G40L Infrastructure vs JuanSpain(Allies+9)

  • '19 '18 '17 '16 '15

    French attached.

    If you prefer a different casualty for Japan instead of tac, please Edit.

    Cheers

    Juan


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 11 infantry and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                10 transports moved from 111 Sea Zone to 112 Sea Zone
                1 artillery moved from Norway to 112 Sea Zone
                2 armour and 6 artilleries moved from Western Germany to 112 Sea Zone
                11 infantry moved from Western Germany to 112 Sea Zone
                2 armour, 7 artilleries, 11 infantry and 10 transports moved from 112 Sea Zone to 110 Sea Zone
                1 submarine moved from 110 Sea Zone to 125 Sea Zone
                1 destroyer moved from 111 Sea Zone to 110 Sea Zone
                1 carrier moved from 111 Sea Zone to 110 Sea Zone
                1 fighter moved from 111 Sea Zone to 110 Sea Zone
                1 tactical_bomber moved from Western Germany to 110 Sea Zone
                1 battleship and 1 cruiser moved from 111 Sea Zone to 110 Sea Zone
                2 armour, 7 artilleries and 11 infantry moved from 110 Sea Zone to United Kingdom
                6 armour, 4 artilleries and 12 infantry moved from Scotland to United Kingdom
                1 bomber moved from Western Germany to 110 Sea Zone


  • scramble?

  • '19 '18 '17 '16 '15

    No, thx.

    By the way, I prefer you to take obvious scramble decisions, so that we progress faster. I trust your criteria.

    Cheers

    Juan


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 11 infantry and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                10 transports moved from 111 Sea Zone to 112 Sea Zone
                1 artillery moved from Norway to 112 Sea Zone
                2 armour and 6 artilleries moved from Western Germany to 112 Sea Zone
                11 infantry moved from Western Germany to 112 Sea Zone
                2 armour, 7 artilleries, 11 infantry and 10 transports moved from 112 Sea Zone to 110 Sea Zone
                1 submarine moved from 110 Sea Zone to 125 Sea Zone
                1 destroyer moved from 111 Sea Zone to 110 Sea Zone
                1 carrier moved from 111 Sea Zone to 110 Sea Zone
                1 fighter moved from 111 Sea Zone to 110 Sea Zone
                1 tactical_bomber moved from Western Germany to 110 Sea Zone
                1 battleship and 1 cruiser moved from 111 Sea Zone to 110 Sea Zone
                2 armour, 7 artilleries and 11 infantry moved from 110 Sea Zone to United Kingdom
                6 armour, 4 artilleries and 12 infantry moved from Scotland to United Kingdom
                1 bomber moved from Western Germany to 110 Sea Zone
                1 submarine moved from 101 Sea Zone to 89 Sea Zone

    Combat - Germans
                Battle in 89 Sea Zone
                    Germans attack with 1 submarine
                    Americans defend with 1 armour, 1 artillery, 2 carriers, 1 cruiser, 4 fighters, 2 infantry and 2 transports
                    1 submarine owned by the Germans Submerged
                Battle in United Kingdom
                    Germans attack with 8 armour, 11 artilleries and 23 infantry
                    French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 21 infantry and 1 mech_infantry
                        Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 :  1/2 hits
                        Germans roll dice for 8 armour, 11 artilleries and 23 infantry in United Kingdom, round 2 :  13/42 hits
                        British roll dice for 5 aaGuns, 2 fighters, 23 infantry and 1 mech_infantry in United Kingdom, round 2 :  8/26 hits
                        7 infantry owned by the British , 2 infantry owned by the French , 8 infantry owned by the Germans and 5 aaGuns owned by the British lost in United Kingdom
                        Germans roll dice for 8 armour, 11 artilleries and 15 infantry in United Kingdom, round 3 :  12/34 hits
                        British roll dice for 2 fighters, 14 infantry and 1 mech_infantry in United Kingdom, round 3 :  7/17 hits
                        12 infantry owned by the British and 7 infantry owned by the Germans lost in United Kingdom
                        Germans roll dice for 8 armour, 11 artilleries and 8 infantry in United Kingdom, round 4 :  9/27 hits
                        British roll dice for 2 fighters, 2 infantry and 1 mech_infantry in United Kingdom, round 4 :  3/5 hits
                        2 infantry owned by the British , 3 infantry owned by the Germans , 1 mech_infantry owned by the British and 2 fighters owned by the British lost in United Kingdom
                    Germans captures 33PUs while taking British capital
                    Germans converts factory_major into different units
                    Germans winAmericans win with 2 carriers, 1 cruiser, 4 fighters and 2 transports remaining, taking United Kingdom from British with 8 armour, 11 artilleries and 5 infantry remaining. Battle score for attacker is 64
                    Casualties for Germans: 18 infantry
                    Casualties for French: 2 infantry
                    Casualties for British: 5 aaGuns, 2 fighters, 21 infantry and 1 mech_infantry
                Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Germans
                1 bomber moved from 110 Sea Zone to Western Germany
                3 armour moved from Yugoslavia to Slovakia Hungary
                1 infantry moved from Bulgaria to Romania
                4 infantry moved from Bulgaria to Yugoslavia
                2 aaGuns and 11 infantry moved from Germany to Slovakia Hungary
                3 mech_infantrys moved from Western Germany to Slovakia Hungary
                1 infantry moved from Western Germany to Germany
                1 aaGun moved from Western Germany to Germany
                1 aaGun moved from Western Germany to Germany
                1 fighter and 1 tactical_bomber moved from Western Germany to Germany
                1 fighter and 1 tactical_bomber moved from Germany to Slovakia Hungary
                1 fighter moved from 111 Sea Zone to Western Germany
                1 tactical_bomber moved from Western Germany to Slovakia Hungary

    Place Units - Germans
                3 submarines placed in 112 Sea Zone
                1 artillery and 9 infantry placed in Germany
                2 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 51 PUs; end with 84 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 89 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 94 PUs

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Russians takes Political Action: Political Action Russians To War With Italians
                    Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War

    Purchase Units - Russians
                Russians buy 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Karelia to Finland
                      Russians take Finland from Germans
                2 infantry moved from Eastern Poland to Poland
                1 fighter moved from Novgorod to Poland
                2 infantry moved from Bessarabia to Romania
                1 fighter moved from Novgorod to Romania
                1 tactical_bomber moved from Novgorod to Poland

    Combat - Russians
                Battle in Poland
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Poland from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Romania
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Romania from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Romania to Eastern Poland
                1 tactical_bomber moved from Poland to Novgorod
                1 fighter moved from Poland to Novgorod
                1 mech_infantry moved from Baltic States to Eastern Poland
                1 armour moved from Caucasus to Northwest Persia
                      Russians take Northwest Persia from Neutral_Allies
                1 armour moved from Northwest Persia to Iraq
                1 mech_infantry moved from Caucasus to Iraq
                3 mech_infantrys moved from Bessarabia to Eastern Poland
                3 infantry and 1 mech_infantry moved from Western Ukraine to Eastern Poland
                3 infantry moved from Bryansk to Belarus
                3 artilleries moved from Russia to Bryansk
                3 artilleries and 3 infantry moved from Ukraine to Western Ukraine
                6 infantry moved from Karelia to Novgorod
                3 artilleries moved from Novgorod to Karelia
                4 infantry moved from Karelia to Novgorod

    Place Units - Russians
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Novgorod
                3 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 43 PUs; end with 43 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 52 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With French
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 destroyer, 2 factory_minors, 10 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Java: 1 fighter
                EDIT: Adding units owned by Japanese to Java: 1 tactical_bomber
                EDIT: Turning off Edit Mode
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 battleships moved from 42 Sea Zone to 35 Sea Zone
                2 cruisers moved from 37 Sea Zone to 35 Sea Zone
                2 infantry moved from Borneo to 43 Sea Zone
                2 infantry and 1 transport moved from 43 Sea Zone to 45 Sea Zone
                2 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 transport moved from 20 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                2 infantry moved from Celebes to 44 Sea Zone
                2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 infantry moved from Kansu to Tsinghai
                2 bombers moved from Kwangsi to Tsinghai
                1 infantry moved from Suiyuyan to Shensi
                      Japanese take Shensi from Chinese
                1 infantry moved from Chahar to Hopei
                      Japanese take Hopei from Chinese
                1 artillery moved from Jehol to 19 Sea Zone
                1 artillery and 1 transport moved from 19 Sea Zone to 6 Sea Zone
                3 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 artillery and 1 infantry moved from 5 Sea Zone to Amur
                1 armour, 2 artilleries, 2 fighters, 14 infantry and 2 tactical_bombers moved from Manchuria to Amur
                2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
                2 infantry moved from 2 Sea Zone to Alaska
                2 fighters moved from 36 Sea Zone to Philippines
                1 transport moved from 37 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With French
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 destroyer, 2 factory_minors, 10 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Java: 1 fighter
                EDIT: Adding units owned by Japanese to Java: 1 tactical_bomber
                EDIT: Turning off Edit Mode
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 battleships moved from 42 Sea Zone to 35 Sea Zone
                2 cruisers moved from 37 Sea Zone to 35 Sea Zone
                2 infantry moved from Borneo to 43 Sea Zone
                2 infantry and 1 transport moved from 43 Sea Zone to 45 Sea Zone
                2 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 transport moved from 20 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                2 infantry moved from Celebes to 44 Sea Zone
                2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 infantry moved from Kansu to Tsinghai
                2 bombers moved from Kwangsi to Tsinghai
                1 infantry moved from Suiyuyan to Shensi
                      Japanese take Shensi from Chinese
                1 infantry moved from Chahar to Hopei
                      Japanese take Hopei from Chinese
                1 artillery moved from Jehol to 19 Sea Zone
                1 artillery and 1 transport moved from 19 Sea Zone to 6 Sea Zone
                3 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 artillery and 1 infantry moved from 5 Sea Zone to Amur
                1 armour, 2 artilleries, 2 fighters, 14 infantry and 2 tactical_bombers moved from Manchuria to Amur
                2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
                2 infantry moved from 2 Sea Zone to Alaska
                2 fighters moved from 36 Sea Zone to Philippines
                1 transport moved from 37 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China

    Combat - Japanese
                Battle in Hawaiian Islands
                Battle in Philippines
                    Japanese attack with 2 fighters and 3 infantry
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                        Japanese roll dice for 2 battleships and 1 cruiser in Philippines, round 2 :  3/3 hits
                        Americans roll dice for 2 infantry in Philippines, round 2 :  0/2 hits
                        2 infantry owned by the Americans lost in Philippines
                    Japanese win, taking Hawaiian Islands from Americans, taking Philippines from Americans with 2 fighters and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry
                Battle in Amur
                    Japanese attack with 1 armour, 3 artilleries, 2 fighters, 15 infantry and 2 tactical_bombers
                    Russians defend with 2 aaGuns and 17 infantry
                        AA fire in Amur :  0/4 hits
                        Japanese roll dice for 1 armour, 3 artilleries, 2 fighters, 15 infantry and 2 tactical_bombers in Amur, round 2 :  8/23 hits
                        Russians roll dice for 2 aaGuns and 17 infantry in Amur, round 2 :  4/17 hits
                        6 infantry owned by the Russians , 4 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Amur
                        Japanese roll dice for 1 armour, 3 artilleries, 2 fighters, 11 infantry and 2 tactical_bombers in Amur, round 3 :  8/19 hits
                        Russians roll dice for 11 infantry in Amur, round 3 :  4/11 hits
                        8 infantry owned by the Russians and 4 infantry owned by the Japanese lost in Amur
                        Japanese roll dice for 1 armour, 3 artilleries, 2 fighters, 7 infantry and 2 tactical_bombers in Amur, round 4 :  4/15 hits
                        Russians roll dice for 3 infantry in Amur, round 4 :  2/3 hits
                        3 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Amur
                    Japanese win, taking Amur from Russians with 1 armour, 3 artilleries, 2 fighters, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 31
                    Casualties for Japanese: 10 infantry
                    Casualties for Russians: 2 aaGuns and 17 infantry
                Battle in Alaska
                Battle in French Indo China
                Battle in Dutch New Guinea
                Battle in Tsinghai
                    Japanese attack with 2 bombers and 1 infantry
                    Chinese defend with 1 fighter
                        Japanese roll dice for 2 bombers and 1 infantry in Tsinghai, round 2 :  2/3 hits
                        Chinese roll dice for 1 fighter in Tsinghai, round 2 :  1/1 hits
                        1 fighter owned by the Chinese and 1 infantry owned by the Japanese lost in Tsinghai
                    Japanese win, taking Alaska from Americans, taking French Indo China from French, taking Dutch New Guinea from ANZAC with 2 bombers remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 fighter
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 bomber moved from Tsinghai to Suiyuyan
                1 bomber moved from Tsinghai to Suiyuyan
                2 fighters and 2 tactical_bombers moved from Amur to Suiyuyan
                1 aaGun moved from Kwangsi to Yunnan
                2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
                1 infantry moved from Kwangtung to Kwangsi
                2 infantry moved from Shan State to Yunnan
                1 fighter moved from Siam to Java
                1 fighter and 1 tactical_bomber moved from Siam to Java
                1 carrier moved from 41 Sea Zone to 37 Sea Zone
                1 destroyer moved from 37 Sea Zone to 55 Sea Zone
                1 destroyer moved from 37 Sea Zone to 46 Sea Zone
                1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
                1 carrier moved from 42 Sea Zone to 35 Sea Zone
                1 carrier moved from 36 Sea Zone to 35 Sea Zone
                2 fighters moved from Philippines to 35 Sea Zone
                1 carrier moved from 37 Sea Zone to 36 Sea Zone
                1 transport moved from 41 Sea Zone to 36 Sea Zone
                1 transport moved from 42 Sea Zone to 35 Sea Zone
                1 destroyer moved from 36 Sea Zone to 35 Sea Zone
                1 infantry moved from Malaya to Shan State
                1 fighter moved from Siam to Java
                1 tactical_bomber moved from Siam to 36 Sea Zone
                1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
                1 fighter moved from 37 Sea Zone to Yunnan

    Place Units - Japanese
                1 factory_minor placed in Kwangtung
                1 factory_minor placed in Malaya
                1 artillery and 2 infantry placed in Manchuria
                1 destroyer and 1 submarine placed in 6 Sea Zone
                8 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 66 PUs; end with 66 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 fighter moved from 54 Sea Zone to 55 Sea Zone
                1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
                2 fighters moved from 54 Sea Zone to 46 Sea Zone
                1 fighter moved from 54 Sea Zone to 45 Sea Zone
                1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 4 infantry, 1 mech_infantry, 2 submarines and 3 transports moved from 54 Sea Zone to 47 Sea Zone
                1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 4 infantry, 1 mech_infantry, 2 submarines and 3 transports moved from 47 Sea Zone to 33 Sea Zone
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from Western United States to 2 Sea Zone
                4 infantry moved from 33 Sea Zone to Caroline Islands
                1 artillery moved from 33 Sea Zone to Caroline Islands
                1 mech_infantry moved from 33 Sea Zone to Caroline Islands

    Combat - Americans
                Americans creates battle in territory 89 Sea Zone
                Americans creates battle in territory 101 Sea Zone
                Battle in Caroline Islands
                    Americans attack with 1 artillery, 4 infantry and 1 mech_infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans win, taking 101 Sea Zone from Germans, taking Caroline Islands from Japanese with 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 aaGun and 2 infantry
                Battle in 26 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                    Americans win, taking 26 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 45 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 46 Sea Zone
                    Americans attack with 2 fighters
                    Japanese defend with 1 destroyer
                    Americans win with 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 89 Sea Zone
                    Americans attack with 1 armour, 1 artillery, 2 carriers, 1 cruiser, 4 fighters, 2 infantry and 2 transports
                    Germans defend with 1 submarine
                    1 submarine owned by the Germans Submerged
                Battle in 55 Sea Zone
                    Americans attack with 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    Americans winAmericans win, taking 89 Sea Zone from Neutral with 2 carriers, 1 cruiser, 4 fighters and 2 transports remaining with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 2 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - Americans
                2 fighters moved from 46 Sea Zone to 33 Sea Zone
                1 fighter moved from 45 Sea Zone to 33 Sea Zone
                1 fighter moved from 55 Sea Zone to 33 Sea Zone
                1 tactical_bomber moved from 55 Sea Zone to 33 Sea Zone
                1 bomber moved from 2 Sea Zone to 10 Sea Zone
                1 bomber moved from 10 Sea Zone to Southeast Mexico
                1 infantry moved from Western United States to Central United States

    Place Units - Americans
                1 infantry placed in Central United States
                1 transport placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States
                1 destroyer and 2 fighters placed in 101 Sea Zone
                1 cruiser placed in 101 Sea Zone
                1 submarine and 1 transport placed in 10 Sea Zone
                1 artillery placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 5,6
                Americans collect 47 PUs; end with 47 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 52 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Southeast Mexico: 1 bomber
                EDIT: Adding units owned by Americans to Western United States: 1 bomber
                EDIT: Turning off Edit Mode

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Szechwan
                      Chinese take Szechwan from Japanese
                1 infantry moved from Kweichow to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Kweichow to Hunan
                      Chinese take Hunan from Japanese
                6 infantry moved from Kweichow to Shensi
                6 infantry moved from Kweichow to Hopei

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 6 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Shensi from Japanese with 5 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Hopei
                    Chinese attack with 6 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Hopei from Japanese with 6 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 10 PUs total

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;

    Combat Move - British

    Non Combat Move - British
                1 armour moved from Quebec to Alberta Saskatchewan Manitoba
                1 artillery moved from Quebec to Ontario
                2 infantry moved from Quebec to Ontario
                1 tactical_bomber moved from Kweichow to Burma
                2 fighters moved from Kweichow to Burma
                1 tactical_bomber moved from Eastern Persia to Burma
                2 fighters moved from Eastern Persia to Burma
                4 artilleries moved from India to Burma
                1 bomber moved from India to Burma
                2 aaGuns moved from India to Burma
                14 infantry moved from India to Burma

    Place Units - UK_Pacific
                1 artillery placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6
                UK_Pacific collect 3 PUs (3 lost to blockades); end with 4 PUs total
                Some Units in India change ownership: 1 artillery

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;

    Combat Move - British

    Non Combat Move - British
                1 armour moved from Quebec to Alberta Saskatchewan Manitoba
                1 artillery moved from Quebec to Ontario
                2 infantry moved from Quebec to Ontario
                1 tactical_bomber moved from Kweichow to Burma
                2 fighters moved from Kweichow to Burma
                1 tactical_bomber moved from Eastern Persia to Burma
                2 fighters moved from Eastern Persia to Burma
                4 artilleries moved from India to Burma
                1 bomber moved from India to Burma
                2 aaGuns moved from India to Burma
                14 infantry moved from India to Burma

    Place Units - UK_Pacific
                1 artillery placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6
                UK_Pacific collect 3 PUs (3 lost to blockades); end with 4 PUs total
                Some Units in India change ownership: 1 artillery
                Turning on Edit Mode
                EDIT: Removing units owned by British from 76 Sea Zone: 1 battleship
                EDIT: Adding units owned by British to 98 Sea Zone: 1 battleship
                EDIT: Adding units owned by British to Trans-Jordan: 1 infantry
                EDIT: Removing units owned by British from Iraq: 1 infantry
                EDIT: Removing units owned by British from Egypt: 3 artilleries, 3 infantry and 1 mech_infantry
                EDIT: Adding units owned by British to Alexandria: 3 artilleries, 3 infantry and 1 mech_infantry
                EDIT: Removing units owned by British from Anglo Egyptian Sudan: 1 artillery and 3 infantry
                EDIT: Adding units owned by British to Egypt: 1 artillery and 3 infantry
                EDIT: Turning off Edit Mode


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Italians
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Purchase Units - Italians
                Italians buy 1 fighter and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour and 1 mech_infantry moved from Tunisia to Algeria
                1 fighter moved from Tunisia to Algeria
                1 submarine moved from 95 Sea Zone to 98 Sea Zone
                1 bomber and 1 fighter moved from Southern Italy to 98 Sea Zone
                1 armour moved from Slovakia Hungary to Poland
                1 armour moved from Slovakia Hungary to Poland
                2 infantry and 1 mech_infantry moved from Slovakia Hungary to Romania
                2 artilleries and 1 infantry moved from Yugoslavia to Romania
                1 mech_infantry moved from Northern Italy to Romania
                3 infantry moved from Slovakia Hungary to Poland
                1 infantry moved from Slovakia Hungary to Poland


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Italians
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Purchase Units - Italians
                Italians buy 1 fighter and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour and 1 mech_infantry moved from Tunisia to Algeria
                1 fighter moved from Tunisia to Algeria
                1 submarine moved from 95 Sea Zone to 98 Sea Zone
                1 bomber and 1 fighter moved from Southern Italy to 98 Sea Zone
                1 armour moved from Slovakia Hungary to Poland
                1 armour moved from Slovakia Hungary to Poland
                2 infantry and 1 mech_infantry moved from Slovakia Hungary to Romania
                2 artilleries and 1 infantry moved from Yugoslavia to Romania
                1 mech_infantry moved from Northern Italy to Romania
                3 infantry moved from Slovakia Hungary to Poland
                1 infantry moved from Slovakia Hungary to Poland

    Combat - Italians
                Battle in Poland
                    Italians attack with 2 armour and 4 infantry
                    Russians defend with 2 infantry
                        Italians roll dice for 2 armour and 4 infantry in Poland, round 2 :  3/6 hits
                        Russians roll dice for 2 infantry in Poland, round 2 :  1/2 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Poland
                    Italians win, taking Poland from Russians with 2 armour and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 2 infantry
                    Casualties for Italians: 1 infantry
                Battle in Romania
                    Italians attack with 2 artilleries, 3 infantry and 2 mech_infantrys
                    Russians defend with 2 infantry
                        Italians roll dice for 2 artilleries, 3 infantry and 2 mech_infantrys in Romania, round 2 :  2/7 hits
                        Russians roll dice for 2 infantry in Romania, round 2 :  0/2 hits
                        2 infantry owned by the Russians lost in Romania
                    Italians win, taking Romania from Russians with 2 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in 98 Sea Zone
                    Italians attack with 1 bomber, 1 fighter and 1 submarine
                    French defend with 1 destroyer; British defend with 1 battleship
                        Italians roll dice for 1 submarine in 98 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the British
                        Italians roll dice for 1 bomber and 1 fighter in 98 Sea Zone, round 2 :  1/2 hits
                        French roll dice for 1 battleship and 1 destroyer in 98 Sea Zone, round 2 :  2/2 hits
                        1 fighter owned by the Italians , 1 submarine owned by the Italians and 1 destroyer owned by the French lost in 98 Sea Zone
                        Italians roll dice for 1 bomber in 98 Sea Zone, round 3 :  1/1 hits
                        French roll dice for 1 battleship in 98 Sea Zone, round 3 :  1/1 hits
                        1 battleship owned by the British and 1 bomber owned by the Italians lost in 98 Sea Zone
                    French win with no units remaining. Battle score for attacker is 0
                    Casualties for French: 1 destroyer
                    Casualties for British: 1 battleship
                    Casualties for Italians: 1 bomber, 1 fighter and 1 submarine
                Battle in Algeria
                    Italians attack with 1 armour, 1 fighter and 1 mech_infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Algeria, round 2 :  1/3 hits
                        French roll dice for 1 infantry in Algeria, round 2 :  0/1 hits
                        1 infantry owned by the French lost in Algeria
                    Italians win, taking Algeria from French with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Algeria to Southern Italy
                1 artillery and 1 infantry moved from Tobruk to Libya
                2 aaGuns moved from Yugoslavia to Romania

    Place Units - Italians
                1 fighter and 2 infantry placed in Southern Italy
                3 infantry placed in Northern Italy
                Italians undo move 1.
                1 fighter placed in Southern Italy
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Queensland to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 artillery moved from 43 Sea Zone to Borneo
                1 infantry moved from 43 Sea Zone to Borneo
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
                1 infantry moved from New Guinea to 46 Sea Zone
                2 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes

    Combat - ANZAC
                Battle in Borneo
                Battle in Celebes

    Non Combat Move - ANZAC
                1 battleship moved from 62 Sea Zone to 46 Sea Zone
                1 destroyer moved from 62 Sea Zone to 46 Sea Zone
                1 destroyer moved from 46 Sea Zone to 33 Sea Zone
                1 battleship moved from 46 Sea Zone to 33 Sea Zone

    Place Units - ANZAC
                1 infantry placed in New South Wales
                2 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 13 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Queensland: 2 aaGuns
                EDIT: Adding units owned by ANZAC to New South Wales: 2 aaGuns
                EDIT: Turning off Edit Mode


  • FRANCE?

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Egypt to Alexandria
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - Germans

    Purchase Units - Germans
                Germans repair 4 damage on 4 factory_minors; Remaining resources: 90 PUs;
                Germans buy 1 armour, 3 artilleries, 1 fighter, 18 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Slovakia Hungary to Bessarabia
                      Germans take Bessarabia from Russians
                1 mech_infantry moved from Slovakia Hungary to Baltic States
                      Germans take Baltic States from Russians
                3 infantry moved from Norway to Finland
                1 bomber moved from Western Germany to Finland
                3 submarines moved from 112 Sea Zone to 115 Sea Zone
                1 destroyer moved from 110 Sea Zone to 109 Sea Zone
                1 tactical_bomber moved from 110 Sea Zone to 109 Sea Zone


  • sub fight or submerge in sz115?

  • '19 '18 '17 '16 '15

    Fight. Cheers

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