Use latest map please.
PLAYOFF G13L Karl7Axis v Variance Allies
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - British
1 carrier, 1 cruiser, 5 destroyers, 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from Egypt to 97 Sea Zone
2 fighters moved from United Kingdom to 97 Sea Zone
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
1 artillery moved from Egypt to Anglo Egyptian Sudan
1 battleship moved from 54 Sea Zone to 33 Sea Zone -
scramble to z97?
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yes, 3 ftrs
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 3 infantry and 3 submarines; Remaining resources: 4 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 carrier, 1 cruiser, 5 destroyers, 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from Egypt to 97 Sea Zone
2 fighters moved from United Kingdom to 97 Sea Zone
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
1 artillery moved from Egypt to Anglo Egyptian Sudan
1 battleship moved from 54 Sea Zone to 33 Sea ZoneCombat - British
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
British attack with 1 bomber, 1 carrier, 1 cruiser, 5 destroyers, 3 fighters and 1 tactical_bomber
Germans defend with 1 fighter; Italians defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 3 transports
Units damaged: 1 carrier owned by the Italians and 1 battleship owned by the Italians
British win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 45
Casualties for Germans: 1 fighter
Casualties for British: 1 carrier, 1 cruiser, 5 destroyers and 2 fighters
Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 3 transportsNon Combat Move - British
1 transport moved from 98 Sea Zone to 72 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 destroyers, 2 infantry, 2 submarines and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
1 bomber moved from 97 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to CyprusPlace Units - British
3 submarines placed in 98 Sea Zone
3 infantry placed in Union of South AfricaTurn Complete - British
British collect 31 PUs; end with 35 PUs totalPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs total
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Baltic States to Southern Italy
2 infantry moved from Romania to Bessarabia
2 armour moved from Belarus to BessarabiaCombat - Italians
Battle in Bessarabia
Italians attack with 2 armour and 2 infantry
Russians defend with 1 artillery and 1 infantry
2 armour owned by the Italians retreated to Eastern Poland
Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 2 infantryNon Combat Move - Italians
1 artillery and 3 infantry moved from Italian Somaliland to British Somaliland
1 artillery moved from Algeria to Tunisia
1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
2 artilleries and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 44 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
2 fighters moved from New South Wales to 33 Sea Zone
3 fighters moved from Queensland to Caroline Islands
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from New South Wales to South Australia
2 aaGuns moved from Queensland to South AustraliaPlace Units - ANZAC
2 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
4 armour and 1 mech_infantry moved from Archangel to Bryansk
9 armour, 6 artilleries, 2 bombers, 3 fighters, 20 infantry, 3 mech_infantrys and 5 tactical_bombers moved from Belarus to Bryansk
1 armour moved from Baltic States to Bryansk
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
2 artilleries and 2 infantry moved from Romania to Bessarabia
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 113 Sea Zone to 125 Sea ZoneCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 2 submarines
Russians defend with 1 submarine
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Bryansk
Germans attack with 14 armour, 6 artilleries, 2 bombers, 3 fighters, 20 infantry, 4 mech_infantrys and 5 tactical_bombers
Russians defend with 2 artilleries and 43 infantry
14 armour owned by the Germans and 1 artillery owned by the Germans retreated to Belarus
Russians win with 2 artilleries and 3 infantry remaining. Battle score for attacker is 24
Casualties for Germans: 5 artilleries, 20 infantry and 4 mech_infantrys
Casualties for Russians: 40 infantry
Battle in Bessarabia
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Bessarabia from Russians with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
2 artilleries and 11 infantry moved from Novgorod to Belarus
5 infantry moved from Baltic States to Belarus
2 bombers, 3 fighters and 5 tactical_bombers moved from Bryansk to Belarus
2 bombers moved from Belarus to Novgorod
10 infantry moved from Poland to Eastern Poland
1 armour moved from Germany to Eastern Poland
2 transports moved from 115 Sea Zone to 114 Sea Zone
2 artilleries moved from Germany to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
2 armour moved from Western Germany to Poland
5 infantry moved from Germany to PolandPlace Units - Germans
1 artillery and 2 infantry placed in France
4 armour placed in Germany
3 infantry placed in Novgorod
3 infantry placed in Romania
2 infantry placed in Western Germany
Germans undo move 1.
1 infantry placed in France
1 infantry placed in Western Germany
Germans undo move 1.
4 armour placed in Western Germany
Germans undo move 1.
1 artillery and 2 infantry placed in Novgorod
1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 infantry moved from Bryansk to Western Ukraine
2 fighters and 1 tactical_bomber moved from Russia to Western UkraineCombat - Russians
Battle in Western Ukraine
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Western Ukraine to Russia
2 artilleries and 2 infantry moved from Bryansk to Russia
4 infantry moved from Smolensk to Russia
2 infantry moved from Samara to Russia
1 infantry moved from Volgograd to Samara
2 aaGuns and 18 infantry moved from Timguska to Novosibirsk
1 infantry moved from Kansu to NovosibirskPlace Units - Russians
6 infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 23 PUs; end with 24 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 3 destroyers, 1 factory_minor, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
2 battleships, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 3 submarines and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 36 Sea Zone to 33 Sea Zone
4 tactical_bombers moved from Kwangsi to 33 Sea Zone
2 bombers moved from Kwangsi to 33 Sea Zone
1 armour moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 armour moved from Szechwan to Yunnan
1 infantry moved from Anhwe to Chahar
2 infantry moved from Anhwe to Hopei
1 infantry moved from Yunnan to Kweichow
1 fighter moved from Anhwe to Chahar
1 tactical_bomber moved from Anhwe to Hopei
1 tactical_bomber moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Hopei
1 artillery and 2 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Dzavhan to YeniseyCombat - Japanese
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scramble and OOL.
I assume you will want max defense. If I end up having a sub first strike option I will let you know. Although that is doubtful.
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yep. scramble 3 fighters. OOL is max defense:
damage BBs and carriers, subs, destroyers, sink carriers, cruisers, tacs, fighters, sink BBs
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 3 destroyers, 1 factory_minor, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
2 battleships, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 3 submarines and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 36 Sea Zone to 33 Sea Zone
4 tactical_bombers moved from Kwangsi to 33 Sea Zone
2 bombers moved from Kwangsi to 33 Sea Zone
1 armour moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 armour moved from Szechwan to Yunnan
1 infantry moved from Anhwe to Chahar
2 infantry moved from Anhwe to Hopei
1 infantry moved from Yunnan to Kweichow
1 fighter moved from Anhwe to Chahar
1 tactical_bomber moved from Anhwe to Hopei
1 tactical_bomber moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Hopei
1 artillery and 2 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Dzavhan to YeniseyCombat - Japanese
Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 33 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 4 carriers, 2 cruisers, 7 destroyers, 7 fighters, 4 submarines and 5 tactical_bombers
ANZAC defend with 1 cruiser, 5 fighters and 1 transport; British defend with 1 battleship; Americans defend with 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 6 fighters, 3 submarines and 3 transports
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the British
Units damaged: 2 battleships owned by the Japanese
Units damaged: 1 carrier owned by the Japanese
Japanese win with 1 battleship remaining. Battle score for attacker is -5
Casualties for Japanese: 1 battleship, 2 bombers, 4 carriers, 2 cruisers, 7 destroyers, 7 fighters, 4 submarines and 5 tactical_bombers
Casualties for ANZAC: 1 cruiser, 5 fighters and 1 transport
Casualties for British: 1 battleship
Casualties for Americans: 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 6 fighters, 3 submarines and 3 transports
Battle in Kweichow
Japanese attack with 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Hopei from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Chahar
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
retreated to Chahar
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Hopei to Yunnan
1 fighter moved from Chahar to Yunnan
1 tactical_bomber moved from Kweichow to Yunnan
2 armour, 1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 infantry moved from French Indo China to Yunnan
3 infantry moved from Kiangsu to Anhwe
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
2 transports moved from 36 Sea Zone to 6 Sea Zone
2 transports moved from 35 Sea Zone to 6 Sea Zone
1 infantry moved from Amur to Buryatia
1 aaGun moved from Yakut S.S.R. to Yenisey
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 3 infantry moved from 19 Sea Zone to KiangsuPlace Units - Japanese
1 factory_minor placed in Malaya
3 armour placed in Kiangsu
1 artillery and 2 infantry placed in Kwangtung
3 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2
Japanese collect 64 PUs (2 lost to blockades); end with 64 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
Damn! the dice turned on me…. oh well, at least I cleared the pacific… :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 4 destroyers, 4 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Midway to 19 Sea Zone
1 destroyer moved from 24 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 armour and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 armour moved from 112 Sea Zone to Norway
1 carrier moved from 91 Sea Zone to 112 Sea Zone
3 destroyers moved from 91 Sea Zone to 112 Sea Zone
2 fighters moved from 91 Sea Zone to 112 Sea Zone
2 submarines moved from 91 Sea Zone to 112 Sea ZoneCombat - Americans
Battle in 33 Sea Zone
Americans attack with 1 destroyer and 1 tactical_bomber
Japanese defend with 1 battleship
Japanese win with 1 battleship remaining. Battle score for attacker is -19
Casualties for Americans: 1 destroyer and 1 tactical_bomber
Battle in Norway
Battle in 19 Sea Zone
Americans attack with 1 bomber
Japanese defend with 2 transports
Americans win, taking Norway from Germans with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transportsNon Combat Move - Americans
1 bomber moved from 19 Sea Zone to Guam
1 destroyer moved from 16 Sea Zone to 26 Sea Zone
3 destroyers and 7 submarines moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
4 destroyers, 4 submarines and 2 transports placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6,5,1,4
Americans collect 52 PUs (1 lost to blockades); end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 fighter and 2 infantry moved from Shensi to Hopei
2 infantry moved from Shensi to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to ShensiPlace Units - Chinese
3 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
British buy 1 carrier, 2 infantry and 2 submarines; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 2 PUs;Combat Move - British
Non Combat Move - British
3 submarines moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 2 destroyers, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Norway
1 fighter moved from Gibraltar to 98 Sea Zone
1 tactical_bomber moved from Cyprus to Egypt
1 fighter moved from Cyprus to 98 Sea Zone
1 transport moved from 72 Sea Zone to 71 Sea Zone
3 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery and 4 infantry moved from Egypt to Trans-Jordan
1 submarine moved from 91 Sea Zone to 105 Sea ZonePlace Units - British
1 carrier and 2 submarines placed in 98 Sea Zone
2 infantry placed in Union of South AfricaTurn Complete - British
British collect 31 PUs; end with 32 PUs totalTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4
UK_Pacific collect 5 PUs; end with 7 PUs total -
you still have your battleship
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Eastern Poland to Bryansk
Italians take Bryansk from Russians
1 armour moved from Eastern Poland to BryanskCombat - Italians
Non Combat Move - Italians
1 bomber moved from Southern Italy to Western Germany
2 aaGuns moved from Romania to Yugoslavia
2 infantry moved from Bulgaria to Yugoslavia
2 artilleries and 2 infantry moved from Northern Italy to Western Germany
1 artillery and 3 infantry moved from British Somaliland to Italian Somaliland
1 artillery moved from Southern Italy to Northern ItalyPlace Units - Italians
2 artilleries and 3 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,2,5,6,5
Italians collect 13 PUs (5 lost to blockades); end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs





