Or maybe noting zombie kills per nation and for every X number of kills tech is achieved.
Airship house rules
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Adding a house rule when I play next for airships. I was thinking setting it’s attack at 3 and defense at 1 with a movement of 1. any thoughts?
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I was thinking about airships too, my idea:
Cost: 4 (I am not sure about cost)
Move: 1
Attack: -
Defense: -It can provide air supremacy for Arty, it can not participate in dogfight, it can not strafe land units. All airships in a territory are destroyed when there are enemy fighters in that territory after the “Determine Air Supremacy” phase is over.
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Why move @ only 1?
These things could travel great distances; certainly far enough to bomb England and land back in Germany.
Or are you talking about these:
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Yes, I was talking about those, I was also thinking about their role in sea battles (against Subs):
Unlike fighters, they don´t need to end their move in a territory with friendly Inf, but they can move max 3 spaces away from a territory with friendly Inf
If there is an Airship involved in sea battle then:
Enemy submarines can not submerge and they can not surprise attack
Airships roll one dice against enemy Sub, hitting it at die roll of 2.