sea Zone
4 fighters moved from 55 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 carrier and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from Southeast Mexico to 64 Sea Zone
2 infantry and 1 transport moved from 64 Sea Zone to 50 Sea Zone
2 infantry moved from 50 Sea Zone to Fiji
1 destroyer moved from 94 Sea Zone to 99 Sea Zone
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from United Kingdom to 110 Sea Zone
1 bomber moved from Germany to Algeria
1 fighter moved from United Kingdom to Algeria
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 110 Sea Zone to 92 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 92 Sea Zone to Algeria
3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 submarine and 1 tactical_bomber moved from 110 Sea Zone to 92 Sea ZonePlace Units - Americans
3 bombers placed in Norway
1 carrier and 2 submarines placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from JapaneseCombat - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 artillery, 1 fighter, 1 infantry and 4 submarines; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber and 3 infantry moved from India to BurmaCombat - British
British creates battle in territory 71 Sea Zone
Battle in 71 Sea Zone
British attack with 2 submarines
Japanese defend with 2 battleships, 3 carriers, 2 cruisers and 5 transports
2 submarines owned by the British Submerged
Battle in Burma
British attack with 1 bomber and 3 infantry
Japanese defend with 2 infantry
British winJapanese win with 2 battleships, 3 carriers, 2 cruisers and 5 transports remaining, taking Burma from Japanese with 1 bomber and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from 71 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 70 Sea Zone: 1 submarine
EDIT: Removing units owned by British from 71 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 72 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 mech_infantry moved from Iraq to Trans-Jordan
1 infantry moved from Persia to Iraq
1 bomber moved from Burma to Persia
2 fighters moved from United Kingdom to Algeria
1 aaGun and 3 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 110 Sea Zone to 92 Sea Zone
1 aaGun and 3 infantry moved from 92 Sea Zone to Algeria
1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 110 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Belgian Congo to French Equatorial Africa
1 mech_infantry moved from Ethiopia to Belgian CongoPlace Units - British
1 artillery, 1 fighter and 1 infantry placed in Persia
4 submarines placed in 109 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,2,3,5
British collect 27 PUs (1 lost to blockades); end with 27 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
Ow common. I just recaptured Egypt.
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Haha :-P





