OOL
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Russians
Russians repair damage of 15x factory_major; Remaining resources: 19 PUs;
Russians buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 tactical_bomber moved from Russia to Samara
1 fighter moved from Russia to Vologda
2 infantry moved from Russia to Vologda
2 infantry moved from Russia to Samara
Combat - Russians
Battle in Samara
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
retreated to Vologda
Germans win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Non Combat Move - Russians
1 fighter moved from Vologda to Russia
1 tactical_bomber moved from Samara to Russia
Place Units - Russians
4 artilleries and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 3 PUs; end with 3 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Germans from New Zealand: 1 bomber
EDIT: Turning off Edit Mode
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers, 3 fighters, 5 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 fighter moved from New Zealand to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
3 fighters and 1 tactical_bomber moved from Northern Territory to 54 Sea Zone
1 bomber moved from Philippines to 54 Sea Zone
1 fighter moved from Caroline Islands to 54 Sea Zone
2 submarines moved from 37 Sea Zone to 54 Sea Zone
3 fighters and 1 tactical_bomber moved from 20 Sea Zone to 54 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 5 destroyers and 3 submarines moved from 35 Sea Zone to 54 Sea Zone
Combat - Japanese
ho boy here comes the japanese hammer!
Alright, I hate how Triple A stops it after subs to ask for casualty choices, so rolling this one on the forum
Rolls: 6@2 5@2 9@3 4@4; Total Hits: 156@2: (4, 1, 4, 1, 6, 4)5@2: (2, 1, 5, 4, 2)9@3: (6, 2, 1, 5, 1, 1, 3, 3, 1)4@4: (3, 3, 4, 6)
You lose 2 subs, 5 carriers, destroyer, 2 tacs
Rolls: 2@1 6@2 2@3 8@4; Total Hits: 92@1: (3, 5)6@2: (5, 4, 4, 4, 1, 6)2@3: (1, 1)8@4: (3, 2, 2, 1, 4, 5, 2, 6)
Hit to battleship, 6 subs, 1 carrier
Rolls: 5@2 9@3 4@4; Total Hits: 55@2: (5, 6, 6, 4, 6)9@3: (4, 5, 1, 5, 2, 3, 6, 2, 6)4@4: (6, 6, 5, 1)Rolls: 8@4; Total Hits: 68@4: (3, 2, 3, 6, 4, 2, 1, 5)
You lose 5 planes, I lose 2 planes, 4 destroyers
Rolls: 1@2 7@3 4@4; Total Hits: 81@2: (5)7@3: (3, 4, 1, 2, 4, 5, 3)4@4: (1, 2, 2, 1)Rolls: 3@4; Total Hits: 23@4: (1, 5, 1)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers, 3 fighters, 5 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 fighter moved from New Zealand to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
3 fighters and 1 tactical_bomber moved from Northern Territory to 54 Sea Zone
1 bomber moved from Philippines to 54 Sea Zone
1 fighter moved from Caroline Islands to 54 Sea Zone
2 submarines moved from 37 Sea Zone to 54 Sea Zone
3 fighters and 1 tactical_bomber moved from 20 Sea Zone to 54 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 5 destroyers and 3 submarines moved from 35 Sea Zone to 54 Sea Zone
Combat - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Americans from 54 Sea Zone: 5 carriers, 1 destroyer, 8 fighters, 2 submarines, 2 tactical_bombers and 2 transports
EDIT: Removing units owned by Japanese from 54 Sea Zone: 1 carrier, 4 destroyers, 4 fighters and 6 submarines
EDIT: Turning off Edit Mode
Battle in 54 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 2 tactical_bombers
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 1
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Shan State to 37 Sea Zone
1 armour moved from Malaya to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 55 Sea Zone
1 armour and 1 infantry moved from 55 Sea Zone to Northern Territory
1 carrier moved from 20 Sea Zone to 55 Sea Zone
3 armour, 1 artillery and 4 infantry moved from Kiangsi to 20 Sea Zone
3 armour, 1 artillery, 4 infantry and 4 transports moved from 20 Sea Zone to 55 Sea Zone
3 armour, 1 artillery and 4 infantry moved from 55 Sea Zone to Northern Territory
2 infantry moved from Caroline Islands to 33 Sea Zone
1 bomber moved from 54 Sea Zone to Caroline Islands
1 tactical_bomber moved from 54 Sea Zone to Northern Territory
1 infantry moved from Korea to Amur
1 infantry moved from Ulaanbaatar to Amur
1 infantry moved from Buyant-Uhaa to Amur
1 armour moved from Anhwe to Buyant-Uhaa
1 transport moved from 20 Sea Zone to 37 Sea Zone
1 transport moved from 20 Sea Zone to 37 Sea Zone
1 armour, 1 artillery and 2 infantry moved from French Indo China to Shan State
1 mech_infantry moved from Hunan to Jehol
1 armour moved from Kweichow to Shan State
1 armour moved from Kwangsi to Shan State
1 artillery moved from Kiangsi to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 20 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 fighter moved from 54 Sea Zone to 55 Sea Zone
EDIT: 1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 carrier moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from Kwangsi to 6 Sea Zone
EDIT: 1 fighter moved from 54 Sea Zone to Northern Territory
Place Units - Japanese
3 fighters placed in Japan
1 destroyer placed in 37 Sea Zone
1 destroyer and 2 submarines placed in 6 Sea Zone
2 infantry placed in Malaya
1 armour and 1 artillery placed in Japan
3 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Need to edit…. 33 is exposed
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 carrier and 1 fighter
EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 carrier and 1 fighter
EDIT: Removing units owned by Japanese from Northern Territory: 1 fighter
EDIT: Adding units owned by Japanese to Caroline Islands: 1 fighter
EDIT: Removing units owned by Japanese from Northern Territory: 1 tactical_bomber
EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 3 fighters
EDIT: Adding units owned by Japanese to Caroline Islands: 2 fighters
EDIT: Adding units owned by Japanese to Northern Territory: 1 fighter
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
EDIT: Removing units owned by Japanese from Japan: 3 fighters
EDIT: Adding units owned by Japanese to Caroline Islands: 2 fighters
EDIT: Adding units owned by Japanese to Northern Territory: 1 fighter
Sorry lots of edit mode
3 fighters from Japan to Carolines, and the fighter that originated at Carolines and participated in 54 lands in NTE
There it goes. Looks like I got a hit. Your rolls were 6 and 4. I can’t remember the convention as to whether its 6 dmg or 4 dmg (eg whether you use the 1st or 2nd die), but either way, my airbase is still disabled.
Oh - I just saw this because I finally noticed my German bomber on New Zealand was gone :-P
Well, convention is to disregard the last die thrown, which was the 2 (4 damage) because I would have only had one bomber. I guess we should leave it at 6
Thank you for letting me facilitate the game with retroactive intercept choices. I assure you that if your AA hit, those rolls would certainly stand
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 carrier and 1 fighter
EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 carrier and 1 fighter
EDIT: Removing units owned by Japanese from Northern Territory: 1 fighter
EDIT: Adding units owned by Japanese to Caroline Islands: 1 fighter
EDIT: Removing units owned by Japanese from Northern Territory: 1 tactical_bomber
EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 3 fighters
EDIT: Adding units owned by Japanese to Caroline Islands: 2 fighters
EDIT: Adding units owned by Japanese to Northern Territory: 1 fighter
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Northern Territory: 1 bomber
EDIT: Adding units owned by Germans to New Zealand: 1 bomber
EDIT: Turning off Edit Mode
Yeah, I want to lose the bomber that landed on Northern territory…. you’re good to go, if you so choose
GG, I resign.
I hope you don’t mind that the game went on so long. I feel like it is part of the ethos of playing Allies to keep trying to win until Axis gets the VCs or the situation is 100% hopeless. Besides, I don’t have enough experience in the late game as Allies so every little bit helps. Finally, sometimes games where one is far behind are the most fun because of the challenge involved and the pleasure of succeeding on the rare occasions when one overcomes the odds.
Overall if I could replay this game I would probably go with a different meta-strategy that emphasized control of the Med rather than sacrificing all to secure Yunnan. At the time the game started I felt holding onto Yunnan (and consequently, India) was the most important priority for Allies but now it seems to me that against an elite player I need more investment early in the Atlantic. After you declared J2, I should have used the opportunity to send USA units to shut down the Med region and convoy Italy. I have had some success in the past allowing Germany/Italy to build up some fleet and then switching gears and attacking it after Axis builds the Gibraltar airbase, but in this case you were responding to my KJF strat better than any opponent I had faced and consequently I overcompensated trying to get control of the Med back.
What really made the difference in this game, compared to previous games I’d played as Allies, was your skill at playing Japan. I’ve found that many of my wins as Axis are the result of using my a&a experience to outplay opponents in the Pacific…. and I imagine it’s the same way for you. At first I thought your strategy of buying alot of naval and not buying land factories might backfire, but in the end it made the difference in the game because you had the naval superiority you needed to destroy my fleet when the opportunity presented itself.
Obviously the battle when my anzac fig failed to destroy your German bomber was pretty fatal to my aspirations. But I wouldn’t have put myself in that position unless I felt I was behind and needed to take risks. I’d like to think the game would have been much more competitive if that battle had worked out for me, but overall your superior position in mainland Eurasia would have probably been decisive. In hindsight, I needed to take some more risks early, such as the time you offered me a 50/50 shot at your stack at Carolines but I balked at the tremendous risk.
All that said, I also lost the game in the bidding. At the time I reasoned that I didn’t want to face your Allies at an 18 bid, but with the benefit of more Global experience, I doubt I would bid less than 21 (if not 24) against an opponent of your caliber. The fact that you bid 20 and I didn’t let you have Allies is fairly conclusive proof that I didn’t have enough elite Global games under my belt to deserve to win the league championship.
Very well played and good luck in the championship game! Should be a very interesting match-up.
Gratz Gamerman. Well played by both. Looking forward to the final!
Thanks, Zhukov, it was an honor to play you in the playoffs. You already said everything really very well, so I will be brief.
I also think I won the game in the bidding, because I saw your Axis play and it looked great. I think I had an advantage of more G40 experience. However, I was really pretty stunned that Japan did so well so quickly, going on the offensive after only about 6-8 rounds. I think you split up your Chinese and Indian units around round 4 to go farther north and that was maybe a mistake - they needed to stick together and I was able to split them.
Thank you for sticking with me through the long delays of the spring when my work schedule was busy, and you kept up a good pace when I came back, considering you were playing from behind for many rounds.
Yes, I have learned in recent games that Japan’s fleet is more important than quick short term gains on the mainland, and like you, I think, I am a big believer in transports over complexes. I knew I was playing a grizzled veteran of A&A, so I gave this game my 100% best. I am maybe just a little farther down the G40 learning curve than you right now, and you of course will continue improving your game. I am relieved to advance, and look forward to trying to defend the title.
Good game