Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
1942.2 total vic. w/ int: Commando Brado (Axis) vs Zombie69 (Allies + 8)
-
Map…
-
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Germans
Germans buy 4 artilleries, 1 bomber and 4 infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 submarine moved from 9 Sea Zone to 11 Sea Zone
1 submarine moved from 9 Sea Zone to 11 Sea Zone
1 submarine moved from 5 Sea Zone to 7 Sea Zone
1 submarine moved from 5 Sea Zone to 7 Sea Zone
1 cruiser moved from 5 Sea Zone to 7 Sea Zone
1 fighter moved from Norway to 7 Sea Zone
1 fighter moved from Northwestern Europe to 7 Sea Zone
1 infantry moved from Finland to Karelia S.S.R.
Germans take Karelia S.S.R. from Russians
1 battleship moved from 15 Sea Zone to 14 Sea Zone
1 infantry moved from Italy to 15 Sea Zone
1 infantry and 1 transport moved from 15 Sea Zone to 14 Sea Zone
1 infantry moved from 14 Sea Zone to Gibraltar
1 fighter moved from Germany to 14 Sea Zone
1 bomber moved from Germany to RussiaCombat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory
Bombing raid in Russia causes 4 damage total.
Battle in 7 Sea Zone
Germans attack with 1 cruiser, 2 fighters and 2 submarines
Russians defend with 1 submarine; British defend with 1 battleship and 1 transport
1 submarine owned by the Russians Submerged
Germans roll dice for 2 submarines in 7 Sea Zone, round 2 : 2/2 hits
1 battleship owned by the British lost in 7 Sea Zone
Germans roll dice for 1 cruiser and 2 fighters in 7 Sea Zone, round 2 : 1/3 hits
1 transport owned by the British lost in 7 Sea Zone
Germans win with 1 cruiser, 2 fighters and 2 submarines remaining. Battle score for attacker is 27
Casualties for British: 1 battleship and 1 transport
Battle in 11 Sea Zone
Germans attack with 2 submarines
Americans defend with 1 destroyer and 2 transports
Germans roll dice for 2 submarines in 11 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer and 2 transports in 11 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 11 Sea Zone
2 transports owned by the Americans lost in 11 Sea Zone
Germans roll dice for 2 submarines in 11 Sea Zone, round 3 : 0/2 hits
Germans win with 2 submarines remaining. Battle score for attacker is 22
Casualties for Americans: 1 destroyer and 2 transports
Battle in 14 Sea Zone
Germans attack with 1 battleship, 1 fighter and 1 transport
British defend with 1 cruiser
Germans roll dice for 1 battleship, 1 fighter and 1 transport in 14 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 cruiser in 14 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the British lost in 14 Sea Zone
Germans win with 1 battleship, 1 fighter and 1 transport remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in GibraltarNon Combat Move - Germans
1 infantry moved from Baltic States to Belorussia
1 armour moved from Baltic States to Belorussia
1 infantry moved from Poland to Belorussia
1 infantry moved from Poland to Belorussia
1 armour moved from Poland to Belorussia
1 artillery moved from Ukraine S.S.R. to Belorussia
1 armour moved from Ukraine S.S.R. to Belorussia
1 armour moved from Bulgaria Romania to Belorussia
1 armour moved from Germany to Belorussia
1 armour moved from Germany to Belorussia
1 infantry moved from Bulgaria Romania to Ukraine S.S.R.
1 infantry moved from Bulgaria Romania to Poland
1 fighter moved from Poland to Belorussia
1 fighter moved from Ukraine S.S.R. to Belorussia
1 fighter moved from Bulgaria Romania to Belorussia
1 artillery moved from Southern Europe to Bulgaria Romania
1 infantry moved from Southern Europe to Bulgaria Romania
1 aaGun moved from Italy to Germany
1 aaGun moved from Germany to Poland
1 armour moved from Italy to Poland
1 armour moved from France to Poland
1 armour moved from France to Poland
1 infantry moved from Norway to Finland
1 infantry moved from Norway to Finland
1 armour moved from Northwestern Europe to France
1 infantry moved from Northwestern Europe to France
1 infantry moved from Germany to France
1 infantry moved from Germany to 5 Sea Zone
1 infantry moved from Germany to 5 Sea Zone
1 fighter moved from 14 Sea Zone to Germany
1 infantry moved from Morocco to Algeria
1 armour moved from Libya to Algeria
1 infantry moved from 5 Sea Zone to Norway
1 infantry moved from 5 Sea Zone to Norway
1 fighter moved from 7 Sea Zone to Norway
1 fighter moved from 7 Sea Zone to Norway
1 bomber moved from Russia to BelorussiaPlace Units - Germans
4 artilleries, 1 bomber and 4 infantry placed in GermanyTurn Complete - Germans
Germans collect 41 PUs; end with 42 PUs totalTerritory Summary for Germans :
5 Sea Zone : 1 transport
7 Sea Zone : 1 cruiser and 2 submarines
11 Sea Zone : 2 submarines
14 Sea Zone : 1 battleship and 1 transport
Algeria : 1 armour, 1 artillery and 2 infantry
Belorussia : 6 armour, 1 artillery, 1 bomber, 3 fighters and 6 infantry
Bulgaria Romania : 1 artillery and 1 infantry
Finland : 4 infantry
France : 1 aaGun, 1 armour and 3 infantry
Germany : 1 aaGun, 4 artilleries, 1 bomber, 1 factory, 1 fighter and 4 infantry
Gibraltar : 1 flag, 1 infantry
Italy : 1 factory
Karelia S.S.R. : 1 flag, 1 factory and 1 infantry
Libya : 1 infantry
Norway : 2 fighters and 2 infantry
Poland : 1 aaGun, 3 armour and 1 infantry
Ukraine S.S.R. : 1 infantryProduction/PUs Summary :
Russians : 24 / 26
Germans : 41 / 42
British : 31 / 31
Japanese : 30 / 30
Americans : 42 / 42Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.867
Median : 4.000
Variance : 0.786
Standard Deviation : 0.886
Total rolls : 15Null / Other
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.455
Median : 4.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11British Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - British
British buy 1 bomber, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from United Kingdom to 14 Sea Zone
1 destroyer moved from 17 Sea Zone to 14 Sea Zone
2 infantry moved from Egypt to Libya
1 fighter moved from Egypt to Libya
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
2 fighters moved from United Kingdom to 7 Sea Zone
1 fighter moved from 35 Sea Zone to 61 Sea ZoneCombat - British
Battle in 7 Sea Zone
British attack with 1 destroyer and 2 fighters; Russians loiter and taunt with
Germans defend with 1 cruiser and 2 submarines -
I need your OOL for combat in SZ 7.
-
Subs first, cruiser last.
-
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - British
British buy 1 bomber, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from United Kingdom to 14 Sea Zone
1 destroyer moved from 17 Sea Zone to 14 Sea Zone
2 infantry moved from Egypt to Libya
1 fighter moved from Egypt to Libya
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
2 fighters moved from United Kingdom to 7 Sea Zone
1 fighter moved from 35 Sea Zone to 61 Sea ZoneCombat - British
Battle in 7 Sea Zone
British attack with 1 destroyer and 2 fighters; Russians loiter and taunt with
Germans defend with 1 cruiser and 2 submarines
British roll dice for 1 destroyer and 2 fighters in 7 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 2 submarines in 7 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 cruiser in 7 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 7 Sea Zone
British roll dice for 1 destroyer and 2 fighters in 7 Sea Zone, round 3 : 1/3 hits
Germans roll dice for 1 submarine in 7 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 cruiser in 7 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Germans and 1 destroyer owned by the British lost in 7 Sea Zone
British roll dice for 2 fighters in 7 Sea Zone, round 4 : 0/2 hits
Germans roll dice for 1 cruiser in 7 Sea Zone, round 4 : 1/1 hits
1 fighter owned by the British lost in 7 Sea Zone
retreated to 7 Sea Zone
Germans win with 1 cruiser remaining. Battle score for attacker is -6
Casualties for Germans: 2 submarines
Casualties for British: 1 destroyer and 1 fighter
Battle in 14 Sea Zone
British attack with 1 bomber and 1 destroyer
Germans defend with 1 battleship and 1 transport
British roll dice for 1 bomber and 1 destroyer in 14 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship and 1 transport in 14 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the British lost in 14 Sea Zone
British roll dice for 1 bomber in 14 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 1 battleship and 1 transport in 14 Sea Zone, round 3 : 1/1 hits
1 bomber owned by the British and 1 battleship owned by the Germans lost in 14 Sea Zone
Germans win with 1 transport remaining. Battle score for attacker is 0
Casualties for Germans: 1 battleship
Casualties for British: 1 bomber and 1 destroyer
Battle in 61 Sea Zone
British attack with 1 fighter
Japanese defend with 1 destroyer and 1 transport
British roll dice for 1 fighter in 61 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 61 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 fighter in 61 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 61 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the British lost in 61 Sea Zone
Japanese win with 1 transport remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for British: 1 fighter
Battle in Libya
British attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Libya, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Libya, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Libya
British win, taking Libya from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
1 fighter moved from 7 Sea Zone to United Kingdom
1 transport moved from 10 Sea Zone to 11 Sea Zone
1 armour moved from Eastern Canada to Eastern United States
1 carrier moved from 35 Sea Zone to 33 Sea Zone
1 cruiser moved from 35 Sea Zone to 33 Sea Zone
1 fighter moved from Libya to 33 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Burma to India
1 infantry moved from Western Australia to Eastern Australia
1 cruiser, 1 submarine and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from Union of South Africa to Belgian Congo
1 transport moved from 35 Sea Zone to 33 Sea Zone
1 infantry moved from Persia to IndiaPlace Units - British
3 infantry placed in India
1 bomber and 1 fighter placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs totalTerritory Summary for British :
11 Sea Zone : 1 transport
33 Sea Zone : 1 carrier, 1 cruiser, 1 fighter and 1 transport
41 Sea Zone : 1 cruiser, 1 submarine and 1 transport
Belgian Congo : 1 infantry
Eastern Australia : 3 infantry
Eastern United States : 1 armour
Egypt : 1 armour, 1 artillery and 1 infantry
India : 1 aaGun, 1 factory and 8 infantry
Libya : 1 flag, 2 infantry
New Zealand : 1 infantry
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 bomber, 1 factory, 2 fighters and 2 infantry
Western Canada : 1 infantryProduction/PUs Summary :
Russians : 24 / 26
Germans : 40 / 42
British : 32 / 32
Japanese : 30 / 30
Americans : 42 / 42Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.741
Median : 4.000
Variance : 0.423
Standard Deviation : 0.650
Total rolls : 27Japanese Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.778
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9British Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.812
Median : 4.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 16 -
Well, so far after three turns I’ve had one battle go my way: the 2 INF + 1 FGT managed to kill the 1 INF in Lybia without a loss. Your two transports survived and I lost 3 planes.
-
Well, so far after three turns I’ve had one battle go my way: the 2 INF + 1 FGT managed to kill the 1 INF in Lybia without a loss. Your two transports survived and I lost 3 planes.
I agree. The dice have not been kind to you so far.
-
I don’t think the battle in SZ14 was such a good move. A two hit BB @ 4, against a @ 2 and a @4. Basically, you’re hoping to hit both rounds w/your SBR and for me to miss w/my BB. The SBR would have been better utilized in SZ7.
Also, the battle in SZ61 was a crap shoot. I’ve done many battles like that where the FTR misses and the DD hits.
I generally try to get my battles at 65% or higher, unless it’s a must or a desperation move. TripleA is very well known for rolling strings of numbers, instead of being truly random. I’ve mentioned this many times to the developers and other AA players agree. The Forum dice are much better.
-
Need to know if your Sub in SZ53 is going to fight or submerge? I’m attacking w/1 Sub, 1 AC, 1 CC, 3 FTR’s & 1 SBR. Also need OOL?
-
I don’t think the battle in SZ14 was such a good move. A two hit BB @ 4, against a @ 2 and a @4. Basically, you’re hoping to hit both rounds w/your SBR and for me to miss w/my BB. The SBR would have been better utilized in SZ7.
Actually this is a standard move in 1942.2 if you didn’t block with a destroyer or attack mine with a bomber. On average, Germany loses more stuff than UK does, and that’s also stuff that it can ill afford to lose. Basically, you stand to lose Africa, while I only stand to lose a destroyer and a bomber. I thought about sending the bomber to SZ7 instead, but I couldn’t do it because this attack is too game changing and too good to pass up. As it is, the result still isn’t bad for me, because we lost the same amount worth of stuff and now you need to spend money in the water or lose your transport and any hope for Germany in Africa.
Also, the battle in SZ61 was a crap shoot. I’ve done many battles like that where the FTR misses and the DD hits.
Here the standard move is to attack with a fighter and a cruiser. The cruiser is expected to sink either in the attack or the counterattack, so basically UK would be trading a cruiser for a destroyer and a transport, slowing down Japan’s drops. I decided to try with only a fighter (still a battle where on average you lose more than I do) in order to move everything else to the Med since you failed to defend that. I changed my mind in non-combat because even though you couldn’t attack my fleet in the Med, you could have moved all your planes in a way that I couldn’t continue and would have to go around Africa anyway, only losing a turn in the process. So yeah, I should have sent the cruiser as well (and normally do), but this is because I had another plan for it.
I generally try to get my battles at 65% or higher, unless it’s a must or a desperation move. TripleA is very well known for rolling strings of numbers, instead of being truly random. I’ve mentioned this many times to the developers and other AA players agree. The Forum dice are much better.
With all due respect, I would call that either a case of selective memory or a bad understanding of what randomness really means and I’m pretty sure the randomness in TripleA is just fine. If forum dice don’t produce strands of numbers, then I would call those non-random. Truly random numbers aren’t affected by what came before them and so just because you just rolled a 1, doesn’t mean you’re less likely to roll another. So far in TripleA, I haven’t seen anything more extreme than I would see with real dice on a table. I’m a videogame programmer, so I should know what I’m talking about here.
-
Need to know if your Sub in SZ53 is going to fight or submerge? I’m attacking w/1 Sub, 1 AC, 1 CC, 3 FTR’s & 1 SBR. Also need OOL?
The sub will fight in the first round. If you score no hit, I want to know what you lost before I make any decision for round 2. If you get only one hit, I choose the sub. If you get two hits, keep the sub and lose the destroyer and carrier, and then I want to know what you lost before I decide if I want the sub to keep fighting. If you score three hits as you should, I’ll keep the sub and submerge. If you score 4 hits, I’ll just be sad I sent the sub to its death!
-
You got 3 hits. One w/the Sub(I lost the Sub to your Sub), 2 hits w/the DD & FTR(I lost 2 FTR’s). Does the Sub submerge or fight?
-
Before you answer I may retreat. Hold on…
-
You got 3 hits. One w/the Sub(I lost the Sub to your Sub), 2 hits w/the DD & FTR(I lost 2 FTR’s). Does the Sub submerge or fight?
I guess I will retreat to SZ52. For some reason TripleA has the units retreating to SZ44. I will edit using Edit Mode.
-
That’s probably because you can only retreat to a territory or sea zone where at least one of your units was coming from, and you brought every boat through SZ44. Since it made perfect sense for you to bring one of them through SZ52 just in case, you can edit it to that space, no problem.
-
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Japan to 60 Sea Zone
1 infantry and 1 transport moved from 60 Sea Zone to 63 Sea Zone
1 infantry moved from 63 Sea Zone to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Kiangsu to Anhwei
1 infantry moved from Kiangsu to Anhwei
1 infantry moved from Kiangsu to Anhwei
1 infantry moved from Kiangsu to Anhwei
1 infantry moved from French Indo-China Thailand to Burma
Japanese take Burma from British
1 infantry moved from French Indo-China Thailand to Yunnan
1 artillery moved from French Indo-China Thailand to Yunnan
1 infantry moved from Kwangtung to Yunnan
1 artillery moved from Kwangtung to Yunnan
1 infantry moved from Manchuria to Buryatia S.S.R.
Japanese take Buryatia S.S.R. from Russians
1 submarine moved from 44 Sea Zone to 53 Sea Zone
1 carrier moved from 50 Sea Zone to 53 Sea Zone
1 cruiser moved from 50 Sea Zone to 53 Sea Zone
1 fighter moved from 37 Sea Zone to 53 Sea Zone
1 fighter moved from Japan to 53 Sea Zone
1 fighter moved from 50 Sea Zone to 53 Sea Zone
1 bomber moved from Japan to 53 Sea Zone
1 fighter moved from French Indo-China Thailand to Anhwei
1 fighter moved from Manchuria to Anhwei
1 fighter moved from 37 Sea Zone to YunnanCombat - Japanese
Battle in 53 Sea Zone
Japanese attack with 1 bomber, 1 carrier, 1 cruiser, 3 fighters and 1 submarine
Americans defend with 1 carrier, 1 destroyer, 1 fighter and 1 submarine
Americans roll dice for 1 submarine in 53 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 53 Sea Zone
Japanese roll dice for 1 bomber and 3 fighters in 53 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 carrier and 1 cruiser in 53 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 carrier, 1 destroyer and 1 fighter in 53 Sea Zone, round 2 : 2/3 hits
1 destroyer owned by the Americans, 1 carrier owned by the Americans and 2 fighters owned by the Japanese lost in 53 Sea Zone
1 cruiser owned by the Japanese and 1 carrier owned by the Japanese retreated to 44 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is -4
Casualties for Japanese: 2 fighters and 1 submarine
Casualties for Americans: 1 carrier and 1 destroyer
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 44 Sea Zone: 1 carrier
EDIT: Adding units owned by Japanese to 52 Sea Zone: 1 carrier
EDIT: Removing units owned by Japanese from 44 Sea Zone: 1 cruiser
EDIT: Adding units owned by Japanese to 52 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Battle in Yunnan
Japanese attack with 2 artilleries, 1 fighter and 2 infantry
Americans defend with 2 infantry
Japanese roll dice for 2 artilleries, 1 fighter and 2 infantry in Yunnan, round 2 : 3/5 hits
Americans roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Yunnan
Japanese win, taking Yunnan from Americans with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Anhwei
Japanese attack with 2 fighters and 4 infantry
Americans defend with 2 infantry
Japanese roll dice for 2 fighters and 4 infantry in Anhwei, round 2 : 2/6 hits
Americans roll dice for 2 infantry in Anhwei, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Anhwei
Japanese win, taking Anhwei from Americans with 2 fighters and 4 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
1 fighter owned by the Americans forced to land in Hawaiian IslandsNon Combat Move - Japanese
1 destroyer moved from 60 Sea Zone to 52 Sea Zone
1 battleship moved from 60 Sea Zone to 52 Sea Zone
1 bomber moved from 53 Sea Zone to Wake Island
1 fighter moved from 53 Sea Zone to 52 Sea Zone
1 battleship moved from 37 Sea Zone to 61 Sea Zone
1 carrier moved from 37 Sea Zone to 61 Sea Zone
1 fighter moved from Yunnan to 61 Sea Zone
1 fighter moved from Anhwei to 61 Sea Zone
1 infantry moved from Malaya to French Indo-China Thailand
1 infantry moved from Manchuria to Buryatia S.S.R.
1 infantry moved from Manchuria to Buryatia S.S.R.
1 transport moved from 61 Sea Zone to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 artillery moved from Japan to 62 Sea Zone
1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
1 artillery moved from 62 Sea Zone to Buryatia S.S.R.
1 fighter moved from Anhwei to KiangsuPlace Units - Japanese
1 destroyer and 1 transport placed in 60 Sea Zone
1 factory placed in East IndiesTurn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs totalTerritory Summary for Japanese :
52 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
60 Sea Zone : 1 destroyer and 1 transport
61 Sea Zone : 1 battleship, 1 carrier and 2 fighters
62 Sea Zone : 1 transport
63 Sea Zone : 1 transport
Anhwei : 1 flag, 4 infantry
Borneo : 1 infantry
Burma : 1 flag, 1 infantry
Buryatia S.S.R. : 1 flag, 1 artillery and 4 infantry
Caroline Islands : 1 infantry
East Indies : 1 factory and 2 infantry
French Indo-China Thailand : 1 infantry
Iwo Jima : 1 infantry
Japan : 1 aaGun, 1 armour, 1 factory and 2 infantry
Kiangsu : 1 fighter
New Guinea : 1 infantry
Okinawa : 1 infantry
Philippine Islands : 1 artillery and 1 infantry
Solomon Islands : 1 infantry
Soviet Far East : 1 flag, 1 infantry
Wake Island : 1 bomber and 1 infantry
Yunnan : 1 flag, 2 artilleries and 1 infantryProduction/PUs Summary :
Russians : 22 / 26
Germans : 40 / 42
British : 31 / 32
Japanese : 35 / 35
Americans : 40 / 42Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 2 times
Average roll : 3.120
Median : 3.000
Variance : 1.958
Standard Deviation : 1.399
Total rolls : 25Japanese Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3.176
Median : 3.000
Variance : 1.188
Standard Deviation : 1.090
Total rolls : 17Americans Combat
1 was rolled 4 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8 -
Now that’s a battle that really went my way! :-D
-
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier and 2 destroyers; Remaining resources: 0 PUs;Non Combat Move - Americans
1 bomber moved from Eastern United States to United Kingdom
1 infantry moved from Eastern United States to 11 Sea Zone
2 fighters moved from Hawaiian Islands to Central United States
1 fighter moved from Western United States to 11 Sea Zone
1 fighter moved from Eastern United States to 11 Sea Zone
1 cruiser moved from 19 Sea Zone to 11 Sea Zone
1 submarine moved from 53 Sea Zone to 41 Sea Zone
1 fighter moved from Szechwan to West Russia
2 infantry moved from Szechwan to Kazakh S.S.R.
1 armour moved from Eastern United States to Eastern Canada
1 infantry moved from Alaska to Western Canada
1 aaGun moved from Western United States to Western Canada
1 armour moved from Eastern Canada to Western Canada
2 infantry moved from Western United States to 56 Sea Zone
1 battleship, 1 destroyer, 2 infantry and 1 transport moved from 56 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to East Mexico
1 infantry moved from Eastern United States to Eastern Canada
1 artillery moved from Eastern United States to Eastern Canada
1 infantry moved from Central United States to Eastern Canada
1 aaGun moved from Eastern United States to Eastern CanadaPlace Units - Americans
1 carrier and 2 destroyers placed in 11 Sea Zone
1 bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 40 PUs; end with 40 PUs totalTerritory Summary for Americans :
11 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 infantry
19 Sea Zone : 1 battleship, 1 destroyer and 1 transport
41 Sea Zone : 1 submarine
Central United States : 2 fighters
East Mexico : 2 infantry
Eastern Canada : 1 aaGun, 1 artillery and 2 infantry
Eastern United States : 1 bomber and 1 factory
Hawaiian Islands : 1 infantry
Kazakh S.S.R. : 2 infantry
Midway : 1 infantry
United Kingdom : 1 bomber
West Russia : 1 fighter
Western Canada : 1 aaGun, 1 armour and 1 infantry
Western United States : 1 factoryProduction/PUs Summary :
Russians : 22 / 26
Germans : 40 / 42
British : 31 / 32
Japanese : 35 / 35
Americans : 40 / 40 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Archangel to Karelia S.S.R.
1 infantry moved from Caucasus to Ukraine S.S.R.
1 fighter moved from Archangel to Karelia S.S.R.
1 fighter moved from Archangel to Ukraine S.S.R.
1 submarine moved from 7 Sea Zone to 5 Sea Zone
1 infantry moved from Szechwan to Kwangtung
Russians take Kwangtung from JapaneseCombat - Russians
Battle in 5 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 transport
1 transport owned by the Germans lost in 5 Sea Zone
Russians roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits
Russians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Ukraine S.S.R.
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Ukraine S.S.R., round 2 : 1/2 hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits
1 infantry owned by the Germans lost in Ukraine S.S.R.
Russians win, taking Ukraine S.S.R. from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Karelia S.S.R.
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 factory and 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Karelia S.S.R., round 2 : 0/2 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Karelia S.S.R., round 3 : 1/2 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 3 : 0/1 hits
1 infantry owned by the Germans lost in Karelia S.S.R.
Russians win, taking Karelia S.S.R. from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Karelia S.S.R. to West Russia
1 fighter moved from Ukraine S.S.R. to West Russia
3 infantry moved from Caucasus to West Russia
1 artillery and 4 infantry moved from Russia to West Russia
1 infantry moved from Archangel to West Russia
5 infantry moved from Yakut S.S.R. to Evenki National OkrugPlace Units - Russians
4 infantry placed in Caucasus
Russians undo move 1.
4 infantry placed in Russia
2 artilleries and 2 infantry placed in CaucasusTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs totalTerritory Summary for Russians :
5 Sea Zone : 1 submarine
Caucasus : 2 artilleries, 1 factory and 2 infantry
Evenki National Okrug : 5 infantry
Karelia S.S.R. : 1 factory and 1 infantry
Kwangtung : 1 flag, 1 infantry
Russia : 1 factory and 4 infantry
Ukraine S.S.R. : 1 flag, 1 infantry
West Russia : 1 flag, 2 aaGuns, 3 armour, 3 artilleries, 2 fighters and 13 infantryProduction/PUs Summary :
Russians : 28 / 28
Germans : 36 / 42
British : 31 / 32
Japanese : 33 / 35
Americans : 40 / 40Dice Statistics:
Total
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.100
Median : 4.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10Germans Combat
4 was rolled 1 times
6 was rolled 2 times
Average roll : 5.333
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Russians Combat
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.571
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7